I'm cool with that as long as it's not permanent. I've related so much to my character, I can't let her die just because I went all Paragon (or whatever the reason will be) and never get her back unless I load my 20-hour-old savegame D:Abedeus said:It will be like in the old Point and Click adventure games, where one false move equals death
You're right. Why bother with actually role playing the game when you can just chose how the game ends. While we are at it, why not just get rid of all of the rest of the choices the game has, since those will just interfere with choosing your endingmartin said:The Bandit said:Jesus. If people want to reload a save because they want to play the game a certain way, so what? It's THEIR game. They shouldn't have to replay through the whole thing just to get the "correct" choice pattern. This in lieu with Dead Rising's "hurr durr ONE SAVE SLOT!" (Though I only use one save slot because I'm not intelligent enough to think that far ahead, still, multiples are good for those who use them.)
/rant
Agreed, it is their game they should choose how it finishes.
That's the first thing that came to my mind as well.crazyhaircut94 said:I have one word. Multiple save spots... Okay, it was actually three, but you get my point.
Yes, yes I do.NoMoreSanity said:Cool idea. When I saw the title I thought it would mean actual choices made throughout the game can kill you at any time, like in Knights of the Old Republic. (Anyone remember Manaan?)
You can die on manaan!?NoMoreSanity said:Cool idea. When I saw the title I thought it would mean actual choices made throughout the game can kill you at any time, like in Knights of the Old Republic. (Anyone remember Manaan?)