XCom Shooter is Alive and Kicking

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Apr 28, 2008
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Meh, I have enough shooters. And with Enemy Unknown, I'm good for XCOM games. If people want it then more power to them, hope it does well and that people enjoy it, but the shooter just doesn't interest me at all. Ideally there would be both this incarnation of the franchise and the turn-based version, both existing at once. That'd be neat.
 

Abomination

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Dec 17, 2012
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It looked a lot like the Brothers In Arms mechanics set in the XCom universe... which I find pretty cool.

I've always liked the XCom premise but I've always found the game mechanics to be clunky and not very immersive. Being able to play from the first person perspective of an on-the-ground soldier/captain trying to fight an enemy that can not be understood in its motive or its method scratches an itch I didn't know I had.

I loved Brothers In Arms and I'm certain I will like this.
 

Dryk

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Dec 4, 2011
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trty00 said:
This might sound harsh, but... too bad. Seriously, how are we going to get anywhere if we spend all our time curtailing to EXACTLY what fans want?
Probably a lot further than we'd get if we decide that consistent branding is for losers.
 

Strazdas

Robots will replace your job
May 28, 2011
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so a game that was announced earlier, still faisl to deliver months after the real Xcom game buzz is over. what a surprise. this is 2K after all.
 

mykalwane

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Oct 18, 2008
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Here is the good of it. The people who like the universe and the turn base nature, they are happy. Seeing as though most of the market is in the FPS market, seems like a good idea. Gets the brand to keep on going forward. The thing is if you don't like the FPS flavor, you know what, you have the RTS flavor. You got what you want. Trying something in a new flavor would increase the brand recognizing. Which justify making more DLC for Enemy Unknown, or better yet another one of that. Having the brand be set in different ways sounds good.

The bad of it, there is another FPS. Which sucks if you are an XCOM fan. Since that isn't what you wanted.

The thing is, that is ok. The people that like the FPS get what they want, and the XCOM fans get something they wanted. Hell maybe later down the road maybe the two could converge. Where you either play it the RTS method, or switch to the FPS which you control a single character while the AI controls the rest. So that whatever you like, you be happy.

Which I think was the initial goal here. I hope things work out for them. Hell if it doesn't work out, atleast they tried something different. That is more then what you can say about other brands.
 

Nouw

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Mar 18, 2009
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If it still has those cool geometrical enemies I'm interested.
 

Candidus

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Dec 17, 2009
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Take the GREATEST game ever made- just imagine one. Right.
Now base it in the 1920's.
No matter how good it is, I won't be able to find it interesting or be entertained.
Because I LOATHE the era. Just looking at the L.A Noir front cover (for example) hammers boredom straight into my bones.
The setting is literally the only reason that I haven't and won't ever be able to play that game.

The same will certainly be true for Xcom.
And anyway... 1920's plus alien counter-insurgency is always going to equal the partial evocation of ghost-busters. Rookies in beige jumpsuits with greased, suburban, white middle class comb-overs. Yeah, okay. Would rather play with fucking asbestos.
 

Lunar Templar

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Sep 20, 2009
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lol ...

kinda turning 'DmC will suck cause its different' all up in here.

gee I donno, how about playing it first first for a change. I was wrong about DmC being bad cause it's different (crow goes good with BBQ sauce btw) so ya know -.- same thing here.

for the record, no, don't care, not an X-com fan
 

Norrdicus

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Feb 27, 2012
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Lunar Templar said:
gee I donno, how about playing it first first for a change. I was wrong about DmC being bad cause it's different (crow goes good with BBQ sauce btw) so ya know -.- same thing here.

for the record, no, don't care, not an X-com fan
4th season of MLP will be about underground cyberpunk spiderpeople, without a former established character in sight.

You were saying?
 

Bindal

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May 14, 2012
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Draconalis said:
trty00 said:
Oh wait, I forgot, any game in a franchise that doesn't follow the exact same formula time and time again is instantly god-awful! How silly of me!
To be fair, fans of a given series are fans because they like what a series offers. If you change the things they like into things they might not like, how are the fans supposed to react?

Fans of this series were fans of an entirely different genre than a FPS, and with so many FPSs saturating the market, I wager seeing their TBS turned into another FPS wasn't pleasant news. Besides, people who like TBSs tend to play differently than people who like FPSs. That's not to say there is no cross over, but the genres require different play styles.

It's like turning Tetris into a space fighter game. The fans of Tetris wanted to enjoy a puzzle game, not a space fighter.

The game may not suck... but it's not what the fans want.
So, just because developers want to try something different with a franchise, they are not allowed to do it because of the fans of the main-installments? If it's a spin-off, who cares if they like the new style or not?
Besides, there are quite a few examples of games, where changing the genre wasn't a bad thing.
Resident Evil: Main-Installments went from the puzzle-solving fixed-angle survival horror to a TPS with "Resident Evil 4" - nobody complained after they played it. And some of the spin-offs (the two Chronicals, the two Outbreaks) also were - for not being exactly the same as previous installments in terms of genre - not shunned away from the fans either.
Or Castlevania:
Went from a linear (or mostly linear) 2D-Platformer to a MetroidVania game and never looked back ever since...
Metroid: The Prime-Trilogy went from 2D-MetroidVania to a more FPS-styled gameplay. Once again, people loved it.

And I treat this game the same: It is a spin-off for me, so let them try something different with it. It can be good and maybe makes people, who were not interested in the franchise now interested in it...
 

Lunar Templar

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Norrdicus said:
Lunar Templar said:
gee I donno, how about playing it first first for a change. I was wrong about DmC being bad cause it's different (crow goes good with BBQ sauce btw) so ya know -.- same thing here.

for the record, no, don't care, not an X-com fan
4th season of MLP will be about underground cyberpunk spiderpeople, without a former established character in sight.

You were saying?
After running my mouth about DmC being shit for pretty much the same reason (really, he's Dante/Virgil/Mundus in name only) I'd still give it a go

YOU where saying?
 

lancar

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Aug 11, 2009
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I should probably go on a tirade about the xcom shooter representing yet another step in rampant homoginization in the gaming industry, but...

y'know what?

I got my strategy game, so I'm happy and not really bothered by the shooters existance anymore. Let it release, and I might even try it if people say its good. I wish they'd add a suffix to the name though instead of just calling it XCOM.
 

StashAugustine

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Jan 21, 2012
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Now that we've got Enemy Unknown, I'm fine with this. Won't get it unless it has similar research/squad management mechanics, just shooter instead of strategy.
 

Do4600

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Oct 16, 2007
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X-Com has been adequately vindicated in my eyes. The Firaxis remake, while falling a small step short of my expectations, has again proven that the X-com game formula is positively luminous even after 18 years. I believe that Firaxis will make a sequel to it and the X-com series will continue for a while.

However, I really think this game could have potential based on what I've seen.

I hope that now that the Firaxis game is released and successful, they will feel free to take chances because they don't have to address the heavy "canon" of the original series.

What I think this game should be is a spin-off that shows a previous alien incursion having nothing to do with the rerelease or the originals except perhaps have a nod after the credits as to why the next force that opposes alien incursion is called X-com.

I want this game to be like Dark Souls meets Call of Cthulhu: Dark Corners of the Earth meets L.A. Noire, I want them to keep their promises and more that the player may need to get in their car and run away because all of a sudden something appears that's all together terrifying and begins eating whole houses and causing aneurysms in everybody that gets a good look at it. I want the agents to carry 1911s and shotguns but actually have no idea whether they will actually harm the things they are trying to investigate, at least not at first.

There should be times in this game where you are called into situations that are altogether inexplicably creepy, violent, intimidating and the only reasonable explanation is that it must somehow correlate to the alien invaders. There should be times, for instance, that you are called to investigate because somebody found their neighbor's door open in the middle of night, all their lights on, all of the plumbing in the house has vanished without a trace, the windows in the front of the house have somehow melted completely without damaging the frames and the entire family is missing except for a small pool of blood and a what "appears" to be part of a splintered femur that has penetrated eight inches into the engine block of the family car which is now standing straight up and partly fused into the concrete patio in back of the house, that's when you begin to hear the thumping.

That would be a game I would very much be interested in playing, one that represents the inexplicable terror of confrontation with alien beings that don't seem to follow any rules at all, physical or otherwise at least not at first. Eventually we may learn that there is an alien composed of microbes that accustically evaporates the metal in the plumbing and metabolizes it for energy but it travels using the sewer system and bounces off the walls with such force and with such a rate that you can hear it from 20 feet above ground, but the first time you encounter it you are overwhelmed by the unknown to such an extent that you feel you must evacuate or lose your agents. You should feel intense danger, it should feel like an extreme gamble when you see something you can't explain, because more often than not, it will kill you if you wait another 30 seconds.
 

Scorpid

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Jul 24, 2011
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I'm kind of excited for this game. After the success of enemy unknown 2k isn't trying to revive a dead franchise so they don't have to listen financial analysts that always say "play it safe". Plus it's not SpunkGargleWeeWee game so you know that's always a bonus these days if you're a shooter fan. Xcom fans are being far too harsh on a game for a early build trailer of a game of their precious series. The second canon becomes absolutely sacred and formula followed strictly, that's the path to stagnation. Storytellers and developers need the right do their business and make an interesting game. Judge it in absolutes once the game is released.
 

Kreett

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Nov 20, 2009
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The Xcom shooter is poking it's head back out? I guess TakeTwo are doing take two
 

MetalMagpie

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Jun 13, 2011
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Personally, I thought the distinctive thing about XCOM as a franchise was the gameplay. The actual world is fairly thin and generic. So I don't see how it will enhance a shooter in any way.
 

Anathrax

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Jan 14, 2013
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I've loved Enemy Unknown so much I went back and tried the original and loved it despite it's age. I'm looking foward to this but not that much of high expectations. Who knowns, maybe 2k Marin will do this one justice. But until that happens: THIS WILL SUCK THIS WILL SUCK THIS WILL SUCK THIS WILL SUCK
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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trty00 said:
Draconalis said:
trty00 said:
Oh wait, I forgot, any game in a franchise that doesn't follow the exact same formula time and time again is instantly god-awful! How silly of me!
To be fair, fans of a given series are fans because they like what a series offers. If you change the things they like into things they might not like, how are the fans supposed to react?

Fans of this series were fans of an entirely different genre than a FPS, and with so many FPSs saturating the market, I wager seeing their TBS turned into another FPS wasn't pleasant news. Besides, people who like TBSs tend to play differently than people who like FPSs. That's not to say there is no cross over, but the genres require different play styles.

It's like turning Tetris into a space fighter game. The fans of Tetris wanted to enjoy a puzzle game, not a space fighter.

The game may not suck... but it's not what the fans want.
This might sound harsh, but... too bad. Seriously, how are we going to get anywhere if we spend all our time curtailing to EXACTLY what fans want?
And this may sound equally harsh, but if you want to create something that has so little in common with what made a series popular, why not make something completely unrelated?

Or put differently, why tack a completely different game with little in common to anything else in the series onto an existing franchise?