Molyneux said:
"It's quite an unfair thought that Microsoft are trying to control our gaming, they're trying to force us to be online all the time," he said. "[People] didn't really think that through."
Oh bull-fucking-shit.
It's been their dream to wrest total control of their product and shape the behavior of their customers.
And if not Microsoft, then companies like Activision-Blizzard, EA and Ubisoft. All of whom who have been trying to force Always Online on the market.
Any why? Control. Control that goes WAY BEYOND fighting Piracy.
Why offer better when you don't have to?
If you make Always Online a standard, the user loses any and all say in the matter.
In the US, gamers already has NO refunds, NO legal recourse (no class action; good luck affording a lawyer and legal fees on your own, asshole!), and now you're asking us to trust them with providing a service that they
aren't even legally obligated to provide?
[sub](thanks to some fantastic legal precedence that lets them waive liability; read your EULAs kids, it's in every one of them, now)[/sub]
Do you think I'm that fucking stupid, Peter? Do you think we're all so stupid as to not see how that can backfire?
In reality, the only recourse gamers have is generating bad press, and walking away from doing business with them entirely. And that is EXACTLY what they did when Microsoft showed them the raw deal that was the original Xbone.
Whether as consumers we like it or not, just like every form of technology interaction, there's an inevitability of online. We know that online is so much a part of our existence now that we're going to be in a world very soon where we have to be online all the time.
"Just accept this because...it's inevitable."
Yes, it's inevitable. Just as the Nuclear Holocaust was inevitable during the Cold War.
This is less "inevitable" and more "I'm trying to convince you into buying into something you have absolutely no logical reason to buy into."
"A mobile device is more and more non functional without a connection to the internet, and why should that be any different for consoles?"
Oh, I dunno...BECAUSE THE PRIMARY PURPOSE OF ANY 'MOBILE DEVICE' IS COMMUNICATION, WHILE A GAME CONSOLE IS PLAYING FUCKING VIDEO GAMES.
Last I checked, consoles were more than just txt-ese web browsers with touchscreens.
So the real question is: Why on earth
*should* we hold them to those standards?
You've got to give consumers the real benefit of why being online is a great thing for them. Why it's great for gaming, why it's great for their pockets and why it's great for the experiences they're having.
"If you have an online experience where millions of people interact together, something unique happens," he said. "And we don't use that enough in gaming."
I play games with my friends; sometimes I make friends online, but most often I play one game with them and then never hear or think about them ever again. It isn't "unique" anymore, it's routine. This ain't 1998 anymore, where the concept of playing with people across the country, let alone the globe, was radical.
But even if I were to buy into that wishy-washy "Online Experience" bullshit, it still cannot change the fact that offering the consumer a choice is ALWAYS going to be better than forcing the matter. Always Online, for the vast majority of game archetypes is a STRICT DOWNGRADE.
I can only conclude that Molyneux apparently thinks 'Online' is this magic fairy dust that makes EVERYTHING better, somehow. Online interaction? Oh goody! I could communicate and play with random nobodies before, but it's
so much better now that I DON'T HAVE A CHOICE IN THE MATTER!
It's magic!
*waves a magic wand, shedding dazzling sparkles that form into a suspended 'ONLINE'*
At best the game is 100% multiplayer centric and it essentially changes nothing; at worst, you're adding a completely unnecessary point of failure that adds nothing to the game. Given how most games aren't 100% multiplayer centric, I'm hoping you can see the problem here.