I would've had the first post here, and I was pleased with what I had written, but before I could post, the escapist said 'no you don't' and flicked me back to the previous page, and when I returned my text was gone. But I will try and re-create what I had said.Hypertion said:so much of the good stuff is compeltly gone. yes its more wacky and over the top but too much that made SR2 a great game is gone, making SR3 just a "good" game.
many aspects of SR3 will appeal to him like no other game has but i feel that SR2 will seem the better overall in his eyes.
Yahtzee's probably not going to murder Saints Row, it's more likely he'll be saying "I knew it". This has been a very over-hyped game unfortunately, and though I haven't gotten around to playing it yet, it will depend on whether there is more surprise content than what has already been "spoiled" in the trailers.
I think Volition and Rockstar do this to themselves. Can't they get together for a friendly cup of tea to work things out and say, look we'll do the more wacky type of sandbox game that's our type of thing, and well do our gritty sandbox game that's what we enjoy making, but just because that's our things doesn't mean we have to go in extreme polar opposites. Stop Saints Row from becoming constant zombies and blowing up peoples testicles, and stop GTA from becoming a painstaking realism simulator where you have to carpool your cousin for bowling and darts (before you get to do anything fun in the story). We can do a healthy balance of structure, and of the kind of silliness that videogames are meant for.
But they seem to want to go in opposite directions to distance themselves from each other and keep within their "demographic", even though GTA was doing it fine from 3 to San Andreas.
If they joined forces we could see a city-sandbox game that would make Goldilocks shit her pants.