Xbox games showcase 2020

Samtemdo8

Elite Member
Legacy
Apr 25, 2020
1,512
614
118
Country
Private
Warhammer End Times and Age of Sigmar isn't really my bag. And Deathwing are all terminators. I would love to play a Sister of Battle one game and then do my Rainbow Six Vegas style playing as an IG. Be a tank as a Space Marine. Lay down superior firepower as an Inquisitor.
Warhammer Fantasy Battles (which The End Times is a part of) and Age of Sigmar are two different things

And your missing out in Vermintide's case.
 

Dirty Hipsters

This is how we praise the sun!
Legacy
Feb 7, 2011
8,660
3,227
118
Country
'Merica
Gender
3 children in a trench coat
Halo Infinite or How Bad Lighting Can Fuck Up The Look Of Your Game
It's not just bad lighting, it's also flat textures and character models lacking detail.
 

Chimpzy

Simian Abomination
Legacy
Escapist +
Apr 3, 2020
13,045
9,598
118
It's not just bad lighting, it's also flat textures and character models lacking detail.
They're not actually bad from a purely technical pov. From an artistic pov tho, yeah, some really questionable choices. Add in poor lighting obscuring whatever details could otherwise stand out and you get a soggy blandwich.
 

CriticalGaming

Elite Member
Legacy
Dec 28, 2017
11,301
5,714
118

I found this video really interesting. As it talks about the fundatmental different directions the two big companies are taking.

Microsoft seems to be of the mindset of there is no real "next" gen, that graphics will continue to get a little better, but there will never be a completely new huge step up in terms of generational games. So what they are doing is focusing on making their platform a "games as a service" model. Which we've seen with Game Pass, I mean I have to give credit to Microsoft for one thing that NOBODY is talking about.

Every single game they showed off during this showcase, is available day 1, with a $15 dollar subscription of game pass. $15 bucks a month and you can play any and all Microsoft's games all you want. So you don't have to commit to buying the $60 game if you dont want too. Which is a crazy good deal, IF and only IF, you give a shit about the games they're making. Which I personally don't, so whatever. But I did want to point out how crazy good that deal is.

Which also showcases why they have put such emphasis on backwards compatibility. Because that games pass allows access to all the old games they've put of there as well.

Sony however is very future focused. The tech in the Ps5 seems to be pretty good, in terms of what it wants to do. While technically it might not be as strong as the Xbox Series X, it is so focused on what it wants to achieve, I believe it will make next generation games very impressive. Some times it isn't about the size of your gun, it's about how well you aim it.

Anyway this future focus from Sony means that they are likely working with studios to make exclusive Ps5 games which a much greater focus than what microsoft is doing which explains why the Microsoft showcase felt a bit meh. It also means that backwards compatibility for the Playstation 5 is likely only to directly include Ps4 games only. Anything before that will require rereleases on the PSN such as the game that are already there.
 
  • Like
Reactions: Hawki and BrawlMan

Nick Calandra

Editor-in-Chief of The Escapist
Escapist +
Mar 13, 2020
497
550
98
Country
USA
Gender
Male
You know, I've watched the Halo Infinite gameplay a few more times now, and I keep noticing all these little details that I didn't notice before, and I gotta say I'm warming up to it. If they can beef up the visuals a bit, make the enemy designs a bit more interesting, then I'm all on board. I don't think it needs the "overhaul" like a lot of people are saying.

Clean up the lighting, the pop-in, do some reworking of the character models and I think it's gonna be fine. It's not gonna be a Last of Us or Horizon looking game, but I think most people that enjoy Halo aren't really looking for that. They made Halo 4 / 5 with really detailed graphics and it just felt weird as a seasoned player. Not saying it can't look great, but at least for me, I'm just not overly concerned about it, I just want a good Halo game.

Interesting Tweet showing how just some small changes can bring a lot of improvements.


Oh, and the music helps a lot too. Love this track.


Microsoft just needs to to not push this as a big technical showcase and just say hey, it's Halo, the way you want Halo and let games like Hellblade 2, Forza, etc do the talking for power and visuals.
 

CriticalGaming

Elite Member
Legacy
Dec 28, 2017
11,301
5,714
118
My favorite thing about Halo Infinite is that it's coming to Steam. Honestly, I kind of hope that Halo Infinite is good, but I fear that the open world aspect will be pointless or at least have the same fluff of other open world games. I actually saw some people disliking the open-world aspect because they prefer Halo's traditional mission structure.

Who knows, it could be great. Halo combat in an interesting open world could be a lot of fun. We'll have to see.

Also that Grounded game is out on Steam now. Which is strangle that they reveal it at the Microsoft event and then it's on Steam a few days later. I mean I might have missed that part on the presentation, but okay.
 

Nick Calandra

Editor-in-Chief of The Escapist
Escapist +
Mar 13, 2020
497
550
98
Country
USA
Gender
Male
My favorite thing about Halo Infinite is that it's coming to Steam. Honestly, I kind of hope that Halo Infinite is good, but I fear that the open world aspect will be pointless or at least have the same fluff of other open world games. I actually saw some people disliking the open-world aspect because they prefer Halo's traditional mission structure.

Who knows, it could be great. Halo combat in an interesting open world could be a lot of fun. We'll have to see.

Also that Grounded game is out on Steam now. Which is strangle that they reveal it at the Microsoft event and then it's on Steam a few days later. I mean I might have missed that part on the presentation, but okay.
Grounded was revealed all the way back at X019.
 

Nick Calandra

Editor-in-Chief of The Escapist
Escapist +
Mar 13, 2020
497
550
98
Country
USA
Gender
Male
i clearly missed that reveal. Cool, have you gotten to play it yet? Is it any good? Looks like an attempt to take some of Fortnite's thunder.
Haven't tried it just yet, but I think we're gonna play it on Game Night stream this Sunday.
 

hanselthecaretaker

My flask is half full
Legacy
Nov 18, 2010
8,738
5,910
118
They're not actually bad from a purely technical pov. From an artistic pov tho, yeah, some really questionable choices. Add in poor lighting obscuring whatever details could otherwise stand out and you get a soggy blandwich.

The game looks like something current gen consoles could easily do, when they launched. So unless they improve drastically these visuals are basically a generation behind. It’s like nobody informed 343 of modern rendering technologies. Not saying other games won’t look better, but when they choose that as their centerpiece...

Also, it looks like GabeN already picked a favorite -


Not surprising, considering he’s probably thinking about it from a raw specs and distribution standpoint of Steam being so closely tied to Microsoft, and ignoring things like a faster SSD, adaptive triggers, haptic feedback, 3D audio, etc. Apparently the curvy faceplates will also be removable or swappable for custom designs.

It’s also frustrating the XSX is still using batteries for the controller, for practical and environmental reasons. I wonder how many people bother recycling them.
 
  • Like
Reactions: BrawlMan

CriticalGaming

Elite Member
Legacy
Dec 28, 2017
11,301
5,714
118

The game looks like something current gen consoles could easily do, when they launched. So unless they improve drastically these visuals are basically a generation behind. It’s like nobody informed 343 of modern rendering technologies. Not saying other games won’t look better, but when they choose that as their centerpiece...
It's funny how everyone likes to say how graphics don't matter, except whenever there is a next gen coming out.

The way Halo looks (so long as it doesn't look outright shitty) is the least important thing so long as the game itself is good. However that being said, Xbox fans and I guess Gabe Newall is bragging about how much more powerful the Xbox Series X is compared to the Playstation 5, yet their big showcase game looks wack for a "next gen" experience.

Of course, Halo is being adapted to run on the current xbox systems as well, so that's probably why it isn't mind blowingly good looking. Again it showcases the difference mind sets between Microsoft and Sony. Microsoft wants a service that covers as much of the xbox history as possible and that's fine. But it also shows just how little they are investing in new products. They want to make money off old shit.

While Sony is like, "Dude look at all our new shit!"
 

hanselthecaretaker

My flask is half full
Legacy
Nov 18, 2010
8,738
5,910
118
It's funny how everyone likes to say how graphics don't matter, except whenever there is a next gen coming out.

The way Halo looks (so long as it doesn't look outright shitty) is the least important thing so long as the game itself is good. However that being said, Xbox fans and I guess Gabe Newall is bragging about how much more powerful the Xbox Series X is compared to the Playstation 5, yet their big showcase game looks wack for a "next gen" experience.

Of course, Halo is being adapted to run on the current xbox systems as well, so that's probably why it isn't mind blowingly good looking. Again it showcases the difference mind sets between Microsoft and Sony. Microsoft wants a service that covers as much of the xbox history as possible and that's fine. But it also shows just how little they are investing in new products. They want to make money off old shit.

While Sony is like, "Dude look at all our new shit!"
Which leaves me wondering if the reasoning for this is two-fold:

1. They see the demand for backwards compatibility, and can’t let their fancy new console box be upstaged by that *other* platform they’re kinda well known for.

B. They don’t see themselves ever being able to compete with Sony’s growing first party efforts, and just said fuck it.
 

CriticalGaming

Elite Member
Legacy
Dec 28, 2017
11,301
5,714
118
Which leaves me wondering if the reasoning for this is two-fold:

1. They see the demand for backwards compatibility, and can’t let their fancy new console box be upstaged by that *other* platform they’re kinda well known for.

B. They don’t see themselves ever being able to compete with Sony’s growing first party efforts, and just said fuck it.
First off.....why a number 1 and then a letter B? Lol bruh.

And i dunno, part of me figures that they can make plenty of money for not actually having to do anything. They port over old titles into the service and just kind of leave it. Whereas the expense in developing brand new IP's is a big gamble and their last few titles didn't do so well. State of Decay 2 and Crackdown 3 were both shitfires.

Meanwhile Sony's 1st party IP's are much better for the most part.
Speaking of which, what first party IP's does Microsoft even still have? Halo, Gears, State of Decay, Crackdown, Fable, Forza....Super Lucky's tale? Gears is the only thing that comes out regularly and is good. I can't remember if people liked Halo Wars but people didn't dig Halo 5 the same way they dug Gears 5.

I dunno it just feels like Sony's exclusive Ip's are more consistently praised. God of War, Horizon, Killzone, Ratchet n Clank, Persona, Bloodborne, Uncharted, Last of us, Gran Turismo, etc. Sure they've also had stink bombs like Order 1886, but they have a lot more output.

Sony outputs more exclusives and I feel like that's why Microsoft just feels weaker.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
29,912
12,431
118
Detroit, Michigan
Country
United States of America
Gender
Male
1. They see the demand for backwards compatibility, and can’t let their fancy new console box be upstaged by that *other* platform they’re kinda well known for.

B. They don’t see themselves ever being able to compete with Sony’s growing first party efforts, and just said fuck it.
The fact you immedately went for B, reminds me a small joke used in Cow and Chicken.

I dunno it just feels like Sony's exclusive Ip's are more consistently praised. God of War, Horizon, Killzone, Ratchet n Clank, Persona, Bloodborne, Uncharted, Last of us, Gran Turismo, etc. Sure they've also had stink bombs like Order 1886, but they have a lot more output.
This has always been Microsoft's problem when it first entered the console market. Aside from Gears or Halo, other exclusive 1st or 3rd party titles mostly range from mediocre to bad. There are rarely any other standouts. I remember how an Xbox One add and fanboys boasted about having Cuphead as an exclusive when it was already on Steam, and eventually getting ported to Switch and PS4, 2 and 3 years later respectively. Dunkey's fall of XBOX vid says it best:

 
  • Like
Reactions: hanselthecaretaker

Nick Calandra

Editor-in-Chief of The Escapist
Escapist +
Mar 13, 2020
497
550
98
Country
USA
Gender
Male
Which leaves me wondering if the reasoning for this is two-fold:

1. They see the demand for backwards compatibility, and can’t let their fancy new console box be upstaged by that *other* platform they’re kinda well known for.

B. They don’t see themselves ever being able to compete with Sony’s growing first party efforts, and just said fuck it.
I think it's early to be making these comparisons. We've not seen much of anything from the Series X yet, everything they've been focused on till this point is Games Pass and then focusing on Halo and its less than stellar visuals.

1) I don't think Halo is going to be a visual showcase and Microsoft just needs to stop trying to push it as one.

2) Hellblade 2, Fable, Avowed...etc are all being built on UE5 as far as I'm aware, those games are gonna be technical showcases. We already know Playground can deliver on that front, Ninja Theory too and Obsidian with a blank check is an exciting prospect.

3) I think 2020 / 2021 is going to be a transition year for Xbox, with the real big hitters not coming until 2022. Hell, I think the same is gonna happen for Sony too. Both companies still have unannounced stuff, confirmed by insiders and things I've heard as well. But yea, 2021 is definitely a transition and building an install base year, with a few notable releases from first party studios like Ratchet and Clank, Spider-man, Hellblade 2, Forza Motorsport, Demon's Souls remake, etc. At least that's what I think.
 

CriticalGaming

Elite Member
Legacy
Dec 28, 2017
11,301
5,714
118
3) I think 2020 / 2021 is going to be a transition year for Xbox, with the real big hitters not coming until 2022. Hell, I think the same is gonna happen for Sony too. Both companies still have unannounced stuff, confirmed by insiders and things I've heard as well. But yea, 2021 is definitely a transition and building an install base year, with a few notable releases from first party studios like Ratchet and Clank, Spider-man, Hellblade 2, Forza Motorsport, Demon's Souls remake, etc. At least that's what I think.
Plus with the workflow impacts of the pandemic, Im sure the console launch for both companies is not going to have the games ready that they originally projected to have ready. 2020 and probably early 2021 are going to end up being a wash, as development for titles slowed or changed in the transition of the work flow to something that can be done from home for people. Or however they're developing in the plague ridden world.
 

Chimpzy

Simian Abomination
Legacy
Escapist +
Apr 3, 2020
13,045
9,598
118
The game looks like something current gen consoles could easily do, when they launched. So unless they improve drastically these visuals are basically a generation behind. It’s like nobody informed 343 of modern rendering technologies. Not saying other games won’t look better, but when they choose that as their centerpiece...
Oh, for sure, it's nothing special. Tho it's been confirmed that the demo ran at a stable 4K/60fps and also uses fully realtime global illumination with ambient occlusion for lighting, which is a pretty expensive solution (tho less than realtime ray-tracing) compared to the largely baked lighting most current gen games still use. Which makes me think that the rather humdrum texture and geometry quality is perhaps a necessary sacrifice to get that 4K/60 performance, and if so then that may indicate the Series X is not as big an upgrade over the One X as MS is saying.

But more likely, since MS said that all Series X released within the first year are cross-gen, meaning Halo Infinite needs to run at least somewhat on the base Xbox One, the lackluster visual fidelity is maybe a sacrifice towards that end.
 
  • Like
Reactions: BrawlMan