I'm aware of all that such stuff, found out a lot back when when diving into emulators and what not. But there's no mention of the myth of how 30fps is the fps limit your eyes can see, it's not a new thing either it's been around for quite some time. I know games even had issue of music being much slower such as Sonic 1 and Phantasy Star IV.Chaosritter said:Ehm, FPS=/=refresh rate.Snotnarok said:Also on a more serious note, where did this myth come from that you can't see more than 30fps? I mean shouldn't that just not even be a thing as it's easily testable or just look at NTSC vs PAL 60vs50 it's noticeable there and that's just 10 frames.
Back in the old days, some developers were simply too incompetent or lazy to properly adapt their games to PAL standards. When done correctly, you won't notice a difference to the 60Hz version. I guess the best examples how to do and not do it are Sonic 1 and 2 on Mega Drive.
European consoles from that era can also run most NTSC games with no problems at all. While cartridge based consoles needed a rather extensive mod to unlock the capability to run 60Hz games properly (usually a lot of wires and levers involved), all you needed for your PSX was either a boot disc that bypasses the region check or a modchip. Add an RGB cable and a 60Hz compatible TV to the list (back in the days when TFT was nowhere in sight, european TV's were usually limited to 50Hz) and you could run US games in full speed and color. The devs could have added a 50/60Hz option back then just as well. Lots of pirated games from that time let you choose between the trusty sucks-to-be-you 50Hz mode and the original 60Hz mode while the legit versions forced you to bother with the lazy ass "PAL adaptation"...
Btw, unless you still have a CRT monitor, the one you're using right now has a fixed refresh rate of 60Hz as well.
That last part isn't true at all, they have 120hz monitors they're just less common.