Is it a design choice, or a limitation of what the studio can do? Because surely every studio would want their game to run as good as possible. Not to mention that Medium will surely run at whatever FPS you want it to on PC. I just don't understand why you'd limit the FPS on console unless you simply can't optimize the thing to run right on the console itself.
If the console is capable of handling it. Then why not allow it?
I feel like this coming gen, developers are going to have a harder time justifying keep shit locked to 30 FPS. Because frame rates are really the only major step forward they can universal apply as an upgrade to game fidelity at this point. Graphics aren't going to get much better, so what's left? Load times and frame rates are going to be the next steps ups I feel.
Also I'm curious to hear your opinion on Halo Infinite possibly not launching with multiplayer.
They explained if you read the article?
"The game is 4K/30fps. The decision to go with 30 fps is a result of the game's focus on cinematic experience on one hand, and the player's ability to play in 2 worlds at the same time, rendered and displayed simultaneously, on the other hand."
I don't know beyond that, but more "cinematic" games running at 4K and 30FPS will continue to be a thing next-gen though.
Halo Infinite not launching with multiplayer wouldn't be surprising to me, or if they do launch it with Infinite it's gonna launch in a public beta format I'd bet. Siege did this and it was fine. I think the Halo fanbase would prefer 343 "got it right" then just launch a 1.0 version and add on that. The game needs more time in the oven, it's pretty clear from a visual standpoint. Everything else I thought looked great.
People keep asking "what's going on at 343??", but it's like everyone forget we've been in lockdown or working from home since March at this point. That's a long time for game developers to be working from home on a project like this, so those final rounds of polish really might be put on the backburner until every other aspect of the game is completed.
Neither console at this point has a compelling launch line-up, and if they delayed Halo Infinite to next year I wouldn't complain. In fact, I think they should. In fact, in fact, I think both the PS5 and XSX should just be pushed back to the first half of next year, because right now things feel half-baked and not ready to go. Jack and I talk more about this in Sunday's Escapist Show episode.