It's the logic that comes from a game that's all about personal score and not at all about teamwork and team victory. Play some Battlefield and you'll see how it's done - kill gets you 100 points as usual, the person who didn't get the kill gets the credit for the amount of health he took off the enemy he was shooting, so nothing is really stolen. Also, with the mechanics at play (being quick to die and everything), people are usually grateful for finishing their kill because it means there's less chance of them getting killed by the person they were shooting at in turn. Also, with the goal being to win and not to whore the K/D ratio and the score being handed out as frequently for teamwork as it is for kills, it's just not there.Ando85 said:By their logic if they got the kill first, I could accuse them of "stealing my kill". Needless to say a lot of people online are scumbags. I just don't understand the logic.
This.Kanova said:Whenever someone says I KS I say, "yeah man kill secured."
And if you're absolutely thrashing them, you're a "tryhard". Oh, come on, (I say,) you've been getting more and more angry and wound up as the game has progressed. Don't try and say you haven't been gunning for me your hardest throughout the match.ExiusXavarus said:Online gameplay follows only two laws, in my experience:
1. If you can kill them, you're a noob.
2. If they can't kill you, you're a hacker.
As for the kill stealing, I don't really play online much, but if I end up stealing a kill and someone tries to call me out on it, I go: So? He's dead, you're not. Go kill someone.
It's the same in Gears of War: If you wanted the kill, you should have finished him. They can't shoot at you when they're down in Gears, but they can get revived by a teammate while you're taking your sweet time to reload instead of switching to pistol to finish them off or plodding over to try and get an execution. You don't take your kill, tough shit. It's better for the team that the enemy dies completely and that you don't risk your dumb ass plodding out into the open to go for an execution.tippy2k2 said:Even those I feel are fair game. I don't play Gears so maybe it's different but when they're in last stand, they still get to fire at me. You wanted the kill, you should have finished him instead of making me risk myself to take him out.Ando85 said:Alright, I can understand downed enemies in Gears of War, final stand in Call of Duty.
Yes you can! You just turn around and team kill the whiner.TopazFusion said:Pretty much this.skywolfblue said:There is no logic to it. They're just being dumb.
If they take the kill, you get blamed for "not helping them out".
If you take the kill, you get blamed for "kill stealing".
You can't win either way.
From experience, the AI are really the only 'other player' that can ever be accused of kill-thievery reliably; they seem bent on killing whatever you are. For example; I'm about to use a shout on that Draugr and; "No you're not!" cries my companion and hits them with an arrow that somehow insta-kills them; shout goes off and misses all possible targets *RAGE*. Then three Draugr Death Overlords appear, alerted by my shout. *MEGA RAGE*Bernzz said:I don't play online much, so I don't often get accused of that, but the general rule seems to be that some people just want an excuse to be angry. Their self-entitlement overpowers all of their other emotions, so they must be the one getting every kill. So if you kill someone, anyone, you are a kill stealing ******. In their opinion.
Semi-related, if I summon assassin recruits in Assassins' Creed: Revelations, and during the fight am in the process of sync-killing someone, my recruits have the tendency to push me aside to kill the enemy the rest of the way dead.
Kinda like: "No, no, Mentor, I've got this one, you hang back and just watch."
It gets a tad annoying. I CAN DO IT MYSELF GUYS.