I like Molyneux. For all his faults he seems genuinely passionate about the games he creates, and he does attempt to innovate and move the genres of his games forward, even if sometimes it doesn't pan out. That said, he's completely off the mark in this instance.
"I know Microsoft, I know they were only doing things because they thought they were long-reaching and long-thinking," he told TechRadar. "But the world we live in now is that we have to realize, especially if you're a big corporation, if you make one step wrong, the world will leap on you, and unfairly, very unfairly, they will judge you."
It wasn't just the always Online that we were judging.
1. It was the absolute lack of confirmation of any of the rumours about always online until way, way,
way after a time that would have been sensible to confirm them.
2. It was that then the executives that did provide information were so darn vague about what they were saying that it just raised further questions when we tried to work out what the heck they just said,
3. Or else they contradicted what another executive had also said on the issue
4. Or else they insulted the gamer base and were downright rude about our personal preferences for not being always online or wanting backwards compatibility.
5. It was the launch that epitomized everything gamers were fearing about the new console generation: Focus on extra crap like Social media, other entertainment, adverts, motion controls and bloody Call of Duty.
5. Add to this the news of things like Polish developers CD Projekt finding out
on the news that Microsoft would not be launching their console in Poland, so it would be impossible for them to use the console to develop for (and this right after they came out in a press release defending Microsoft's ideas)
6. Let's not forget the later press releases about Kinect being always on, gathering data about how many people are in the room so it can refuse to play films etc. until you pay to 'upgrade your license' mining your personal belongings and conversations for brand name and logo keywords to focus advertising on.
7. And then they announced that the dashboard was designed "with advertising in mind"! not "gamers" not even "developers". No. the dashboards primary role is not to provide the best UI for the customer, it's to provide the advertisers with the best control over what the customer sees. Lovely.
These are just
a few of the reasons the Xbox One backlash was so bad. It was not unfair.
Microsoft isn't a immature teenager spouting crap on Facebook, it isn't a small company, it's one of the largest gaming companies out there. It should have known to not pull this crap on us. It should have knownto communicate properly the pros of the system. It's executives should have known not to insult their userbase. This was all Microsoft's fault.
Don't blame the internet for your frosty reception, don't blame gamers or entitlement. Blame your PR department that made the biggest series of corporate blunders in launching a new product since 'New Coke'.