Because I don't feel like retorting to a bunch of complicated excuses that on further examination fall apart?Agayek said:First off, nothing in this post addresses anything I've said.
But alright I will bite.
=============
It?s not THAT complicated, you make X and sell software to it. You're over thinking things.Because DVD/whatever players are stupid simple. All they really are is a disk reader and a codec player strapped to a super-basic computer. The background computer itself is completely irrelevant to its function, and as such they can all use vastly different hardware and software in order to provide different experiences to the user (ie, slightly higher resolution, faster loading times, DVR functionality, etc)
SO? You are still looking at a base price range and new formats every 5-10 years. With a single format you wind up with wider usage of the console due there only being one unit made by a ton of competitors and price drops more so than what you see with the flawed console war model. Don't want a bum unit don't buy the sanyo. Don?t want a console get a PC, don?t want a PC get an apple or android device. There are more platforms for gaming than consoles.Video game systems are vastly more complicated, and as such this doesn't apply. The background hardware and software is integral to its functionality. The game has to be created, processed, and rendered in real-time, and it uses the console's underlying system in order to do so. It interfaces (technically, but not really, in-)directly with the console's hardware and uses that to perform its function.
And this changes how from the current model? You?re making mountains out of mole hills.The system you are proposing (same OS, drivers, etc across manufacturers) inherently makes it impossible for the underlying hardware to change. Every single console would, by the very nature of what you are proposing, require the exact same hardware, no matter who made it.
What this means is that there's very, very little room for competition. Every console would have the same hardware and the same base software, meaning the various manufacturers could only differentiate themselves from their competitors by a) aesthetic design of the console/controller or b) adding additional, irrelevant features to the console's behavior.
The base hardware is the same but cabinet design,heat sinks,fans, power distribution,chip placement,ect,ect,ect. About the only thing set in stone are what chips to use, with some software effort you can even allow for new faster chipsets to be used in lue of the old. Same instruction set just faster processing of it. It?s not that complicated.
No you shouldn?t you are doing it wrong.I shouldn't have to point out how utterly irrelevant and meaningless both of those are, nor how a focus on B is inherently toxic to the industry (no, seriously. Pretty much every console would go like the Xbox One launch, where they spend all their time talking about how awesome it is for watching TV or whatever, with maybe a token nod toward the fact that it plays games occasionally).
It?s no more toxin than the current situation IMO.
And an amazing thing happened people complained and most issues went away. The launch issues are mainly supply issues coming about from competition and MS pushing for a Xmas release. If you had one system you?d have a worldwide launch in most major markets at once.
I?m leaning more to this but it creates some issues, you?d have 3 variants lite, premium and elite. Then the vendors make them using those titles it offers more competition and locks in the quasi PC software to 3 main variations the games just have a couple things different than a PC game a security system, limit driver data and automated optimization to lite, premium and elite(and yes I know I am using 360 SKU trems it?s just an example). It might be better than using more specialized hardware/drivers.The only other alternative is to allow differing hardware, which means allowing different software and that means consoles would either go right back to what we currently have or become pre-built PCs.
Looking at the video hardware market you?d get half of much competitor?s viaing to find their niche, which is more than 5 plus 2 or 3 out of left field. And it?s hard to have dominance when you are just a vendor, as for those in the forum they all get a piece of licensing depending on who brought what to the table. If they fail so be it. Sustaining a dinosaur business model is more illogical.First off, nothing in this post addresses anything I've said. You're saying that a standardized hardware model for all consoles would be a good thing, but you haven't said why. You're correct that a thriving, standardized console market would be better for the consumer, I've never said otherwise, but you're apparently willfully blind to all the problems such a system would create. As soon as one company establishes market dominance, either all the others would be driven out of business or they'd go the route of the Xbox One and making everything other than games their priority, because with standardized hardware, literally the only way to differentiate themselves from their competitors would be to start tacking on random extra features that have nothing to do with gaming.
Not really, see above.Every box would, by necessity, be exactly the same, and so what incentive does the customer have to choose Microsoft's version of the box over Sony's, for example? Answer: none. Which means that as soon as one company captures the majority of the market, they'll have a stranglehold that never ends. That kind of scenario does not attract people to the market, and all the competition would vanish, thus driving the price up and fucking over the consumer even harder.
It?s called competition whatever sells, sells.Or alternatively, every company would start shilling their boxes as cable/internet/whatever boxes... that also happen to play games. This kind of approach would be incredibly toxic to gaming as a whole, mostly by burdening the console with and forcing its hardware to handle all the extra features no one asked for or wants but need to exist in order for that box to be different from the next one over.
Base price of what can be built, compact customized variants should cost less due to mass production so unit prices would be a max of 300-400(selling at a profit, because you have a much larger industry building the damn thing) at first then drop 50$ a year then stabilize at half the launch price.Also, what does the price of PCs have to do with anything? For that matter, what does the cost of the console have to do with anything, even if you are laughably wrong about how dramatically the prices will lower (hint: console manufacturers already operate at a loss for the first 2-3 years of the console's lifecycle. Standardizing the hardware isn't going to change that by much, if at all, and so the price isn't going to change)?
You?re not seeing the forest for the trees.