Wind Waker Situation Could Happen Again On Wii U

Quiet Stranger

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Feb 4, 2006
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If the game they made was a 3D remake of Link's Awakening or A Link To The Past, I wouldn't mind at all
 

ReservoirAngel

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Nov 6, 2010
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This is bad? With the WiiU's power they should be able to render cell-shading of the kind seen in 2008's Prince of Persia which is undeniably beautiful. Zelda in that art style will make my gaming life complete for quite a while.
 

Adam28

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Feb 28, 2011
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As long as the new Zelda game is good, I don't really care much for the graphics. Another reason why I don't really want a WiiU, the console doesn't seem to offer anything new to this gen.
 

Outright Villainy

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Jan 19, 2010
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Wind waker already had a direct sequel though, I doubt they'd go back to that same Link again.

I am a big fan of the graphical style, I think it's absolutely gorgeous, even today. Skyward sword looks nice, but it's nowhere near as vibrant and full of life.

I guess my ideal Zelda would have Overworld style and sidequest focus of Majora's mask, the graphical style of Wind waker, and the Epic scale of Twilight Princess.

MAKE IT HAPPEN NINTENDO.
 

ThatDaveDude1

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Feb 7, 2011
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I think Wind Waker has the best graphical style of all the Zelda games, so if this is seriously a possibility then yay! This makes me want a Wii U that much more.
 

DJ_DEnM

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Dec 22, 2010
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A) Wind Waker has two direct sequels.

B) Why don't they just do what Sega did and release a game with both generations of Link (Yes there's more than two, but Sega only has two generations of Sonic -_-)
 

KeyMaster45

Gone Gonzo
Jun 16, 2008
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The mere mention of WW makes me wish they'd release it and other Zelda titles on Steam, but I know that's an impossible dream. Nintendo has their head too far up their own ass to realize the money potential from that.

Oh well, a man can dream...a man can dream.
 

Dan Steele

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Jul 30, 2010
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I grew up on wind waker. It was one of my most favorite games of all time. If they re make it for the Wii U I will buy it just for that
 

MikailCaboose

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Jun 16, 2009
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Why is there so much hate for cell shading? It's just as unrealistic as Chris Redfield's arm being bigger than his head, or marines made out of refrigerators. Plus, it takes loads more effort to pull off, and I think has good qualities. Plus, it's a TECH DEMO, not a trailer. People jump the gun too many times with the world.
 

Dastardly

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Apr 19, 2010
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Tom Goldman said:
Wind Waker Situation Could Happen Again On Wii U
I'm on board with more Wind Waker. Really, of all the LoZ games, this one felt the most epic, and the visual style was crammed with charm. I'd like to see the new console upgrade its hardware quite a bit, but graphics aren't the only way to utilize better hardware.

What I love about cel-shaded games is that, when they're done well, they take the focus off of realistic textures and they focus instead on realistic movement. What's more, the character and the background feel far more integrated, because there's not that usual difference in quality between the two. The world might not look more realistic, but it feels like it.

This, to me, is what made the animation in something like Monsters, Inc. better than the animation in Shrek--Dreamworks had gorgeous textures, but all of the movement was chunky and fake, while Pixar had weird-looking characters that moved and expressed in real-feeling ways.
 

deus-ex-machina

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Jan 22, 2010
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The only problem I had was all the sailing in WW. Other than that and actually being the only Zelda game I found a little too easy, I thought it was excellent.

I hated the cell shading idea when I first heard about it - basically wanting another OOT sequel, but I was surprised.
 

Scrustle

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Apr 30, 2011
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Not surprising. There's no way they would make a game based on the exact same graphic style as Twilight Princess, it was just a tech demo. The 2000 E3 demo was in the OoT style (more or less) but it was obvious that they weren't going to do that again either.
 

Sylocat

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Nov 13, 2007
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Given that Wind Waker turned out to be the best Zelda game since Majora's Mask, I find that hard to complain about.

But as for this:

Tom Goldman said:
Aonuma added that we might not even see the functionality of having the menu screen on the Wii U controller while the gameplay is on the TV, also shown at E3. He said that for Zelda on Wii U, he'd like to do things "more surprising than that."
Message to Aonuma, on the off chance he ever reads this: Don't mess with a good thing. Having the menus on the other screen has worked great for all the RPGs that do it on the DS and 3DS.

Now, the WiiU controller will be harder to hold in one hand than the DSes, so it might not be practical to keep one hand free for the touchscreen menu. Maybe they could bind the menu options to the shoulder buttons instead of the touchscreen, or something?

...And my CAPTCHA just disappeared and was replaced by another one. Odd.
 

JediMB

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Oct 25, 2008
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As long as it has more (and more varied) content than Wind Waker did, I don't care. I loved TWW for what it was, but I'd have liked a few more dungeons and some more variety to the ocean layout. (Always having precisely one island-type-thing per square on the map took away some of the thrill of exploring.)
 

GeorgW

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Aug 27, 2010
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I still think it's about what it will be like. I'm guessing a direct sequel to TP.
 

Weasker

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Sep 16, 2010
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Oh you stupid sons of... listen, people in Nintendo, with your fanbase you don't have to release just one Zelda game every six years, you can make three: one like OOT, one like Wind Waker and one like the zelda we never got to play, you know, like Twilight Princess but with intrseting levels, music, and without a wolf transformation tha sucks balls.