Yahtzee is going to murder Saints Row: The Third.

nyysjan

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Mar 12, 2010
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Zero Punctuation tells you what is wrong in the game (from certain point of view, some of his complaints about Witcher were things i enjoyed about and was glad to hear about), so from hearing what is wrong, you can consider that rest is probably right, or at least not horribly wrong.

It is mostly entertainment, and should never be used as a sole reason to buy or not buy a game, but it can be used as a counterbalance to usual reviews and advertising.
 

Wisq

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Mar 24, 2011
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I'm really not sure what to make of Saints Row 3. True, it brings back a lot of what made SR2 awesome. But it misses out on so much stuff, and it seems to take some huge steps backwards in certain aspects.

Now, this is going to sound like some crazy flaming. Keep in mind, I actually do kinda like the game. But it's nowhere near the slam dunk "pinnacle of the GTA genre" that I (and Yahtzee, apparently) think Saints Row 2 was.

So, here's what I think is wrong with it:

The game starts with a crazy set of missions and a massive climactic airplane thing. Big mistake. It makes everything after that just seem watered down.

The story feels really unfocused. At first I thought it was the non-linear mission selection, but that's BS, since SR2 did that and they did it just fine. No, I think it's partly due to the anticlimax (see above), and partly because you're picking your missions by people rather than by target gang. Sure, you get a feel for who's responsible for what, but sometimes they even mix that around, apparently just to mess with you. So you don't even know what you're going to be accomplishing until you start it.

There's also the difference in how you take over neighbourhoods. SR2 had you slowly taking over the city, bit by bit, with every story mission. You got access to new stuff, a new place you could drive around in relative peace, and you really felt like you were conquering the place. SR3 just bumps up the percentage figure by a few notches, which is perhaps the most boring city takeover system you could possibly come up with.

The city itself is nowhere near as interesting as SR2's city. It feels tiny, and most of the areas feel exactly the same as all the other areas. The freeway is just a short straight section rather than the giant loop in SR2, and traffic feels really sparse almost everywhere. The "international" airport just feels like a little run-down airstrip.

Most of the plot missions are just diversions dressed up as missions. That is, plot mission x is just the first level of activity y, and once you complete it, it lets you know that you can do more of that later if you like. Minigames don't make very good plot missions, and a lot of them seem to be very sloppily integrated with the plot (a la "why am I doing this again?"). But, most importantly, anyone who's played a lot of SR2 has already done every last one of these, so the main plot ends up being a massive rehash of the original game's activities (on "super easy" mode).

The missions themselves are horribly scripted. A bunch of examples:

--------------------
Game: "Get to the broadcast towers! I got you a chopper, but I parked it many blocks away."
Me: "Okay, sure, whatever, I'll just phone up my own attack chopper, it's way better than the one you'll giv--"
Game: "NO YOU MUST USE OUR CHOPPER AND I WON'T PROGRESS THE MISSION UNTIL YOU DO."
Me: "Uh, okay, I'll take my chopper to your chopper, get in your chopper, get back out, take my chopp--"
Game: "NO GET BACK IN WITHIN TWO MINUTES OR I FAIL THE MISSION."
Me: "... WTF?"
(yes, their chopper had some special laser thing, but they could have told me that instead of "two minutes to failsville")

Protagonist: "You want to listen to some music?"
Kinzie: "No, I'm good."
Me: "... but we've been listening to music the whole way. Or was I supposed to take the car you gave me instead of my own beefed up cop car? And not notice the radio was turned off?"

Kinzie: "MIND KEEPING IT DOWN OUT THERE?"
Me: "Uh, everyone's dead, nobody new is showing up, and I've been standing here checking all my weapons for the past several minutes while you hack. Maybe you should get your hearing checked?"

Game: "GET TO THE GROUND LEVEL AND RESCUE PIERCE!"
Me: "No, I'm pretty sure I could do a better job up here. I mean, I have a rocket launcher, a sniper rifle, a +1 Crate of Infinite Ammo, and a clear view of the entire plaza."
Game: "NO GET DOWN THERE OR I WON'T ADVANCE THE MISSION."
Me: "Sigh. Fine. I've run to Pierce, who is completely fine and doesn't really need escorting at all, because everyone is dead. In fact, he already ran down into our garage, and he could've just taken the elevator. Now what?"
Game: "RUN BACK TO THE BUILDING."
Me: "..."
-------------------

At one point, we were being attacked on all sides by a bunch of snipers. I already had a sniper rifle of my own, so naturally, I was busy taking them all out. Having done this, I look to see what my next objective is ... and it's to go to my room and pick up a sniper rifle to deal with the snipers. Sigh. Inventory detection, much?

Why can't I use my garage or a Rim Jobs when I'm on a mission? I can phone up the Vehicle Delivery number just fine. Or cancel the mission, go to a garage, grab a car, restart the mission, and pick up the car I just retrieved. Assuming it wasn't in the way of some mission car and got despawned.

The cops supposedly destroyed one of our safehouses. Where does the mission put me afterwards? In the lobby of our safehouse building. What do I see when I take the elevator up to the safehouse? The whole place, exactly as we left it, as if nothing had ever happened.

The property system seems nifty at first, but it's really just exponential profit -- 10% "interest" (reinvestment) every game hour. Soon you've purchased everything and you're making 40k a pop. Pick up a couple safehouses, and your transfer limit is over 150k. You can pretty much just AFK at that point and make more money than you'll ever need. And the fact that you can buy a bunch of respect for cash makes that cheap, too. (A game mechanic that encourages you to not play for a while?)

Having an "allowance" makes upgrades boring. "Oh, another 80k came in while I was on that mission. Are there any upgrades I don't have? Reduced notoriety for a gang I've already pretty much destroyed? Ammo for a weapon I don't use? Guess I'll just put the rest into respect. Yawn."

The diversions are pretty much pointless. Aside from the achievement and a little cash + respect, there's no point in doing them at all. They're just the SR2 diversions, rehashed and watered down down -- I finished all the "Insurance Fraud" missions around the time I was wondering when they would actually get hard.

There's a huge shift in focus here. In SR2, diversions were something that helped you with the main mission. They were increasingly difficult challenges with increasing cash and respect rewards, culminating in some super-bonus if you finished the highest level. In SR3, diversions are basically filler material. The main storyline and the upgrade system give you all the bonuses, and you make more from city earnings than you possibly could from diversions anyway.

That's on top of the fact that there's maybe two new diversions, and at least two missing SR2 ones (probably a lot more I've forgotten).

They have an upgrade (and a plot mission reward) that lets you auto-finish an entire neighbourhood. That's basically a "push here to win" button. When does that ever make sense? It also shows how useless the diversions are, when you can basically just mark them as done without ever going near them.

Oh, and they completely wrecked Shaundi's character. She's totally unrecognisable now, and a lot less fun and cool. The charitable conclusion would be that they couldn't get her voice actress to come back, and the new one couldn't do her properly, so they had to change her character to match. The less charitable conclusion would be that someone decided she didn't appeal enough to the audience (read: "not sexy enough") or was too hard to write for (did their original writers leave?).

Unfortunately, the rumour that her voice actress wasn't even asked to return seems to support the latter. Honestly (EARLY SPOILERS HERE), they should have sacrificed her in the opening scene rather than Johnny, who I think still had a lot of life left in him.

I could almost certainly go on, but I think that's probably enough. :)

Ultimately, I can't tell whether SR3 was rushed, badly designed, or was just listening to the wrong users / game testers. "Ohhh, don't give us challenging activities like SR2! Those got sooOOOoo hard by the end! Don't make them important, I don't want to miss out on any bonuses because I can't manage to finish them all! Also, ditch the stoner girl, give me a sexy girl with a violent but otherwise bland personality!"

The final verdict? Had I known what SR3 was going to be, I would not have bought it full price. It feels like a mediocre expansion pack for SR2, especially since it doesn't seem like there's been any engine improvements at all. If there's one thing they did absolutely perfectly, it's marketing. They had me completely fooled.

And yes, I fully expect Yahtzee to rip this a new one. And really, I think that's completely justified.
 

Shoggoth2588

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Hypertion said:
so much of the good stuff is compeltly gone. yes its more wacky and over the top but too much that made SR2 a great game is gone, making SR3 just a "good" game.

many aspects of SR3 will appeal to him like no other game has but i feel that SR2 will seem the better overall in his eyes.
The way you call Saint's Row 3 a good game is so aggressive...it's almost as though you really wanted to say 'shit' instead or something like that. It's almost as though being a good game is a mark of shame.

I can't wait to see though, if many others are e-mailing Yahtzee even now about how much they were displeased by Saint's Row 3. Hey, if I'm lucky SR3 could be this years Assassins Creed 1! I doubt it though, even if Yahtzee does get around to reviewing it (there's still Modern Warfare 3, Skyrim, Super Mario Land, Punch Time Explosion XL, etc) to get through so we may not see this one reviewed until December. I still have yet to play this but my copy is being picked up on Saturday...but I won't have it until December, dammit.
 

SeriousSquirrel

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Mar 15, 2010
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Hasn't yahtzee said in one way or another he doesn't intend to have his reviews taken word for word?

...eh that was clumsy. Here:

Yahtzee is only so hard on games in his reviews because no one else is ( in gaming journalism, generally speaking). So when a game is only ok, he destroys it in an attempt to raise the standards of those around him. Makes sense, why settle for mediocrity?
 

nyysjan

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Wisq said:
Game: "Get to the broadcast towers! I got you a chopper, but I parked it many blocks away."
Me: "Okay, sure, whatever, I'll just phone up my own attack chopper, it's way better than the one you'll giv--"
Game: "NO YOU MUST USE OUR CHOPPER AND I WON'T PROGRESS THE MISSION UNTIL YOU DO."
Me: "Uh, okay, I'll take my chopper to your chopper, get in your chopper, get back out, take my chopp--"
Game: "NO GET BACK IN WITHIN TWO MINUTES OR I FAIL THE MISSION."
Me: "... WTF?"
(yes, their chopper had some special laser thing, but they could have told me that instead of "two minutes to failsville")

Protagonist: "You want to listen to some music?"
Kinzie: "No, I'm good."
Me: "... but we've been listening to music the whole way. Or was I supposed to take the car you gave me instead of my own beefed up cop car? And not notice the radio was turned off?"

Kinzie: "MIND KEEPING IT DOWN OUT THERE?"
Me: "Uh, everyone's dead, nobody new is showing up, and I've been standing here checking all my weapons for the past several minutes while you hack. Maybe you should get your hearing checked?"

Game: "GET TO THE GROUND LEVEL AND RESCUE PIERCE!"
Me: "No, I'm pretty sure I could do a better job up here. I mean, I have a rocket launcher, a sniper rifle, a +1 Crate of Infinite Ammo, and a clear view of the entire plaza."
Game: "NO GET DOWN THERE OR I WON'T ADVANCE THE MISSION."
Me: "Sigh. Fine. I've run to Pierce, who is completely fine and doesn't really need escorting at all, because everyone is dead. In fact, he already ran down into our garage, and he could've just taken the elevator. Now what?"
Game: "RUN BACK TO THE BUILDING."
Me: "..."
Also, car jacking, why must i steal a specific car, from a specific part of city, instead of just bringing any old vehicle of the same type?
Now, understandable when the car is not important but contains something that is important (stealing a plane that contains contraband for example), but if all you want is a random garbage truck, why can't i steal the one i found standing still two blocks away but have to go take one from the opposite side of city?

Also, back to the plane example, when stealing the plane i got the other wing shot of within seconds by a sniper from a chopper (with maybe two bullets), which brings me two questions.
Are planes really that fragile?
And
How the hell could that thing still fly? Sure, it could only turn left, but it did fly just fine.
 

Aureliano

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Will Yahtzee be critical of SR3? Sure. There's lots to be critical about. Is it as tight as SR2 (when SR2 worked, that is)? No, no it's not. But throughout Yahtzee's review career I've seen one major trend: he respects, even if grudgingly, any game that is truly dedicated to being damn fun. SR3 is nothing if not entirely based around the idea that it is supposed to be fun.

So...no. No Yahtzee wont murder SR3. It'll be tough love, but love all the same.
 

WolfThomas

Man must have a code.
Dec 21, 2007
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Sonic Doctor said:
The point is that Yahtzee is big into customization(was a big part of his SR2 review) and it sounds like there is far less in SR3. From the Escapist review, it sounds like there is far less weaponry as well.
While some areas of customization have been simplified, there's way more stuff than before to make you character awesome from crazy skin colours, to zombie voices to dressing as a furry or steampunk adventurer. With the guns, yes there's half as many guns, but you can upgrade them to have grenade launchers or exploding bullets or heat seeking rockets or have three barrels on a shotgun. All crazy stuff, that actually makes the choice mean something other than some base damage.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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Yahtzee is the least of the problems Volition will have after making such a shitty game with so much hype surrounding it. It's really awful. Everything from customization to actual city is dumbed down. The city is lifeless. Which makes me angry because Volition said how customization is simplified so that they could have more peds in the streets. There are no peds. There are almost no cars either. And you can't do ANYTHING without the police shooting at you or some gang coming after you. You can't even punch a wall without severe consequences.

They are going to kill their franchise because they focused more on dildo physics than actual fun. And then they'll try to sell us the fun bits in those 40 weeks of DLC crap. Greedy lazy bastards.
 

Daffy F

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Hypertion said:
so much of the good stuff is compeltly gone. yes its more wacky and over the top but too much that made SR2 a great game is gone, making SR3 just a "good" game.

many aspects of SR3 will appeal to him like no other game has but i feel that SR2 will seem the better overall in his eyes.
What. not even giving any examples? Try again, please.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Selvec said:
sravankb said:
I feel like he pays too much attention to story in games. He clearly values storytelling in games, but I've almost never taken his opinion seriously because he doesn't seem to focus too much on gameplay and design, which is what essentially matters to me.
He likes Driver: San Francisco & Saints Row 2, both which have completely horrible stories.
says who? I likes SR2 story, it had interesting charachters and I always wanted to know what would happen next ..hows that a bad story? (its nowhere near as horribly done as red faction gurrelas story)
 

TheCowman

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Oct 22, 2011
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Wisq said:
The missions themselves are horribly scripted. A bunch of examples:
Hmmmm, yeah. Sounds like stuff that happened to me a lot.


In Saints Row 2.


Also, it worries me that you're referring to SR2 as "the pinnacle of the GTA genre". If that's what you're looking for, I think you're playing the wrong game.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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retyopy said:
Wait... And why exactly do we care?
becuae we ALL have to obesses over what lord yahtzee the great says!!! (honestly I like him as a critic but I find the Idea of a "fanbase" just plain loathsome..I dont know why)

*sigh* my point is this thread just turned into

"yahtzee isnt serious!!"
"yes he is!!"
"no he isnt!!"
"no eats corn flakes for breakfast!"
"you idiot..its pretty clear that yahtzee HATES cornflakes (if you listened oyu would know) he likes coco pops with banas!"

rather than talk about saints row 3

in fact I think the OP is trolling, this isnt the site you put up a vauge and inflamortoy opinion without explanation..and now look , people took the bait
 

jackpackage200

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PrinceOfShapeir said:
I'm really getting tired of people saying 'Yahtzee is just a comedian, he doesn't actually mean what he says, it's pure comedy!' No, it's fucking not. Come on. Yahtzee looks for things to complain about, but they aren't manufactured bullshit for giggles, they're genuine issues.
This. Im sure all the people who say this fans of games he tore apart, especially the fans of the witcher 2
 

Something Amyss

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Dec 3, 2008
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Adam Jensen said:
The city is lifeless. Which makes me angry because Volition said how customization is simplified so that they could have more peds in the streets. There are no peds. There are almost no cars either.
I'm not sure you're serious. I'm not sure you're even playing the same game. There are TONS of people on the streets. There are tons of cars.

Wisq said:
The missions themselves are horribly scripted. A bunch of examples:
Sounds like every sandbox ever.
 

Hypertion

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May 10, 2011
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good lord.

you forget what the ZP SR2 review was like.

go back and watch that.


mission wise the game is MUCH shorter. Many of them are just the first stages of activites so bascially cheap copys of other content with added dialog. on that note there are many less of those Activites so making main story missions out of them just shortens the game terribly. in SR2 we also had MUCH more freedom in the mission structure. not only in completing them but the order we did them. the main story of just one of the enemy gang mission lines was easly as long as around 3/4 of SR3. THE FIRST GANG THAT GOES DOWN IN SR3 DOES SO IN LESS THAN 4-5 REALLY FAST MISSIONS OF WHICH 3 ARE FREAKING ACTIVITES.

the graphics are really nice and shiny and detailed! and all it took was what seems to be 1/4 the number of vehicles and more than half of the clothing content capabilitys. ya the options are more vaired in places and more over the top but why couldnt we get that with the options we had before? as for why they made the changes.. well considering the fact that SR2 always had tons of people and cars possible more means that the only reason they left it out is because the SHINY NEW GRAPHICS HAD TO LIMIT THE IN GAME CONTENT. SERIOUSLY.

and finally theres Steelport itself. the city feels dead at times. for somereason day and night only cycle when you load and save or complete an activity, the little wait points that alloed your character to do random stupid stuff that were so carefully placed in SR2 are COMPLETLY GONE. the little stores are gone, only one crib is really nice and none of them are customizable.

The gang itself has taken a hit in customization and is nearly absent. cant upgrade your whole gang to Attrizones anymore. you only ever get 6 cars to choose from of which you can only choose 3. and ya i know you CAN get your gang on the streets by taking over areas but have you noticed they dont even seem to drive the gang cars?



and finally YES I WOULD EXPECT ZP TO HARP SR3 EVEN IF IT WAS BETTER THAN SR2

AND I HAVE THE GAME AND HAVE BEATEN IT AND BEEN PLAYING STRAIGHT SINCE RELEASE SO I STILL AM HAVING FUN.

but that doesnt mean it will get out of the ZP review without a lashing aimed at Volation.


Remember the Redfaction G review?

SR3 has more color than SR2 but less varity imo.