NLS said:
So many people here that don't understand that you can't just run PowerPC code on x86-64 hardware. There's no way in hell they can "just emulate" the 360 on current hardware. Or they would have to heighten the price and include a separate PowerPC chip.
I'm pretty sure the original Xbox and Xbox 360 had this very same difference, yet that didn't stop them from letting me play Halo 2 on my Xbox 360 through emulation software integrated into the machine.
Backwards compatibility is ALWAYS a good thing, ESPECIALLY when games/music/movies have allowed technology to adopt more universal standards and open-source software to run them. Blu-Ray would have died in the water if the player didn't allow DVD playback, and I know quite certainly that the PS3 was carried through it's troubled starting years by allowing its extensive library of PS1 and PS2 games to run on the system until it had built up a strong enough library of its own.
Let's be honest here; they absolutely CAN get backwards compatibility to work, but they simply think it's not worth spend the time or money on... and this is typical of the same company that asks you to pay them a monthly fee to play online games (something NO other console maker does) and then turns around and floods your dashboard with invasive ads, eats up all your harddrive space with mandatory features you may not want like Kinect support and Avatar junk, and decides to hide the indie games as far away as they can in a tiny little corner that you have trouble finding even if you know where to look for them.
Because, ultimately, you don't matter. You don't. They're getting so much money from EPSN partnerships and ad venue and Xbox Live subscriptions that I'm not even sure they care that it's not much of a game machine anymore. We'll see if people flock to them again like they did when Halo 3 was selling systems, but as an Xbox 360 owner who has slowly watched the system slip into gimmicks and anti-consumer behavior, I've quickly lost faith.
The lack of backwards compatibility and the loss of 7 years of digital purchases is one thing, but the used game sales penalty fees are a whole different beast. We'll see how kindly consumers, and even retailers like Gamestop, deal with this.