Yes, Women in Dragon Age Could Use Longswords

Ihateregistering1

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I've always wondered: has any RPG (either CRPG or pen and paper) ever made it so that choosing a female vs. male character actually affects anything beyond visual representation, voice, and romance options (Fallout's "lady killer" and "Black Widow" Perks notwithstanding)? Like choosing a female gives you -2 strength but +2 agility, or something along those lines?
 

murrow

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albino boo said:
Well Caterina Sforza is well documented, she lived in the height of the Italian resonance and her last marriage was with a Medici. She is a only a few years older than Niccolo Machiavelli. Sikelgaita is well attested to in contemporary hostile Byzantine, Holy Roman Empire and Papal sources. The use of valkyrie originated in Holy Roman Empire sources because she was a Lombard princess and was of Germanic origin. Contemporary descriptions of her describe her as blond haired and blue eyed.
I believe you. You clearly know what you're talking about. My comment was rather pointed at the article itself. The author is a bit too fact-hungry for my taste.

Ihateregistering1 said:
I've always wondered: has any RPG (either CRPG or pen and paper) ever made it so that choosing a female vs. male character actually affects anything beyond visual representation, voice, and romance options (Fallout's "lady killer" and "Black Widow" Perks notwithstanding)? Like choosing a female gives you -2 strength but +2 agility, or something along those lines?
Morrowind had different starting attributes for male and female, IIRC.
 

Twinmill5000

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blackrave said:
Um, wut?
If by "Traditional European weapons" you mean warhammers and maces than yes.
But if you talk about swords then no, just no.
Bashing did occur, but WITH A HANDLE not blade.
When it came to blade stabbing and slashing was ordinary methods.
And there is nothing "brute" in proper European sword techniques.
"Brute force" is only a thing in movies and games, since most people have no idea how swords work, that's why sword "technique" is bashing enemy with a sword as if it's a mace.
"Brutes" on actual battlefields were mostly armed with spears, blunt weapons or axes.
Yes. Yessss. Let's debate swords now.

A katana is better for 'slicing' because of the shape of the blade itself, offering much less resistance by extending the actual cutting area (that makes contact with squishy cut-tee material) of the blade through its curved shape, but we're talking about swords so physics don't matter, and it's not like when you're cutting something, it's almost always better to cut at an angle, something every single chef totally won't tell you. Don't get me wrong, a sharp edge is a sharp edge, and a more traditional blade can still chop off an arm, but it actually does take more force, and is better suited for piercing.

A close relative of the katana, tough I find little historical correlation between the two, is a scimitar, and while we're at it, machete, which, like the katana, have a curved edge (more surface area) for slicing, and a weighted tip (so it carries more momentum with each slash). The faults of these two swords should be obvious, as the katana is known for being the most balanced sword for a reason (or lack of reason. Material. In the tip. Weight).

Wait, why am I arguing this? Reality aside, the notion that women can't use longswords is freaking ridiculous and makes me question how the people who put up that asinine argument haven't gassed themselves by sniffing exhaust fumes from their cars (and while a 10-20 pound blade is light when viewed as a paperweight, it, yes, can be difficult to swing around like a... you know, sword, we get that); it's a fucking video game. It's not even worth arguing (except to point out how great glorious nippon steel is), but really, I'm just here to make as many already angry people as angry(ier) as I can make them.



I can't imagine how someone who honestly fights against the notion that women can wield 2h swords will act when they discover something like any other fantasy game ever.
 

blackrave

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Twinmill5000 said:
Bad Twinmill!
Who let you out of a basement?

P.S. All I said that all swords are sophisticated weapons that simply demand special techniques. There were never "brute force" behind any sword. "Brute force" can be related only to blunt weapons.
 

Jake Martinez

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On average, men are about 50% stronger than women. This is a well established fact for anyone who has done any physical education or personal training classes.

If you want to talk about weapons and historical context, once again - even if women were trained in weapons as part of their social class (like japanese Miko) they rarely ever fought unless it was absolutely necessary, because of obvious reasons - they're at a severe disadvantage compared to even an ordinary man due to strength and size.

HOWEVER...
This is a bloody video game. It's fantasy escapism. It's fictional. It's fun (well, that's debatable in the cases of some games).

This really shouldn't even get a topic for discussion, I mean c'mon. We accept all sorts of things far more silly than some computer character picking up a heavy sword.

I'm certain that no one here really thinks there is anything wrong with this or demands historical accuracy from games featuring fantasy characters and settings.
 

Ushiromiya Battler

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Ihateregistering1 said:
I've always wondered: has any RPG (either CRPG or pen and paper) ever made it so that choosing a female vs. male character actually affects anything beyond visual representation, voice, and romance options (Fallout's "lady killer" and "Black Widow" Perks notwithstanding)? Like choosing a female gives you -2 strength but +2 agility, or something along those lines?
In the Mount and Blade games, playing a female is essentially hard mode. You have to work harder to work your way up as women are essentially tools to for fathers to use in political marriages. Made it a lot more interesting to play.
You get less strength and charisma, but more agility and int. You aren't even allowed inside other lords castles unless you have enough renown.
 

Imp_Emissary

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small said:
im more weirded out by the lack of spears you find in games
The mages took them all to use as staffs......Really. Take your mages staffs away and their stand in weapon are spears. xD

At least that's what it looks like.
Sniper Team 4 said:
Wait...what? This is an argument somewhere? That women can't use swords because they're too heavy? In Dragon Age? There are people out there who are actually upset about that? I can't even fathom that train of thought. I mean, have they seen the speed at which the archers fire their arrows? Or the way two-handed warriors swing their weapon around like it's paper? Or the fact that mages can spin their weapons again and again without pulling a muscle in, well, any part of their arm? The idea that a woman can't use a sword, any type of sword, is baffling to me, even more so in a fantasy game.
SlumlordThanatos said:
Twinmill5000 said:
Wait, people are saying what?
I get the feeling that the author pulled this right out of his ass.

I mean, I see absolutely no reason a woman couldn't swing a longsword, or even bigger weapons like axes or warhammers in the same way a man could. It's not like men have this magical superpower that makes weapons less heavy when they wield them.

Women can pick up objects in the same way men do, and swing them around in the same way men do. Anyone who thinks otherwise is delusional, and anyone who thinks that there are lots of people who think otherwise (like the author) are also delusional.
I can personally assure you both that I've seen people making this argument. Some using the same words that Rob is using. Also, that others have stated his points to counter them too (swords aren't actually that heavy, women can and have used them, and "Really? Dragons and magic, no issue. But women using big swords is too much?" ;p).

Heck, some people around here still are. xp

OT: Thanks for the article Rath. Learned a lot about swords and junk.

Apparently, bows are even harder, and DA has loads of women using them, so they should be fine with blades.

[sub][sub][sub][sub]Magic is still better. ;p[/sub][/sub][/sub][/sub]
 

Albino Boo

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voleary said:
albino boo said:
Well Caterina Sforza is well documented, she lived in the height of the Italian resonance and her last marriage was with a Medici. She is a only a few years older than Niccolo Machiavelli. Sikelgaita is well attested to in contemporary hostile Byzantine, Holy Roman Empire and Papal sources. The use of valkyrie originated in Holy Roman Empire sources because she was a Lombard princess and was of Germanic origin. Contemporary descriptions of her describe her as blond haired and blue eyed.
I believe you. You clearly know what you're talking about. My comment was rather pointed at the article itself. The author is a bit too fact-hungry for my taste.

Well Matilda countess of Tuscany certainly did wield strategic command but again there is only one single account of her being present on a battlefield. I think its from friendly Papal sources, stating that she lead a cavalry charge. Its possible but unlikely that she took part in actual fighting. As an entirely unconnected aside Countess Matilda is a relative by marriage of Elizabeth II.

In the case of the Catalan Company, its a genuine possibility. The Catalan company was hired by the Byzantine Empire as mercenaries against the Seljuk Turks. There was an argument over the possession of some spoils form a battle and the Catalans went rouge. The Empire made their destruction their top priority, spending more resources hunting the Catalans than fighting the Turks. Its more than possible that they lacked the manpower to hold the full circuit of walls and in desperation armed the female camp followers to fill the gaps.

Moving on to Johanna Ferrour. The information about her comes from contemporary court records so isn't from chronicles and has a higher level of versity. That said the records in her case indicates Johanna Ferrour was a leader of a mob and again not necessarily taking on a front line role.

I can't comment on the other stories because I don't known enough about them to say one way or another.
 

Attercap

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Ihateregistering1 said:
I've always wondered: has any RPG (either CRPG or pen and paper) ever made it so that choosing a female vs. male character actually affects anything beyond visual representation, voice, and romance options (Fallout's "lady killer" and "Black Widow" Perks notwithstanding)? Like choosing a female gives you -2 strength but +2 agility, or something along those lines?
I remember a few CRPGs in my former years doing the +/- strength/agility based on gender selection. In fact, I'm pretty sure Fallout 1 and 2 did that. I can't remember any PnP RPGs doing the same... well, unless you count FATAL.
 

Ihateregistering1

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Attercap said:
Ihateregistering1 said:
I've always wondered: has any RPG (either CRPG or pen and paper) ever made it so that choosing a female vs. male character actually affects anything beyond visual representation, voice, and romance options (Fallout's "lady killer" and "Black Widow" Perks notwithstanding)? Like choosing a female gives you -2 strength but +2 agility, or something along those lines?
I remember a few CRPGs in my former years doing the +/- strength/agility based on gender selection. In fact, I'm pretty sure Fallout 1 and 2 did that. I can't remember any PnP RPGs doing the same... well, unless you count FATAL.
Really? I don't remember that from Fallout 1 and 2, though admittedly it's been a long time since I played them.
 

medv4380

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The articles argument lost me when it didn't even bother to back itself up using Joan of Arc's sword. Replicas put it's length at 29.5 inches. Which puts it on the Short side of the Long sword which is usually 35 to 43 inches, and the long side of the Short Sword 17in to 26in.

Yes, women did fight in wars in the middle ages, but they wouldn't have gotten very far if they didn't use the equipment better suited to them. You wouldn't see a lean 5'4" guy running around with a Great Sword ether.
 

lowtech redneck

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GundamSentinel said:
Being able to swing a sword is one thing. Having the strength to block an opponent's blows, drive a blade through someone's mail and having the stamina to stay in combat for a prolonged time are quite another. Using a sword in combat is quite different from swinging a laptop around. That comparison is hopelessly flawed. I will agree that the strength of the user isn't the only deciding factor in using a sword, but saying it makes no matter is nonsense.
Thank you for that sensible post.

Also, I agree with the author that (effectively) complaining that games don't punish you for picking female characters in a fantasy game is kind of stupid, it rubbed me the wrong way when he equated arguments based on physiological differences with ones based on supposed emotional fragility in women*; the two are not the same, and only serves as a means of portraying on side of a nerd argument as troglodytes instead of people who simply need to repeat the MST3000 mantra to themselves.

*I happen to think that hormonal differences do in fact produce substantial differences in 'average' male and female personalities even in the absence of supposedly all-pervasive and quasi-deterministic sexist cultural norms, but that doesn't mean its unrealistic for large numbers of women to be eager and effective soilders/warriors/adventures. Nor does it mean uninterested women are fragile, for that matter.
 

Vault101

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Uuuuggghhh

My inquisitor uses a two hander screw anyone who says she can't
 

Attercap

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Ihateregistering1 said:
Attercap said:
Ihateregistering1 said:
I've always wondered: has any RPG (either CRPG or pen and paper) ever made it so that choosing a female vs. male character actually affects anything beyond visual representation, voice, and romance options (Fallout's "lady killer" and "Black Widow" Perks notwithstanding)? Like choosing a female gives you -2 strength but +2 agility, or something along those lines?
I remember a few CRPGs in my former years doing the +/- strength/agility based on gender selection. In fact, I'm pretty sure Fallout 1 and 2 did that. I can't remember any PnP RPGs doing the same... well, unless you count FATAL.
Really? I don't remember that from Fallout 1 and 2, though admittedly it's been a long time since I played them.
Yeah, it's been a while and the Wiki doesn't seem to indicate that gender affected stats, so I may be wrong for Fallout. I did confirm that Arcanum does what I was thinking of, though there was a background perk to "undo" or "reverse" the effect for the PC. So the stat change by gender definitely has been done.
 

TravelerSF

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I've always seen the large amount of female warriors in Dragon Age more as a reflection of societal norms. I think it might be fair to say that most cultures, especially the medieval European ones, disencouraged women from becoming soldiers and instead encouraged them to take a more traditional, nursing role.

But thanks to the female centric religion system of the Dragon Age universe, women hold a lot more power in that world. Also, as Totalbiscuit once pointed out, it is a world that nearly gets wiped out on a regular basis. Why the heck would you turn away potential fighters? Because they have tits? Pfff.
 

Bat Vader

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Twinmill5000 said:
Wait, people are saying what?
I had the same reaction a few minutes ago. I guess I never really paid attention to what people said about the Dragon Age games.
 
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daibakuha said:
Major_Tom said:
Oh, but everyone is fine with women using katanas. The fucking katana weighs the same as the goddamned longsword! And longswords are usually better balanced.
Has more to do with how the weapons are used. Katanas are about slicing, using the blade's edge instead of the force behind the swing. Traditional European weapons are more about brute force, generally speaking.

That isn't to say I disagree with the article or anything, I don't at all. But this is why people think it makes more sense.
Actually it's the other way around in regards to brute force. A katana has a lot more weight behind it's edge so it's much more forgiving when your edge alignment is off while with say a longsword you have to have good technique to pull off anything resembling a decent cut.
 

ShenCS

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GundamSentinel said:
Being able to swing a sword is one thing. Having the strength to block an opponent's blows, drive a blade through someone's mail and having the stamina to stay in combat for a prolonged time are quite another. Using a sword in combat is quite different from swinging a laptop around. That comparison is hopelessly flawed. I will agree that the strength of the user isn't the only deciding factor in using a sword, but saying it makes no matter is nonsense.
Less than you think! You should never be blocking someone's blows in such a manner as to force a strength contest; it'll damage your weapon, leave you open to attacks from side-arms etc. etc. As with all defensive measure's, one wants to deflect, blocking at an angle and, importantly, guiding the weapon away from you using its own momentum. Blocking primarily with strength is a very low percent scenario beyond amateur level. It shows up a lot in the media because the actors are usually aiming for the other weapon, rather than the one holding it, and it just so happens to look really, really cool. Driving a sword through mail is an interesting one. Ultimately, a man at peak condition would be "better" at doing this than a woman, BUT it's not really that much of an issue apparently because there's a limit to how effective one actually needs to be. The peak condition woman would also be able to skewer people in a lethal fashion without much more trouble than the man. Combat stamina's importance varies GREATLY depending on the context and individual fighting styles. Individual melees (or duels) tend not to take a huge amount of time unless one or both of them are aiming to make it so. Fighting with swords is pretty dangerous I hear. Fighting in armies depends very much on the structure of the army and the exact nature of the battlefield: good armies tend to have a sort of shift system. Regardless, adrenaline tends to extend stamina to as long as necessary for either gender.
TL:DR; direct strength tends not to matter much past a certain level of competency. Overall body coordination, i.e. dexterity is far more important to swordplay. Ironically enough, archery relies waaaay more on strength, as has been mentioned in the thread.

What I don't get about the cretins who complain about women using big weapons because of "realistic physical limitations" is that they then see their male character hit solid ground, with a bladed object no less, so hard that it cracks and shatters and somehow thing that's within even a man's realistic physical limitation?
As for the boob thing; that's why you get people complaining about the ridiculous breasts all female game characters have and are pushing for more realistic tit designs. Oh, and one last thing on the female physique thing: women tend not to bulk out much if they're athletic so they're petite bodies aren't really all that far off. The complete lack of muscle definition however...