Worst levels in otherwise good games?

elricik

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MsDD said:
Seriously, nobody has mentioned this one?

Damn, I feel old.

The worst level compared to the rest of the game, in gaming history, is easily the first level from JC Denton's political adventure (Deus Ex).
What??? You didn't enjoy crawling around a broken statue of liberty and stabbing people in the back?.

OT: Another one that pisses me off is the snow level in Mario 64. Goddamn I wasted a lot of hours racing that goddamn snowman for a star when I was a kid.
 

phxprovost

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May 31, 2010
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grimsprice said:
The asteroid shooting bullshit in Deadspace.


FUCKING IMPOSSIBLE SHIT THAT TAKES PURE LUCK TO BEAT. @#%@#$%^#$^#$%^#$%@#$^#$%^%$^$%^&^.
I have to agree with this, During my romp through deadspace that is the only part that A: Had to redo like 3 times and B: made me want to launch my controller through my unsuspecting lcd screen
 

Lust

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Not G. Ivingname said:
That one part in Bioshock where you have to protect the little sister(s) while they collect Adam from dead corpses.
Oh, I hate that damn part. It shows that I suck at defense preparation.

Other than that, I would say the sewer level from Silent Hill 1. Fuck those lizard things!! The missile part from Bayonetta had me dizzy for almost an hour. Also, Grand Staff from Lost Odyssey.

On a side note, Chaos mode on GOW 3 had me on the brink of breaking my own thumbs. Maybe it's just me.
 

Swarley

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The level in Super Mario Galaxy 2 when you have to use that spring power up.

I would have rather shot myself in the foot for that star.
 

Shotzey

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Mar 7, 2009
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Does the final boss from Prototype count? That guy is practically his own level. All your powers, 3x the damage, your max speed is his normal speed, takes little damage, oh and he can kill you in one hit even if you got all the health upgrades. EDIT: I forgot the 6 minute time limit.
 

GameSlave15

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Feb 8, 2010
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Attack of the toys from toy story for the snes. fucking buzz's karate chopping action works about as well as bp's first couple of attempts to stop the oil leak
 

avatar_vii

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Oct 12, 2009
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darktheif28 said:
Reg5879 said:
erikthered44 said:
The ladder in Metal Gear Solid 3
Does it ever end?
I was climbing for like five minutes and just about to be at the top, and my friend felt like being a dick and pressed the button to drop down and kill me. I was so pissed at him.

OT: The underwater levels from both Banjo games were pretty harsh.
same thing happened to me, although I hadn't saved since beating the End. I figured 'a ladder, how hard can it be?' 5 minutes later, and my friend pressed the damn button and I had to fight the End all over again.

OT: the Hallway in Metal Gear Solid 4, you all know the one.
 

thethingthatlurks

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Feb 16, 2010
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Any level that has any sort of time limit (exception for racing games, obviously), or a level that fundamentally changes the gameplay, for example a forced jumping section in a shooter. And lastly, any level that discourages the player from using a particular build in an RPG.
Examples of each numerous, of course, so I'll keep it brief: any number of GTA missions, Xen, the last level of Vampires: The Masquerade - Bloodlines
 

zhoominator

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Kastillo said:
well...I hate all underwater levels. They all suck. In any game especially zelda >.<

It's the swimming around that always gets me for some reason I just cant coordinate in the water in video games well...it's sad really
My least favourite underwater levels have always been the 2d Sonic ones. Why? Because the game is supposed to be about going fast! Whose clever idea was it to deliberately slow it down? That and running out of air is always a *****.

My least favourite level was one of the ones in the DS Ninja Gaiden. Okay, the game wasn't too hard for the most part and the bosses were actually pretty piss easy but there's one level where they swarm bad guys to whale on you. Normal right? Problem is, the game is fixed camera and all the action is happening at the back of the room, partially obscured by pillars and you can't see fuck all of what's going on AND you can't hit anything accurately anyway because the enemies are so small relative to the stylus. That took me a good number of attempts and is why I haven't played through the game more than 3 times because otherwise it was a great portable little game.
 

Phenakist

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ninja555 said:
Water Temple from Ocarina of Time. I felt like I was pulling my teeth out one by one trying to beat that place.
Personally I thought it was a brilliant piece of level design. Although, agreed, first time it's a *****, any time after that it's just appreciation.
 

SeriousSquirrel

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Mar 15, 2010
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I can think of acouple

1. The Watermelon Festival from Super Mario Sunshine. Seriously, I have never beaten this level (well, that I remember. I may have beaten it when I originaly owned it acouple years back.) The watermelon just explodes if you so much as look at it funny.

2. Vlad's level from Stranglehold. I was cruising on through this game and hit this level like a brick wall. So many fucking times
I've been too close to one of those beams when they explode. This level also commits the sin of making human bosses with a tolerance for 100+ fucking bullets! I hate that shit, just a lame fucking cop out.