Witcher 2 Dev Defends Asking €1000 From Pirates

Recommended Videos

PH3NOmenon

New member
Oct 23, 2009
294
0
0
I bought The Witcher 2 on a 66% off steam sale not too long ago. I ran into a snag and the developer customer service actually went through the trouble of checking my save files and getting me over the problem. As far as I care, CD projekt is good people.


There's no mention of what kind of proof they're bringing to the table. IP addresses may be dynamic and Wi-Fi may be stolen, but who knows if they caught some geniuses who actually posted "LOL I MAEDE A TORRENT OF WITCHER 2 ILLEGALLY LOL" on facebook, or something equally moronic.


If I have to chose between heavy handed and restrictive DRM, or heavy handed lawsuits aimed at suspected pirates, I'll choose the latter. Why? Because I don't pirate.
 

maxmanrules

New member
Mar 30, 2011
235
0
0
LavaLampBamboo said:
It's a tricky one. On one hand, yes, DRM probably is bad and does often punish the honest buyers.

But when there's no DRM at all on your game, it's inevitably going to be pirated. The DLC and stuff is surely DRM-free as well, so that'll just be pirated in as well.

It seems to me that CD Projekt had this "no-DRM" idea, then when they realised that they were losing literally MILLIONS of dollars, suddenly they need to start threatening people. I'm not saying that DRM is good by any means, but I think this specific approach is a tad short sighted.

I say that immortal, pink machine-gun death-scorpions should be the de-facto copy protection.
But every game that comes with DRM is also broken. Always. The most severe anti-piracy was from Ubisoft I think, when they released a game that, in SINGLE-PLAYER, the levels were downloaded off a secure Ubisoft server on access. And it was broken.
CD Projekt has the right idea I think. Carrot and the hefty lawyers fees.
 

Aeshi

New member
Dec 22, 2009
2,640
0
0
Zachary Amaranth said:
LavaLampBamboo said:
then when they realised that they were losing literally MILLIONS of dollars,
Which they're not. I know, I know, the cool kids are all kicking logic to the curb, putting on their derp hats, and saying "but piracy is stealing!" and "1 pirated copy=1 lost sale," but if they jumped off a bridge, would you?

They may feel they would have got more money, but the likelihood is really low.

On the topic, it really looked like CD Projekt was going to take the high road. There goes that.

Also kind of tangential to the topic, I love how people keep running with the "Witcher 2 was pirated 4.5 million times" story without looking at how the estimate was arrived at, which is total nonsense.

I also love how Mike links to the Escpaist article that actually quotes Iwin saying this is not a "bad ratio," then proposes the question of "but what are you gonna do when over 80% of the people 'stole' your game?"

Ignore where the numbers came from , report number as fact, then ask what the alternative is. All the while, Iwin himself was saying it wasn't a bad ratio, but CD Projekt then starts in here. And that "not bad" ratio is used to justify it.

Seems pretty dishonest here.
Well you "can't prove" that the amount of pirated copies isn't 4.5 million (see we can draw the "You can't prove X therefor X is 100% true" card too!)
 

UltimatheChosen

New member
Mar 6, 2009
1,007
0
0
Crono1973 said:
What's the point of taking off the DRM if you are just going to turn around and ask for 20 times the price of the game from pirates?
The point of taking off the DRM wasn't to go easy on pirates, it was to avoid punishing the people who DON'T pirate with invasive software like SecuROM.
 

Yossarian1507

New member
Jan 20, 2010
680
0
0
Crono1973 said:
Kwil said:
Crono1973 said:
They are squandering the good will they have gained for themselves.
Good will from who? The pirates? I'm sure they're all choked up about that.
The problem with fighting piracy is that you can't win and you will ultimately become like EA or Ubisoft. Ignore the pirates, that is the only way.

It sounds like a pathetic solution and it is but if you can't beat the pirates, why are you wasting money, time and the good will of honest customers? Honest customers look down on heavy handed tactics like this.

I don't know what else to say on this matter.
Honest customers shouldn't give a fuck about company's way of fighting pirates as long, as it doesn't hurt them (and in this case - it doesn't). Why? Because they're honest customers, so all those possible lawsuits/fines/whatever doesn't involve them in any way. They paid for the game, and CD Projekt doesn't interfere with it. Simple as that.

My opinion on this? I don't give a fuck. I payed for the game, it's awesome, no bullshit DRM. It's CD Projekt's potential lost money, and it's pirates who potentially stole the money from them. Therefore - it's their problem, not ours. End of story.
 

snfonseka

New member
Oct 13, 2010
198
0
0
LavaLampBamboo said:
It's a tricky one. On one hand, yes, DRM probably is bad and does often punish the honest buyers.

But when there's no DRM at all on your game, it's inevitably going to be pirated. The DLC and stuff is surely DRM-free as well, so that'll just be pirated in as well.

It seems to me that CD Projekt had this "no-DRM" idea, then when they realised that they were losing literally MILLIONS of dollars, suddenly they need to start threatening people. I'm not saying that DRM is good by any means, but I think this specific approach is a tad short sighted.

I say that immortal, pink machine-gun death-scorpions should be the de-facto copy protection.
Even with a DRM the game will "inevitably" going to be pirated. DLC with DRM will also surely get pirated. Before the launch of Wither 2, they have mentioned they will use "other methods" to deal with piracy.

Even though it is funny and interesting idea, even "immortal, pink machine-gun death-scorpions" cannot last long if we talk about this realistically. But I really love that idea.
 

snfonseka

New member
Oct 13, 2010
198
0
0
UltimatheChosen said:
Crono1973 said:
What's the point of taking off the DRM if you are just going to turn around and ask for 20 times the price of the game from pirates?
The point of taking off the DRM wasn't to go easy on pirates, it was to avoid punishing the people who DON'T pirate with invasive software like SecuROM.
Looks like "Crono1973" entirely missed the point of DRM free products.
 

snfonseka

New member
Oct 13, 2010
198
0
0
Yossarian1507 said:
Crono1973 said:
Kwil said:
Crono1973 said:
They are squandering the good will they have gained for themselves.
Good will from who? The pirates? I'm sure they're all choked up about that.
The problem with fighting piracy is that you can't win and you will ultimately become like EA or Ubisoft. Ignore the pirates, that is the only way.

It sounds like a pathetic solution and it is but if you can't beat the pirates, why are you wasting money, time and the good will of honest customers? Honest customers look down on heavy handed tactics like this.

I don't know what else to say on this matter.
Honest customers shouldn't give a fuck about company's way of fighting pirates as long, as it doesn't hurt them (and in this case - it doesn't). Why? Because they're honest customers, so all those possible lawsuits/fines/whatever doesn't involve them in any way. They paid for the game, and CD Projekt doesn't interfere with it. Simple as that.

My opinion on this? I don't give a fuck. I payed for the game, it's awesome, no bullshit DRM. It's CD Projekt's potential lost money, and it's pirates who potentially stole the money from them. Therefore - it's their problem, not ours. End of story.
Actually I don't think any "non-pirate" customers should worry about this.
 

x-machina

New member
Sep 14, 2010
401
0
0
This is a disgusting heavy handed corporate law-suit. I can not believe how many of you people support this kind of shit.
 

Bat Vader

Elite Member
Mar 11, 2009
4,997
2
43
Monoochrom said:
Fleischer said:
Monoochrom said:
Game developers should stop whinning and complaining until they let customers that legitmately are not happy with the product return it. Until then, all I have to say to them is ''Fuck you''. I didn't like Witcher 2 but I gave it a shot because of all the hub-bub about it at the time, after pulling this kind of shit, they have lost all hope for a second chance from me.
I disagree strongly. If you buy a DVD, bring it home and open it up, then most stores won't allow you to return it. In the same way, a computer game should not be returnable due to how easy it is to copy/pirate the media once you open the packaging.

My suggestion to you: read reviews, watch playthroughs/video demos and ask for feedback from people who play the game.

If you don't want to "waste money" by the risk of buying a game you might not like, then don't play computer games. There are plenty of other hobbies available.
Disagree strongly as much as you want, DVDs and Games are not compareable. The last time I bought a DVD for over 10? is quite a few years ago and as you might guess, there is a huge difference between 10 and 50-60?. Also, with a Movie, there is no Interaction, so Videos actually have a meaning. What difference does it make that I could copy the disc when I could just as easily download the Game somewhere. <-- That is not a argument.

Your ''suggestion'': The Idea of a Video Game is playing it. There isn't much sense in watching others play it, because no matter how vibrant they describe something, it will never give you a sense of what it is actually like. Also, I don't care if there are other Hobbies available, honestly, what kind of stupidity is that? Gaming is my hobby and pretty much always has been. I actually remember how back in the day we had these crazy things called demos. But instead of using new possibilities to come closer to customers, like for instance using the countless digital download services like steam to release time-based full versions, they'd rather shit all over them. If you like that, fine by me, but I will continue to flip them off.

CD Project made a hardcore, PC Exclusive RPG, they should be happy that they not only reached break-even, but made profit aswell. Instead of not only punishing pirates, but trying to line their own pockets in the process, they should have considered what they could do next time to reach a larger audience. The only thing the have accomplished with this is that even those Pirates that might have bought the next Title they ship, won't anymore. *clap* Good job, morons.
Just because a demo isn't available doesn't give someone the right to pirate the game. The amount that CDPR wants does seem a bit much but at the same time it seems like a fitting punishment.
 

shaboinkin

New member
Apr 13, 2008
691
0
0
Yellowbeard said:
shaboinkin said:
Here's my question:

If none of your pirated the game, why would you care?
Because sometimes people care about things that don't directly affect them.

I care.
It isn't even something to care about. It's copyright laws and they have every right to go after people who pirate the game. They provided a great game without DRM which is supposedly a reason why people pirate games/music to begin with.
A company puts DRM in a game, people go ape shit, complain how this is a reason why to pirate a game, and pirate it.
A company doesn't put DRM in a game, people are happy, and people still pirate it.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
7,131
0
0
I guess this is a marketing stunt what with not pursing harsher measures but I'm sure to what end. I guess they want to look like the underdog but then they misunderstand the culture they face. They are trying to influence a culture that sees every company and business as evil unless you become ascended (like valve) and you can do no wrong. Maybe if they learn how to get on the "like forever" list with gamers then that would work but right now I don't think there stunt is going to do much good. I'd be more effective to threaten to never make a third game unless everyone who knows a pirate turns over some info on them (at least then you leverage something you have power over).
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,756
0
0
Aeshi said:
Well you "can't prove" that the amount of pirated copies isn't 4.5 million (see we can draw the "You can't prove X therefor X is 100% true" card too!)
Yes, and in doing so, you're asking to prove a negative rather than actually proving the stance stated.

Congrats, I think you hit three logical fallacies in a single sentence. I have trouble believing you fail to understand the inherent problems with what you just said, so I'm going to assume dishonesty instead.
 

Marcus Kehoe

New member
Mar 18, 2011
757
0
0
I think its a little much, I say they make them pay a little over the asking price or double. Make it so its actually doable.
 

EternalFacepalm

Senior Member
Feb 1, 2011
808
0
21
LavaLampBamboo said:
It's a tricky one. On one hand, yes, DRM probably is bad and does often punish the honest buyers.

But when there's no DRM at all on your game, it's inevitably going to be pirated. The DLC and stuff is surely DRM-free as well, so that'll just be pirated in as well.

It seems to me that CD Projekt had this "no-DRM" idea, then when they realised that they were losing literally MILLIONS of dollars, suddenly they need to start threatening people. I'm not saying that DRM is good by any means, but I think this specific approach is a tad short sighted.
Except that the DRM does nothing, because it's cracked within a week. For one thing, that number is way too high compared to how much it's actually been pirated.
 

salinv

New member
Mar 17, 2010
133
0
0
Fleischer said:
Crazy idea: CD Projekt may have embedded some sort of tracker or reporting file into the Witcher 2.
Not so crazy, a lot of games have data trackers that report back to the developer to give the developer information on their demographic and how the content might be enjoyed; some developers like to measure player behavior. Its called "metrics." Here's a link to something some people might find familiar on this site: http://penny-arcade.com/patv/episode/metrics

It goes on to talk about how they are used for design and such, but yeah.

fix-the-spade said:
I wouldn't send them threats, I'd send them rootkits and malware so I could drain their bank accounts remotely. What are they going to do, sue the company because their stolen software damaged their system?
Interesting idea, but maybe the pirates should just be sniped from afar so that no one has to go through the trouble of directly communicating or dealing with the pirates in the first place? Seize their belongings and take that as your reimbursement.

In all seriousness, it wouldn't work; they would still run into the problem of hitting people that might not have pirated the game. You could just place that dormant rootkit in the code, but that still has the problem of it happening to real users. Though, you could have it happen to all users, but let it only execute if the "piracy" flag is tripped, no one knows it happens, and all is good.

And yet, it doesn't fix the problem of it being just as unethical and illegal as the piracy in the first place...
 

isometry

New member
Mar 17, 2010
708
0
0
I think the problem with these developers is that they are too big for their britches. In my opinion TW2 was not worth $50 that they charged at launch and for months afterwards, for this kind of short linear RPG the price should be lower. It's a fine game, but not worth that price, and no way would I pay that much for one of their games in the future.

How many of those pirates were people who wanted to try the game before taking a chance and paying premium price for a relatively unknown developer's product? How much of the word-of-mouth positive buzz for TW2 came from people who pirated the game and enjoyed it?

I buy all my games and I'm no fan of piracy, but if they think they can charge premium price and throw their legal weight around like one of the industry heavyweights, without building a credible reputation to match, then I predict they will go bankrupt with their next game (and they'll blame piracy instead of blaming their own over-priced too short game).
 

isometry

New member
Mar 17, 2010
708
0
0
Twilight_guy said:
I guess this is a marketing stunt what with not pursing harsher measures but I'm sure to what end. I guess they want to look like the underdog but then they misunderstand the culture they face. They are trying to influence a culture that sees every company and business as evil unless you become ascended (like valve) and you can do no wrong. Maybe if they learn how to get on the "like forever" list with gamers then that would work but right now I don't think there stunt is going to do much good.
I think you hit the nail on the head. Whatever the merits of treating some developers as "ascended" and others as evil, TW2 was not enough value for the dollar to put these guys anywhere near my "like forever" list, which makes them either (1) an independent underdog or (2) an evil coporation. This story about their legal threats moves them from a (1) to a (2) in my book, and that makes me more likely to boycott their future releases then to buy them.
 

Bara_no_Hime

New member
Sep 15, 2010
3,644
0
0
Mike Kayatta said:
CD Projekt, the Polish studio behind the acclaimed Witcher series has sent letters demanding nearly &euro;1000 (about $1,300) to numerous German gamers found to have pirated its most recent game. The developer is unapologetic for the response, claiming it only affects those it's "100% sure have downloaded [the] game illegally."
Um... just checking, but is that $1,300 EACH, or or $1,300 total from all the letters?

Cause, if they're asking, say, 70 pirates to send them $20 each, then that's actually pretty reasonable.

If they're asking EACH pirate to send $1,300 on a game that costs around $60... then I have to assume that there's something very strange going on.