Lunar Templar said:
Waaghpowa said:
Incoming doomsayers who think WoW is dying.
1/10 the player base isn't anything to over look, and while I will throw a fucking party celebrating the death of this over glorified bore feast when it's LONG over due death finally comes.
1/10 the player base isn't really a sign of 'end times', it's just a trend to keep an eye on and see if it gets worse
now
it that number was 50% of subs, oh hell the fuck yes, I'd be rocken a sandwich board that says 'the end of WoW is neigh!!'
Do you play
World of Warcraft?
Are the only MMOs you do play "
WoW-clones"?
No?
Then why so much vitriol for a game that doesn't impact you in any way?
Desert Punk said:
Because too many people have been trying to copy it, and it eats up a large portion of the market share, meaning if a big bland game dies other smaller projects will likely see an increase in players/sales
This is relevant too -
If
WoW dies, people aren't going to stop trying to copy
WoW. It has been the biggest success in MMO history for over a decade. You
really think people aren't going to try capturing that lightning in their own bottles,
especially when the titan of the MMO section has finally fallen?
Economics, how do?
Also, more and more games that
aren't "
WoW-clones" have been coming out lately. Maybe just look for them instead of painting everything with the same brush. Oh, wait, right, this is the same community that thinks the only big titles currently being released in the industry are shooters.
RedLister said:
I gave the Panda exp pack a go when it came out and ended up quitting again after a month. Hated what they did with talents. They made it so damn simple into a you can select 1 talent per every 15 levels and alot of the old talents from the old talent trees were baseline when you chose your spec. It was a major killer for me since i enjoyed watching my toon grow in power and i had to think on what talents i wanted since to gain one talent i would have to forfeit another etc.
Ghostcrawler said he changed the talent system to this oversimplified mess because the old system was too cookie cutter, where everyone was the same spec. Ghostcrawler is speaking out of his arse. Its even more cookie cutter and everyone was the same (example being a massive number of warriors chose shockwave and avatar)
No.
I'm sorry, but no.
The talent system now has different abilities that are good for different encounters. There are ones that are certainly "better" overall, but it encourages far more flexibility than pre-
Mists. Because pre-
Mists, if you wanted to raid or PvP and wanted to not be laughed out of any group you joined, you
had to pick exactly the same talents that everyone else was picking, with leeway for maybe one or two skills. That is what "cookie cutter" means. It was all extremely pointless, useless bloat of "[Spell/Ability] deals 5/10/15% more damage". It wasn't "thinking" on what talents you had to get, unless you were only going to be playing for kicks and giggles.
For most of the classes now, though? You actually have talents that have different utilities. So instead of picking something just because you have to get further down your talent tree, you can pick something because it will be more handy during an encounter or because it'll give you more survivability. It's more dynamic, it doesn't encourage everyone looking at the best player of their class and copying their spec.