I never said that I thought Twilight Princess had any visuals in common with Wind Waker. :S I do think it's extremely similar to OoT - smoothed edges and more detailed skins not enough to disguise the old bones (static scenery, stiff or lifeless models, obvious and rough skins peppered throughout the game).Jumwa said:Firstly, the issue is visuals as laid out in the news post. Gameplay is a whole other debate that leads to a long drawn out discussion on the nature of sequels and how original they should be, and a lot of blather about how "of course a sequel will re-use gameplay mechanics of the previous titles".VondeVon said:I was thinking more along the lines of Twilight Princess - the graphics gained only the most rudimentary of upgrades and so did the plot. The game was empty of the creativity, depth and cleverness that allowed Majora's Mask - despite being made from recycled graphics - feel like a full new game. It was in that way that I felt TP was copy-pasted from games of old. (OoT and LttP, specifically.)
As for visuals, I'm curious as to what you think Twilight Princess had in common visually with its previous iterations? It really looks little at all like Wind Waker. I would be amazed if anyone could tell that the two games shared a similar engine from merely watching the two.
And "the issue is visuals as laid out in the news post"? Eh? The only reason we're talking about visuals is because you said that you felt the only time Nintendo didn't do a "serious graphics overhaul" was for OoT to Majora, to which I replied that Twilight Princess was what I was thinking of when I had made my previous statement (about a potential uninspired clone).
The only reason I mentioned the gameplay was to highlight how Majora's Mask, despite recycled graphics, was not an uninspired clone.