A polished version of Minecraft?
We will finally be able to see that Creepers are indeed green penises with a face.
We will finally be able to see that Creepers are indeed green penises with a face.
Notch and Mojang have stated they use nor the code nor the names of Minecraft. Therefore, its open game. This is not a lawful problem, but more of a professional ethics problem. Should an indie dev actually advertise their games, say they have better features when copying another game? Infiniminer was dead and open source when Notch picked it up and molded it into something new. The question is if will these guys do the same. I know XNA is extremely EASY to use, so copying the game into C# would been relatively easy. To those guys saying it took this guy only a few weeks to do what NOTCH did in 2 years....understand the facts. Java is much harder than C# or C++, and Notch worked alone, as a hobbie. Having a team of devs DEVOTED to making a game, instead of one guy doing it to pass time, makes it exponentially faster. Also, writting game code out of a game code already in existance(the abstract algorithms, not the actual code) is wayyyyy easier than from scratch. So of course, the game would be made faster than Minecraft was.norwegian-guy said:I do hope for the sake of the developer that they have the go-signal from the maker(s) of minecraft. Or I forsee the most onesided case of copyrightbreach in the history of videogames.
It would be easier to compare Minecraft and call it...Infiniminer 2. And it IS a proper sequel, like Half Life 2 was to Half Life 1.Legendsmith said:Both use infitite worlds made of blocks that you dig.Engarde said:On an entirely unrelated note, how similar is Minecraft to Infiniminer? Alot of people are claiming that Minecraft is a 100% original product here....
It CAN be made into a lawful problem as you put it. The trailer clearly shows heavy "inspiration" from minecraft. I've seen other copyrightbreach-cases where the breaches was far insignificant in comperison, but still enough to almost break the product.draythefingerless said:Notch and Mojang have stated they use nor the code nor the names of Minecraft. Therefore, its open game. This is not a lawful problem, but more of a professional ethics problem. Should an indie dev actually advertise their games, say they have better features when copying another game? Infiniminer was dead and open source when Notch picked it up and molded it into something new. The question is if will these guys do the same. I know XNA is extremely EASY to use, so copying the game into C# would been relatively easy. To those guys saying it took this guy only a few weeks to do what NOTCH did in 2 years....understand the facts. Java is much harder than C# or C++, and Notch worked alone, as a hobbie. Having a team of devs DEVOTED to making a game, instead of one guy doing it to pass time, makes it exponentially faster. Also, writting game code out of a game code already in existance(the abstract algorithms, not the actual code) is wayyyyy easier than from scratch. So of course, the game would be made faster than Minecraft was.norwegian-guy said:I do hope for the sake of the developer that they have the go-signal from the maker(s) of minecraft. Or I forsee the most onesided case of copyrightbreach in the history of videogames.
Yeah, but if Legend of Belda turned out to be a really good game, with fluid, intuitive controls and brilliantly designed dungeons, would it not be completely retarded to dismiss such a game just because it was a Zelda knockoff?Kayar13 said:Oh, come on Goldman. Minecraft fans should look FORWARD to someone ripping off the game we already love? They're just jumping on the Minecraft bandwagon for the money. I suppose you'd support Microsoft making a game titled "Legend of Belda" in which a pointy-eared kid in a green tunic slew a pig and saved a princess and found four golden glowing squares of power too, right? This greed in the industry is exactly what we should be ignoring and not buying into. Indie developers should focus on making new, creative, innovative game experiences like Notch already did with Minecraft, not blatantly copying each other for profit.
I doubt it. Tons of FPS apply this formula. You cannot sue over game mechanics unless you use the same source code. This is basic digital distribution law. You can make games similar, as long as you dont use the others code and names. Being similar does not hold up in court(unless its in America, where the court system is laughable, seriously, sueing McDonalds or Starbucks cause their hot drink spilled on your lap....laughable)norwegian-guy said:It CAN be made into a lawful problem as you put it. The trailer clearly shows heavy "inspiration" from minecraft. I've seen other copyrightbreach-cases where the breaches was far insignificant in comperison, but still enough to almost break the product.draythefingerless said:Notch and Mojang have stated they use nor the code nor the names of Minecraft. Therefore, its open game. This is not a lawful problem, but more of a professional ethics problem. Should an indie dev actually advertise their games, say they have better features when copying another game? Infiniminer was dead and open source when Notch picked it up and molded it into something new. The question is if will these guys do the same. I know XNA is extremely EASY to use, so copying the game into C# would been relatively easy. To those guys saying it took this guy only a few weeks to do what NOTCH did in 2 years....understand the facts. Java is much harder than C# or C++, and Notch worked alone, as a hobbie. Having a team of devs DEVOTED to making a game, instead of one guy doing it to pass time, makes it exponentially faster. Also, writting game code out of a game code already in existance(the abstract algorithms, not the actual code) is wayyyyy easier than from scratch. So of course, the game would be made faster than Minecraft was.norwegian-guy said:I do hope for the sake of the developer that they have the go-signal from the maker(s) of minecraft. Or I forsee the most onesided case of copyrightbreach in the history of videogames.
Ironically, Minecraft started out as an almost carbon copy of Infiminer's creative mode. They were, for all intents and purposes, the same game. It was only later, after many improvements and updates, that Minecraft became the game it is today.On an entirely unrelated note, how similar is Minecraft to Infiniminer? Alot of people are claiming that Minecraft is a 100% original product here....
I'm not trying to argue that strictly legal they don't make a copyrightbreach. But there have been incidents where people have been sued for something as small as close-to-identical characters within the product.draythefingerless said:I doubt it. Tons of FPS apply this formula. You cannot sue over game mechanics unless you use the same source code. This is basic digital distribution law. You can make games similar, as long as you dont use the others code and names. Being similar does not hold up in court(unless its in America, where the court system is laughable, seriously, sueing McDonalds or Starbucks cause their hot drink spilled on your lap....laughable)