World of Warcraft Loses 1.3 Million Subscribers in 3 Months

antidonkey

New member
Dec 10, 2009
1,724
0
0
My time with WoW is over. While I still remain tempted to go back and see what this latest expansion is all about, I just can't bring myself to do it. I have no desire to get sucked back into it. It's bad enough whenever I fire up a battle.net game and I get flooded with messages from my former guild mates to please come back.I can only imagine what would happen if they actually saw me log into WoW.
 

civey149

New member
May 14, 2012
1
0
0
BigTuk said:
There's also the fact that really, the other players are the biggest turn off. Really, if you're not rocking X talent build with Such and such gear you're lolled at. Very few of the things that make RPG's fun are more or less gone. There's no real connection to the actual narrative, you don't feel like you have any impact on the actual game world, you don't even get the satisfaction that comes from learning and experimenting with skill combos and class builds now with the new streamlined talent system.
This pretty much sums it up. I left because the fun and adventure that were there for Vanilla and BC disappeared. I came back during Cata, enjoyed relearning everything, and then quickly realized that the skill of the fights was lost. With that, the camradarie that is built with in a guild disappeared. The nostalgia I had from Vanilla and BC was gone, and Cata just didn't hold me because the game and gameplay just wasn't the same.
 

Sansha

There's a principle in business
Nov 16, 2008
1,726
0
0
I believe WoW's steady decline of subscribers comes from its most loyal player-base aging out. Those who were in their early teens when WoW classic was around are now attending college and full-time employment, as such haven't the time, funding or simple inclination to play anymore.

They are being replaced by a more instant-gratification crowd; those who want it more more more, now now now, and the most die-hard loyalists who are still floating around after years of attendance are consistently less than satisfied with new patches. There are people popping in to check out new content every patch, but yeah - they don't stay.

As for me, I still hang around because the world is big enough that I can always find something to waste time doing. Pet battles have my attention these days, but I'm also well-geared enough that I can solo all classic, most BC and some Wrath content.

But occasionally I see stuff and hear stories from long-time players that makes me think...

 

DugMachine

New member
Apr 5, 2010
2,566
0
0
RedLister said:
I gave the Panda exp pack a go when it came out and ended up quitting again after a month. Hated what they did with talents. They made it so damn simple into a you can select 1 talent per every 15 levels and alot of the old talents from the old talent trees were baseline when you chose your spec. It was a major killer for me since i enjoyed watching my toon grow in power and i had to think on what talents i wanted since to gain one talent i would have to forfeit another etc.

Ghostcrawler said he changed the talent system to this oversimplified mess because the old system was too cookie cutter, where everyone was the same spec. Ghostcrawler is speaking out of his arse. Its even more cookie cutter and everyone was the same (example being a massive number of warriors chose shockwave and avatar)
I still don't get this complaint. The previous talents were truly cookie cutter in every sense of the word. You had talents that increased X damage of X move by X percent. Mid way through a tree you would get maybe 1 spell and then at the end you would get a big spell that defines the spec.

Now you get talents that DO something other than just increase stats. And while yes in PvE the specs are pretty much cookie cutter, in PvP I find myself switching between avatar or stormbolt every other game. SOMETIMES bloodbath if I just want to experiment but stormbolt and avatar are just better PvP talents. Shockwave goes well with stormbolt and bladestorm works if you're going up against a class with heavy CC. Hell even I rock Dragonroar if I feel that we can just burst the opponent down and I want an extra interrupt.

Second wind is yes a standard PvP talent but Double time and warbringer have their uses and I change them depending on the team. And all the shouts I pretty much change between every single match depending on if I need a root, aoe slow or silence.

Don't just spew a bunch of crap about warriors just because you want shockwave to be DPS viable. The talents are so much better than the stat junkie crap they had in the previous expansion.

I can understand the "lol farmville" and grindiness of the game. I admit that the farm thing is silly and the game is still grindy as hell but don't bag on talents when there is absolutely nothing wrong with them. Maybe pick a class that truly has cookie cutter talents be it in PvE or PvP. Cherry picking warriors when they change talents on a daily basis is just ignorant.

tl;dr Talents were changed for the better.
 

Clifford Beasley

New member
Apr 18, 2012
12
0
0
Interesting article. I quit playing during those months because of the endgame grind of MoP. I hate daily quests and the amount of them that you had to do was astounding if you wanted to truly be an endgame player. I raided a lot in Wrath and Cata (with the exception of Firelands. The dailies in that area caused me to quit for a few months.). I just wanted to go at my own pace with things. My friend in Canada (that I actually lived with for a year and half, so not just online friends with no real connection) wanted to rush through. She never read the quests and was always asking me what to do for this and that while I was doing my own thing. We tried leveling our mains together at first, but she didn't like waiting on me to read the quests. MoP was such a pleasant ride through the zones when I went at my own pace by myself. I'd out level zones but stay for the story before moving on. I grew to love the characters. Loremaster Cho is just a well done character all around. Thing is once you finish all the zones the story takes a backseat to you doing dailies for a few weeks before unlocking more dailies that have a little bit of a story. The final straw was finishing the Klaxi storyline by getting exalted. What a let down. They pretty much say thanks, but when the next Old God comes you'll be an enemy again

I don't want the game to die. I just want the devs to stop screwing around with things that work while fixing things that don't. I'd like a sense of community that just isn't there anymore. It's sad to see something change so much. I understand that change has to happen, but there has to be a reason for it. The drastic class changes made some of my toons have only a few buttons on their bars while others were running out of place. The nerfs to PvE cause of PvP while people cried out to just have things work differently in PvP went unheard.

WoW is probably the "best" MMO out there because it did a lot of things first and refined a lot of elements from the games that came before it. It can never be more than the "best" because people have differing tastes, but to all the haters, you have to give credit where credit is due. Sure some of the innovations might have ruined other games like SWTOR but that's because they copied instead of innovating themselves. I could go on for pages, but I think I've said enough for now.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
6,374
0
0
Lunar Templar said:
Waaghpowa said:
Incoming doomsayers who think WoW is dying.
1/10 the player base isn't anything to over look, and while I will throw a fucking party celebrating the death of this over glorified bore feast when it's LONG over due death finally comes.

1/10 the player base isn't really a sign of 'end times', it's just a trend to keep an eye on and see if it gets worse


now :D it that number was 50% of subs, oh hell the fuck yes, I'd be rocken a sandwich board that says 'the end of WoW is neigh!!'
Do you play World of Warcraft?

Are the only MMOs you do play "WoW-clones"?

No?

Then why so much vitriol for a game that doesn't impact you in any way?

Desert Punk said:
Because too many people have been trying to copy it, and it eats up a large portion of the market share, meaning if a big bland game dies other smaller projects will likely see an increase in players/sales
This is relevant too -

If WoW dies, people aren't going to stop trying to copy WoW. It has been the biggest success in MMO history for over a decade. You really think people aren't going to try capturing that lightning in their own bottles, especially when the titan of the MMO section has finally fallen?

Economics, how do?

Also, more and more games that aren't "WoW-clones" have been coming out lately. Maybe just look for them instead of painting everything with the same brush. Oh, wait, right, this is the same community that thinks the only big titles currently being released in the industry are shooters.

RedLister said:
I gave the Panda exp pack a go when it came out and ended up quitting again after a month. Hated what they did with talents. They made it so damn simple into a you can select 1 talent per every 15 levels and alot of the old talents from the old talent trees were baseline when you chose your spec. It was a major killer for me since i enjoyed watching my toon grow in power and i had to think on what talents i wanted since to gain one talent i would have to forfeit another etc.

Ghostcrawler said he changed the talent system to this oversimplified mess because the old system was too cookie cutter, where everyone was the same spec. Ghostcrawler is speaking out of his arse. Its even more cookie cutter and everyone was the same (example being a massive number of warriors chose shockwave and avatar)
No.

I'm sorry, but no.

The talent system now has different abilities that are good for different encounters. There are ones that are certainly "better" overall, but it encourages far more flexibility than pre-Mists. Because pre-Mists, if you wanted to raid or PvP and wanted to not be laughed out of any group you joined, you had to pick exactly the same talents that everyone else was picking, with leeway for maybe one or two skills. That is what "cookie cutter" means. It was all extremely pointless, useless bloat of "[Spell/Ability] deals 5/10/15% more damage". It wasn't "thinking" on what talents you had to get, unless you were only going to be playing for kicks and giggles.

For most of the classes now, though? You actually have talents that have different utilities. So instead of picking something just because you have to get further down your talent tree, you can pick something because it will be more handy during an encounter or because it'll give you more survivability. It's more dynamic, it doesn't encourage everyone looking at the best player of their class and copying their spec.
 

Kahani

New member
May 25, 2011
927
0
0
Hardly surprising. People left because they were bored of the existing content. New content was released so many of them came back to try it. Now they've finished it and have left again.

Waaghpowa said:
Incoming doomsayers who think WoW is dying.
WoW is dying. See the quotes from Bobby Kotick in this very article. Note in particular how he says they believe in the franchise, not the specific game. It's certainly not going to suddenly collapse and disappear overnight, but there's a steady flow of people leaving and each new content release gets less of them to come back for less time. It's dying a slow death from old age and it's going to take at least a few more years before it's done, but it's still dying.

shrekfan246 said:
unless you were only going to be playing for kicks and giggles.
Wait, we're talking about a game, right? As in something fun to do in your spare time? What other reason could anyone possibly have for playing it?
 

elvor0

New member
Sep 8, 2008
2,320
0
0
Colt47 said:
Whatislove said:
Bring back burning crusade.. that's where WoW peaked.

This stupid, mind-numbingly simple makeover they have given wow with the talents and gear is just so boring - it's as if blizzard wanted to expand their player base to people without higher brain function.
If they did that the Subs would tank even harder than before. A lot of people playing the game are casual focused and Burning Crusade was still back in the day when they were refining for the core audience. The best bet for getting a Burning Crusade like experience is to jump to another MMO. I for one am heading towards FFXIV ARR since the game is stronger in many respects than World of Warcraft (lore that doesn't make people grit their teeth, better visuals, completely new game world to explore, and a mix of new elements and elements from previous single player and multiplayer titles, etc). Would have moved to Star Wars The Old Republic, but the game was... yeah.
Just out of interest have you played FF14, as in the current version of it? Because I'm currently in the beta and while I can't say too much lest I incur the wrath of Square for breaking the NDA, it looked bland, (granted it had more polycount but i'd still say WoW is prettier because their artists really know how to make an environment using minimal polys)as everything was some sandy washed out shade.

The Combat seemed to boil down to just mash one button, or at least with the lancer because the skills were just a linear upgrade, it was clunky as all hell, targeting enemies was awkward, almost every quest has an over-wraught loading sequence and conversation, animations were rough, the interface feels awkward and handing in collection quests has unnecessary fluff.

I know it's a beta, but if they're hoping to release this soon, they have some fucking work to do if they have any hope of getting it out this summer. It feels like an alpha and considering the CEO has stated that the future of the company relies on the success of this game, they better get their asses in gear if they don't want a repeat of last time. If I'd paid money for it, I'd be steaming.

With that said, I'd be interested to know what you think it has stronger than WoW aside from the subjectively better graphics and lore (that stuff is each to his own taste).

Whatislove said:
Bring back burning crusade.. that's where WoW peaked.

This stupid, mind-numbingly simple makeover they have given wow with the talents and gear is just so boring - it's as if blizzard wanted to expand their player base to people without higher brain function.
See I'm beginning to be of the opinion that a lot of people just say bring back Vanilla and Burning Crusade because they heard someone else say it. I was there, I've been playing since 1.5 and I've done almost everything aside from the latter part of Cataclysm. Vanilla was awful, it was certainly epic at the time, but nothing worked properly, gear had awful stats, some classes just didn't work at all, or only worked in one spec and raids were a total clusterfuck, where a good quarter of your raid was unlikely to really know what they were doing.

Burning Crusade was good and the raids were excellent, but classes still had glaring issues all over the place, with certain specs being laughable to play. True WoW is easier these days, but you want challenge, go do heroic mode! You want the challenge, go fucking do it, you get massively better gear, you have to really pay attention and it's proper hardcore. See you can complain about there being easy raids, but it's not like heroic mode doesn't exist, if it was just easy raids, you'd have a point, but they do and if you want a challenge, it's right there waiting for you.

Also talents. Yeah you didn't have to think about those, you go on elitist jerks and you pick the spec that makes you best at your job. You couldn't just do what you wanted because you wouldn't work. Instead the current talents(while they could do with a bit more choice) actually make you want to choose stuff, granted some stuff is arbitary, but no more or less than it was when we had massive talent trees that boiled down to picking the same spec as everyone else anyway.
 

Zack Alklazaris

New member
Oct 6, 2011
1,938
0
0
The game has been around for so long I do wonder if many "new" things in the game feel rehashed from the old ones. Aside from boss mechanics have they really made anything different? Trash mecyanics or minigames. I hate the comparison, but The Old Republic did introduce treasure hunting to find unique items.
 

NortherWolf

New member
Jun 26, 2008
235
0
0
DugMachine said:
tl;dr Talents were changed for the better.
No, they really weren't. They were dumbed down and, maybe it's because I've sicne played better games but when I went back to wow for a short stint the talent system just screamed: "LOOK AT ME ! YOU DON'T NEED BRAINS TO FIGURE ME OUT!!!!"
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
6,374
0
0
Kahani said:
Wait, we're talking about a game, right? As in something fun to do in your spare time? What other reason could anyone possibly have for playing it?
You haven't seriously raided or PvPed in WoW before, have you?

I'm the first person to champion "playing games for entertainment", but if you want to be (I shudder to use the term) "competitive" in WoW you can't just bumble through without knowing what you're doing. It's the same sort of mentality you have to adopt for something like League of Legends or DotA - If you're holding everyone else back, you're going to have a team of angry people bitching you out in likely very awful and demeaning ways.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
3,073
0
0
Kahani said:
Waaghpowa said:
Incoming doomsayers who think WoW is dying.
WoW is dying. See the quotes from Bobby Kotick in this very article. Note in particular how he says they believe in the franchise, not the specific game. It's certainly not going to suddenly collapse and disappear overnight, but there's a steady flow of people leaving and each new content release gets less of them to come back for less time. It's dying a slow death from old age and it's going to take at least a few more years before it's done, but it's still dying.
Saying that a game is slowly dying is stating the obvious. No game, no matter how good, can maintain such a high player base forever. Even Counter Strike, arguably the most popular FPS of all time has a player base that's considerably smaller and dwindling.

It's incredibly obnoxious to hear people shout "dying" the moment any news of declining subscriptions are posted. Thank you for stating the obvious in the natural life of ANY online game. Although I don't think "News Flash: people getting tired of a nearly 10 year old game" gets as many hits as "WOW SUBS DECLINING! END OF THE WORLD".

People have been talking about WoW's inevitable death for years, can we give it a rest already?
 

elvor0

New member
Sep 8, 2008
2,320
0
0
NortherWolf said:
DugMachine said:
tl;dr Talents were changed for the better.
No, they really weren't. They were dumbed down and, maybe it's because I've sicne played better games but when I went back to wow for a short stint the talent system just screamed: "LOOK AT ME ! YOU DON'T NEED BRAINS TO FIGURE ME OUT!!!!"
[link]https://www.google.co.uk/search?q=wow+paladin+ret+spec&aq=f&oq=wow+paladin+ret+spec&aqs=chrome.0.57j0l3.5268j0&sourceid=chrome&ie=UTF-8[/link]

There we go, that's how you found out your talent spec now and then, lots of brainpower needed there. Some people crunched the numbers and said what the best spec was in order to perform your job, you would look it up and copy it. Aside from 1 or two points, you didn't deviate because it would gimp your performance. Sure there were lots of places to click, but in the end you had no choice but to choose the same spec as everyone else in order to perform properly.
 

Mahoshonen

New member
Jul 28, 2008
358
0
0
World of Warcraft is almost 10 years old. That's practically a lifetime in this industry.

I'm sure Blizzard-Activision have a follow-up in preproduction phase, but I do hope they make Warcraft 4 to bridge the two games (please?)
 

Thoric485

New member
Aug 17, 2008
632
0
0
They can have my sub if they provide legacy servers for previous expansions and vanilla.

Until DayZ Standalone/World of Darkness/Star Citizen anyway.
 

waj9876

New member
Jan 14, 2012
600
0
0
Eh, even though this probably isn't a sign of WOW dying, as someone who has stopped playing, I have to say that I can think of a few good things happening if WOW wasn't the leader of the MMO pack anymore. It's mostly about the possible advancement. A TON of advancement in the general standard of MMOs.

Seriously, the battle system is horribly outdated compared to some of the newer MMOs. The graphics are kind of...bad, compared to some of the newer ones. And a ton of other stuff. Yet WOW is still the leading MMO, and probably will be for a while.

Don't get me wrong, I don't hate WOW. I actually rather like it still. I can see the charm in it, I played for three years, and I still get the urge to start up another character sometimes. There is something there that is keeping these people.
 

RedLister

New member
Jun 14, 2011
233
0
0
shrekfan246 said:
Lunar Templar said:
Waaghpowa said:
Incoming doomsayers who think WoW is dying.
1/10 the player base isn't anything to over look, and while I will throw a fucking party celebrating the death of this over glorified bore feast when it's LONG over due death finally comes.

1/10 the player base isn't really a sign of 'end times', it's just a trend to keep an eye on and see if it gets worse


now :D it that number was 50% of subs, oh hell the fuck yes, I'd be rocken a sandwich board that says 'the end of WoW is neigh!!'
Do you play World of Warcraft?

Are the only MMOs you do play "WoW-clones"?

No?

Then why so much vitriol for a game that doesn't impact you in any way?

Desert Punk said:
Because too many people have been trying to copy it, and it eats up a large portion of the market share, meaning if a big bland game dies other smaller projects will likely see an increase in players/sales
This is relevant too -

If WoW dies, people aren't going to stop trying to copy WoW. It has been the biggest success in MMO history for over a decade. You really think people aren't going to try capturing that lightning in their own bottles, especially when the titan of the MMO section has finally fallen?

Economics, how do?

Also, more and more games that aren't "WoW-clones" have been coming out lately. Maybe just look for them instead of painting everything with the same brush. Oh, wait, right, this is the same community that thinks the only big titles currently being released in the industry are shooters.

RedLister said:
I gave the Panda exp pack a go when it came out and ended up quitting again after a month. Hated what they did with talents. They made it so damn simple into a you can select 1 talent per every 15 levels and alot of the old talents from the old talent trees were baseline when you chose your spec. It was a major killer for me since i enjoyed watching my toon grow in power and i had to think on what talents i wanted since to gain one talent i would have to forfeit another etc.

Ghostcrawler said he changed the talent system to this oversimplified mess because the old system was too cookie cutter, where everyone was the same spec. Ghostcrawler is speaking out of his arse. Its even more cookie cutter and everyone was the same (example being a massive number of warriors chose shockwave and avatar)
No.

I'm sorry, but no.

The talent system now has different abilities that are good for different encounters. There are ones that are certainly "better" overall, but it encourages far more flexibility than pre-Mists. Because pre-Mists, if you wanted to raid or PvP and wanted to not be laughed out of any group you joined, you had to pick exactly the same talents that everyone else was picking, with leeway for maybe one or two skills. That is what "cookie cutter" means. It was all extremely pointless, useless bloat of "[Spell/Ability] deals 5/10/15% more damage". It wasn't "thinking" on what talents you had to get, unless you were only going to be playing for kicks and giggles.

For most of the classes now, though? You actually have talents that have different utilities. So instead of picking something just because you have to get further down your talent tree, you can pick something because it will be more handy during an encounter or because it'll give you more survivability. It's more dynamic, it doesn't encourage everyone looking at the best player of their class and copying their spec.
ok i admit i somewhat went off on one there and should of worded it alot better and less aggresively. I put my hands up and admit that. I never had problem with cookie cutting spec personally(I now admit you presented evidence that it was there, i mainly kept to a small group of friends when i played) Reason i didn't have problems was i was stubborn and refused to do the mainstream specs. Back in TBC i leveled as protection with warrior and did regular pvp with it too, it worked out well because they didn't have much experience fighting such a spec. At level 70 i went arms...biggest mistake i ever made. Although i refused to follow the norm and i managed to get an arms spec which let me keep my concussion blow but had to sacrifice something else. I just love the experimenting outside the norm. the new tree took that away from me somewhat and probably explains why i pretty much ranted and spoke out of my arse.

Hmm when i think about it more. I don't outright hate the new spec system. I like having say shockwave without having to be full on prot. Just maybe could use the ability to giving players a chance to choose more frequently then every 15 levels.


Too long to read? Should of worded better and less aggressively and i was way to biased. You and DugMachine gave good arguments for me to think on. Put my hands up and admit that.