I would have to see the working conditions to express an opinion on this. I'm sure they're pretty horrible. I'm imagining 12+ hour shifts in a poorly-lit room, and then sleeping in a ten-foot square area with eight other people.
Seriously, playing WoW NORMALLY is like work -- I can't even imagine trying to optimize that shit into a normal routine of the greatest possible profitability, all day every day. It'd like working as a tester, but in hell. I think I'd rather be shot.
veloper said:
Total active subscriptions of pay-to-play MMOs are estimated at roughly 20 million players.
3 billion dollars per year going to gold sellers is just too unlikely.
The subscription players (WOW, Aion, etc) who could be considered atleast willing to pay premium for their MMO experience can never amount to even a fraction of that money.
Suppose an incredible 50% of those players paid $100 annually, that's still "only" 1 billion.
The lionshare would have to come from free-to-play MMOGs then.
Wonder why all those gold buyers play subpar MMOGs, when they could easily play better games on a subscription.
I would imagine a lot of gold-seller patrons are probably heavy users. I know the statistics on expenditures in games like farmville back that up -- by and large, people either don't spend money for in-game items, or they spend ridiculous inordinate amounts of money.
And I would imagine all the wow goldsellers' customers buy lv70 accounts because they're looking for some kind of play experience which the game itself -- and MMO's by and large -- don't offer them.
Game designers should look into that. Might be some money in it.