Woodsey said:
Did not saving those two people have an impact on whether or not you were/are able to have that Shepard play the next installment of the game? No? Didn't think so. Why advertise making your own cannon, then force a player to go with specific cannon if options they chose weren't the " right " ones. All I'm saying is putting something like that in is silly. It shouldn't have been put in at all.
Seriously, first you complain that there is no choice and all is one cannon, than Bioware makes this huge complex system, where certain decisions, quests and romantic affairs are carried over into a new game, which again has a huge world and I can think of some stuff already, probably some of those loyal missions will have an effect on the third game and than you still complain that the game is realistic enough to give you a shitty ending?
What is wrong with you?
Either you go on and make a game linear or you create this ~epic~ with a massive universe, where every little choice can have a huge impact, you can't have both and later complain that you suck at the game and you lost the mission, just deal with it, its hinted in the game, there are freaking 3 achievements for the suicide mission alone and the game constantly reminds you to talk to your crew members, because they tell you that their upgrades are needed to live trough the collectors attack, if you ignore all this and loose, than you very well deserve to be death.
If you play super mario and never jump on enemys or never collect any upgrade and Bowser stomps you into a little italian pulp, than you don't get to complain that the game is over.
Lets not forget that there is basically no one who could replace Shepard, he stopped the reapers twice now, has all the knowledge of the protheans, even if they turned now and knows as much about the reapers as no one else, you can't just replace that guy with random spacesoldier #18835