You realize this is irrelevant to my point right? You are responding to my point that "games require hardware to operate" with a rant about how single format is a superior model.ZippyDSMlee said:It?s not THAT complicated, you make X and sell software to it. You're over thinking things.
SO? You are still looking at a base price range and new formats every 5-10 years. With a single format you wind up with wider usage of the console due there only being one unit made by a ton of competitors and price drops more so than what you see with the flawed console war model. Don't want a bum unit don't buy the sanyo. Don?t want a console get a PC, don?t want a PC get an apple or android device. There are more platforms for gaming than consoles.
This is not how a debate works. Address the damn point at least.
As I've already said, from a consumer perspective, a standardized platform on which to play games across all manufacturers would be superior. I agree with you on that. Nothing I've said has had anything to do with that. I've been bringing up the point that there's no business incentive to do so, and you continually refuse to address that single point.
You want to know what changes from the current model? It removes the ability for Sony's console to perform noticeably differently from Microsoft's (or whoever else's). Literally every console will perform exactly the same way in every situation. Meaning there is no difference between any two consoles, save whatever features they add that will, by sheer virtue of the physical impossibility of not being so, have absolutely nothing to do with actually playing games.ZippyDSMlee said:And this changes how from the current model? You?re making mountains out of mole hills.
The base hardware is the same but cabinet design,heat sinks,fans, power distribution,chip placement,ect,ect,ect. About the only thing set in stone are what chips to use, with some software effort you can even allow for new faster chipsets to be used in lue of the old. Same instruction set just faster processing of it. It?s not that complicated.
Also, I should point out that the various things you are supporting (different chipsets, etc) is one of the things you prohibited earlier. If the hardware changes, at all, it introduces complexity and different behaviors between systems, which will incentivize developers specializing in a specific system (read: exactly what we have now).
Yes. They shifted their advertising away from emphasizing all the non-game features.ZippyDSMlee said:No you shouldn?t you are doing it wrong.
It?s no more toxin than the current situation IMO.
And an amazing thing happened people complained and most issues went away. The launch issues are mainly supply issues coming about from competition and MS pushing for a Xmas release. If you had one system you?d have a worldwide launch in most major markets at once.
What happens when they don't have anything but non-game features to advertise?
This is slightly better than your original proposal, but, as I said, it's just the PC development problem in a different skin. Developers would pick a target platform, ensure the software works there, then do just enough to make it functional on the others. The most dedicated dev houses would go the extra mile and ensure it works on every platform (because it's a much easier task here than on PC), but most would be content with good enough.ZippyDSMlee said:I?m leaning more to this but it creates some issues, you?d have 3 variants lite, premium and elite. Then the vendors make them using those titles it offers more competition and locks in the quasi PC software to 3 main variations the games just have a couple things different than a PC game a security system, limit driver data and automated optimization to lite, premium and elite(and yes I know I am using 360 SKU trems it?s just an example). It might be better than using more specialized hardware/drivers.
YOU CAN'T USE THE DVD PLAYER MARKET AS A MODEL FOR THE GAME CONSOLE MARKET.ZippyDSMlee said:Looking at the video hardware market you?d get half of much competitor?s viaing to find their niche, which is more than 5 plus 2 or 3 out of left field. And it?s hard to have dominance when you are just a vendor, as for those in the forum they all get a piece of licensing depending on who brought what to the table. If they fail so be it. Sustaining a dinosaur business model is more illogical.
As I explained earlier, they are fundamentally different. Superficially, from a consumer perspective, they appear quite similar (put disk in, enjoy media), but they are quite fundamentally different. Game consoles require their hardware to operate, while DVD players can function with just about any hardware. A standardized codec is much, much, much, much, much less complex to handle than a video game. DVDs contain mpeg/whatever-codec files that are essentially a long string of images. There is very little processing involved and absolutely no rendering. All you need to do for your DVD player to meet the standard is to read a codec and display the images involved.
A game console has to accept and execute very specific sets of hardware instructions that simply cannot be easily changed between systems. There's simply too much low-level coding required for acceptable performance in high-fidelity games to make a system-agnostic platform (like, say, Java) the standard. The vast majority of games are written in C++, and the ones with the fancy graphics and shit, the ones that actually make use of all that fancy hardware, need to be written in C++ in order to function to an acceptable degree. Minecraft is about as visually complex as a higher-level-language game can get and still perform at a reasonable level.
What that means is that the specific hardware used is very, very important to whether or not a game functions correctly with minimal issues. That's why PC games are so much more likely to have strange bugs or be unplayable or have driver issues. The game expects a certain set of hardware functions to be available (or certain amounts of memory or whatever), and if they return strange values or simply aren't available, the game cannot function properly.
That's where the beauty of consoles come in. They introduce a simple, standardized set of hardware for games to run on (just like you want).
The problem is that if you try to make every console use the same standard, then there's nothing left to differentiate one console from the next within the realm of being able to play games.
Yes. And when the customer can't tell the difference between your product and your competitors, there's no incentive for the customer to buy your product save for brand recognition. What that means is that you need to differentiate your product, or you need to be the market leader.ZippyDSMlee said:It?s called competition whatever sells, sells.
Thus, we'll have the market leader's console, which plays games, and everyone else's, which is a cable/internet/whatever box that just happens to also play games, or everyone else will go out of business and you'll have one choice.
Neither of those are terribly good futures.
Hahahahahahahahahaha. No.ZippyDSMlee said:Base price of what can be built, compact customized variants should cost less due to mass production so unit prices would be a max of 300-400(selling at a profit, because you have a much larger industry building the damn thing) at first then drop 50$ a year then stabilize at half the launch price.
You?re not seeing the forest for the trees.
They already manufacture consoles in bulk, and the fixed cost per unit is still stupidly high for the first few years of release. It doesn't matter how many you can mass produce if it still costs you $350-400 just to buy the parts for a single unit.
The variable cost per unit would go down, absolutely, but seeing as consoles are already being mass produced, it won't be by nearly as much as you seem to think.
Prices would stay about the same. They might drop a bit, but that would be more from the increased competition (since the schematics and standard would have to be public) than any reduction in the cost of production.