LavaLampBamboo said:
then when they realised that they were losing literally MILLIONS of dollars,
Which they're not. I know, I know, the cool kids are all kicking logic to the curb, putting on their derp hats, and saying "but piracy is stealing!" and "1 pirated copy=1 lost sale," but if they jumped off a bridge, would you?
They may feel they would have got more money, but the likelihood is really low.
On the topic, it really looked like CD Projekt was going to take the high road. There goes that.
Also kind of tangential to the topic, I love how people keep running with the "Witcher 2 was pirated 4.5 million times" story without looking at how the estimate was arrived at, which is total nonsense.
I also love how Mike links to the Escpaist article that actually quotes Iwin saying this is not a "bad ratio," then proposes the question of "but what are you gonna do when over 80% of the people 'stole' your game?"
Ignore where the numbers came from , report number as fact, then ask what the alternative is. All the while, Iwin himself was saying it wasn't a bad ratio, but CD Projekt then starts in here. And that "not bad" ratio is used to justify it.
Seems pretty dishonest here.