My name is Fiction said:
Troublesome Lagomorph said:
Kotor 2.... It's so bad I don't even want to explain, man... UGH.
I remember KOTOR 2, I did not under stand it.
The first was better, while in the second the left they ending so unpolished because of money issues or laziness.
KoTOR II is pretty easy to understand if you actually understand Star Wars.
Basically, "The Force" is this transcendant thing (whether it works through micro organisms itself) that guides the universe through cycles. Good and Evil both get their times to reign and in between them is a very short period of balance as they transition from one to the other. The Force Users (Jedi and whomever) are it's tools to making sure the universe follows the intended path. The Star Wars movie series is pretty much the tale of an era of good coming to an end, which is why the Sith are so powerful, and The Force is cloudy for the good guys. This is why Anakin is "bringing balance" by doing all the stuff he does, with the good guys in charge and peace in the galaxy the only place to go is down.
At any rate Kreia in KoTOR II has figured all of this out, and she pretty much wants to free humanity from the grips of The Force and pretty much give everyone free will. She is very much a child of the Sith mentality, but she's operating for the greater good as she sees it (and really I can't fault her motives). She sees the first step as pretty much getting rid of all the Jedi and Sith who are the major "tools" The Force uses. Then she plans to destroy The Force itself. You step in and stop her from doing this, and pretty much keep the universal Status Quo intact.
The plotline and the ending are pretty straightforward, but the game was cut to death, and certain aspects of the storyline like "how does she plan to destroy The Force itself? she's not an idiot and obviously has a plan" are sort of cut out since it goes from "killing the Jedi" pretty much to the climax without introducing the nessicary macguffins. One can only assume that the answer to questions like this were intended to be found on the droid planet or HK factory which were cut.
What's more being a prequel, we know that obviously "The Last Jedi" has to prevent the destruction of The Force and be convinced that keeping it is for the best. There was very little about this, as the game presented it, I had a hard time not waving a "go Kreia" flag, but there was obviously intended to be another part of the story that would make stopping her the sensible thing to do.
I mean it makes sense, the set up for it all is consistant, it's just that key plot elements that explain why it has the resolution it does is missing.
I sort of suspect the final conflict was more or less going to come down to something like Kreia deciding to destroy the universe and ignite another "Big Bang" to cause a universal reboot. Yes, all current lifeforms end, but The Force dies, and when beings re-evolve later they have free will, and your character decides to stop this on the "that's horrible, there must be another way if we wait to find it", especially seeing as a cycle of good is apparently starting or whatever.