Your 5 most disappointing games, 2008-2012

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Mar 5, 2011
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My biggest was defiantly Skyward Sword. So bad. My faverite Zelda was Wind Waker and SS couldn't hold a candle to it in terms of story, gameplay, or graphics. Although the crafting was fun.

Skyrim wasn't be any means a bad game (I've played nearly 80 hours) but it wasn't what I wanted from it. Luckily modders are fixing that.

Diablo 3. I am disappoint.

Assassin's Creed: Revelations. It just didn't capture me like the other ones did.

capcha "It's super delicious" No, Kellogg's, disappointment is not delicious.
 

bandman232

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Jun 27, 2010
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FootloosePhoenix said:
bandman232 said:
Suprises:

5: Skyrim: Absolutely superb, and a surprise to me because I HATE the Elder Scrolls series, Oblivion in particular.
I've noticed that, generally speaking, people who were fans of The Elder Scrolls series disliked Skyrim and yet people who had never played a TES game/didn't like them adore Skyrim. Of course I shouldn't be surprised; in hindsight the game was obviously marketing itself towards a larger audience and Bethesda adjusted aspects of the gameplay to appeal as such.

Again, I found Skyrim fun for awhile, but it just bombed in terms of what I wanted from an Elder Scrolls game.
Believe me, I tried real hard to play Morrowind and Oblivion, but they weren't very compelling or fun to me. I just had more fun with Skyrim.
 

Omega500

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Dec 2, 2009
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Not really in any order

Operation Flashpoint 2:Dragon rising. PC
Just awful was so hyped by this was expecting a real sequel to the first it was just a lame FPS with Operation Flashpoint on its box (yes i know ARMA 2 is the real sequel.

FarCry 2 PC
very repetitive run her kill them ect

Gran Turismo 5 PS3
Yeah its good but its missing something that 1234 had seems kinda dumbed down

Battlefield 3 PC
Just not a real BF2 sequel its very dumbed down and missing out all the great things from bf2 that made the game great. the maps are not all that great (not getting the DLC cos well i carnt be arsed with it al it is is new maps really, and yes i can afford too)

The Settlers 7 PC
Love Settlers games this one looks nice and has the charm To me it very meh and has so much potential but they have tryed to make it all social and is in ya face about DLC.

Command and Conquer 3/Red Alert 3 pc
I just can't seem to have fun on them like i did back in the day also RA3 WTF its a mess topped of by that fucking ***** in the game


Am worried abotu the future if am honest I shall never pre order a game again new games now just seem to made as a cash cow they dont seem to have any hart and soul into them and very little attention to detail.
Am worried that the 2 games am looking forward to Company of Heros 2 and GTA 5 will come out and they will be very mediocre
 

Beach_Sided

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Jun 25, 2010
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Deux Ex: Human Revolution
-- Confusing "skills" and hacking combinations to try and level up through, each 'city' felt small and lifeless rather than huge and over-crowded, terrible boss fights, and the story was pretty slow and uninteresting. I will attempt to re-play this at some point but it was so disappointing to try and play initially.


Far Cry 2
-- Automatically re-populating camps everywhere made it pretty much unplayable. Simple as that. And as I loved the 1st game this was so disappointing.


Bioshock
-- Maybe because I only played this recently rather than when it 1st came out, but to me it was a very, very repetitive game and with a twist that I was actually fairly underwhelmed by.


Fallout New Vegas
-- I loved Fallout 3 so much it made me go and buy the original game. But NV just didn't do it for me at all. I found myself bored early on and found the story and the side quests were nowhere near as interesting as in 3. I got about 12 hours in and just stopped playing.
 

Weaver

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Apr 28, 2008
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crazyrabbits said:
MetalDooley said:
MammothBlade said:
You don't have to play a game to get a general idea of what it's like. That's what gameplay videos and reviews are for.
I disagree.As far as I'm concerned you can't form a proper opinion on something without experiencing it yourself.For example if I had just gone by the reviews of Alpha Protocol then I would never have played it and as a result I would have missed out on one of my favourite games this gen
Well, if you've researched a game enough and have seen gameplay and the plot up to a certain point, you can make a reasonable conclusion on what the final product is like. That doesn't change that MammothBlade's remark about DNF was incorrect - as someone who actually did play the game, I saw that it plays like an FPS out of the 90's with Halo mechanics grafted onto it. It played exactly as I expected it to.

90% of the recommendations in this thread seem to be piling on popular games that people didn't like comparatively minor elements in.
I actually liked DNF (and I have three other friends who also liked it).
No, it wasn't the best FPS ever, but it was at least a fun distraction. The shooting mechanics were fine. The levels, at times, were actually pretty clever (the kitchen level comes to mind) and it was kind of a fun, in your face, pretty gross game. To me, it still felt like Duke did back in the 90s.
 

Jaeke

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I'd like to start with by acknowledging my response to people who thought Skyrim was

Ahh... I'm not just kidding.

OT:
1)Minecraft- It's fun with others I'm not disputing that, and I honestly thought I'd enjoy the game much much more and I wish I did but I got bored when I was by myself.

2)DayZ (if you could call it a game)- Terribly hyped and not worth it if you aren't FULLY commited to the gametime.

3)Fallout: New Vegas- I loved Fallout 3 as one of my top 5. I hate Obsidian.

4)Of course it's cliche but I don't care: Mass Effect 3- You know why.

5)The Old Republic- Sorry bro, hate to see you go, but I love to see EA leave.
 

themilo504

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i tend to not dislike games but can complain for hours abour certain things so here are the most annoying things In video games of the last 5 years.

Shin megami tensei strange journey. Why in the name of whatever god you worship did you remove all of the improvements to the fusion system from devil survivor I really liked simply selecting which skills to inherent instead of having to repeatedly start the fusion process over to get the best results and simply searching for what demon you want and then looking with what demons you can accomplice that is also a lot nicer.

Fallout 3 new Vegas and skyrim. please remove your inventory weight limit it isn?t realistic it isn?t challenging it?s just very annoying its nothing but a big stop sign telling me to go back to a town or city and and store or sell the stuff I don?t need and then return to exploring it got so bad in skyrim that I stopped playing for a while and are now resorting to console commands to make the game reasonably fun.

Dragon age origins. Why in the name of the maker did you have me complete a dlc to get a chest to store my stuff and why did you then not place it in the party camp because you see I care about the story so I don?t like to sell things like my family heirloom sword or one of the million of swords I got trough quest that are all worse than the sword my character apparently pulled from a alternate dimension when I completed the darkspawn chronicles.
Uncharted 1. Stop killing me why are you so insanely hard also the amazingly huge plot hole involving the diary.

Assassins creed 1. Drunks lepers water and guards that?s all.

All the assassins creed games. Your combat is too easy.

Mass effect 3. Your ending sucks and there?s a huge plot hole involving the reapers and the citadel that nobody seems to talk about thanks to the bad ending.
 

MarsProbe

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Dec 13, 2008
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pilouuuu said:
Spore
Spore
Spore
Spore
Spore

The biggest disappointment ever. So much potential wasted in what ended up being a dumbed down experience.
When I saw this thread, the first thing I thought of doing was listing Spore 5 times, but it looks like someone did the hard work for me.

Don't get me started on the space stage especially. Terrible, just terrible.
 

CountryMike

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Jul 26, 2008
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In no particular order

1. Grand Theft Auto 4 - ME3 & RE6 were disappointing but still good games, GTA4 not so much. Shitty driving mechanisms, lame missions, tedious side missions, shitty controls on foot, awful shooting, stupid save system. One of the most overrated games ever. 6/10

2. L.A. Noire - Thought I was going to love this, but it was boring and tedious. 6/10

3. Skyrim - Great game in so many ways, but I lacks soul. Oblivion, Fallout 3 and Fallout New Vegas got me hooked and I played them for 150+ hours each. I loved those games. But I find myself not playing Skyrim a lot. 8/10

4. Resident Evil 6 - Resident 4 & 5 were great. RE5 is definitely one the very best games this generation, so I was expecting a lot but it didn't quite deliver. 8/10

5. Mass Effect 3 - One the best games I've ever played, and then the ending. Huge anti-climax. 9/10 (minus 1 for the ending, everything else was sweet)
 

SquidVicious

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Hmm, I've been pretty disconnected from this gaming generation but I think I can wrangle together 5 games from the last 4 years and give a little write up...

5) Skyrim

I've never been the biggest Elder Scrolls fan, but sometimes it's nice to be a part of the conversation, rather than an outside observer. I tried on multiple occasions to get into Oblivion but it never felt natural playing it on my 360 and I could not get it to run on any playable setting on my laptop or desktop. So when I heard that Skyrim fixed a lot of the things I didn't like about Oblivion I was intrigued, and again, it was nice to be a part of the conversation, but once I hit my 70th hour I lost interest. The same thing happened with Fallout 3 and Fallout: New Vegas, I know that there's still lots to do, but it all feels so inconsequential that the only reason to do it is get more useless money or a weapon that's slightly worse then the one I'm already carrying. The breaking poing for me came when a dragon attacked when I was in Riverwood and the guards and I killed it. I was kind of expecting the guards to be talking about it for awhile, but it never came up, despite the skeletal remains of a dragan right in the middle of the village, a constant reminder of the dangers of the world as well as what we are capable of doing if we band together, but nobody talked about it. It was at that point that I decided that expansive world's just aren't worth the effort if the events that happen in them don't mean anything.

4) Darksiders

In early 2010 I bought a PS3 to replace my second broken xbox 360, and I decided to buy a brand new PS3 exclusive game where you get to play as the personification of War. Things seemed okay starting out, it really reminded me of the opening scene from [Prototype] but whatever, I'd roll with it. It was when I started collecting the souls of fallen enemies in order to get upgrades, while playing a fighting system that really reminded me of God of War, except worse than the game that was 5 years old at the time, and the general unlikable protagonist that I was just bored. I don't like to quite Yahtzee, but he put it perfectly in his review when he likened the game's design to a pile of popular games from the last 5 years all stitched together. It brought nothing new to the table and didn't provide me with any of the catharsis I thought playing as one of the Horsemen of the Apocalypse, so I ended up selling it and using the proceeds to buy a copy of inFamous which was a lot more fun.

I should also say this is more a disappointment because it was my first PS3 game and it didn't exactly set my world on fire.

3) Alan Wake

Despite Condemned: Criminal Origins proving me wrong, I was pretty much ready to declare the survival-horror genre done after playing Resident Evil 4 back in 2005. It managed to find that sweet spot of still being a little scary, but giving a nice action experience in ways I hadn't seen since Half-Life and System Shock 2 back in the late '90's. So I wasn't at all surprised to seeing this more or less become the default game play style for the new survival-horror franchise as seen in Dead Space the new Silent Hill games, and of course the rest of the Resident Evil series, and you know what, I was pretty much okay with that.

My problem with Alan Wake is that it wasn't scary. It embraced the action elements of the game and for the most part improved on what Resident Evil 4 laid down. I really liked how easily Alan moved, and how fluid it seemed, but there was very little horror or even any real psychological aspects to the game except the lake hospital thing, which is where the game's story got the most intriguing for me. That said though, the idea to have the camera zoom in on the shadow people things was just dumb and completely reduced any sense of dread, especially when they were easy to outrun and the regenerating health really destroyed any notion of survival. There was maybe a few scares where I'd go into a build and be immediately blindsided by a Fallen (I think that's what they were called), but it was pretty token.

It still hasn't stopped me from playing through it more than once because it's a good weekend game and I haven't collected all the manuscript pages yet, but it definitely left me feeling lukewarm after waiting so many years for it to come out.

2) Assassin's Creed & Condemned 2: Bloodshot

This one is a tie so I'll just go in alphabetical order

The original Assassin's Creed had a really cool concept to drive the story, and I have to admit the scenery was pretty amazing, but the gameplay really wasn't up to much. I was kind of expecting a cross between the Thief and Hitman series', with the former's setting and armament crossed with the latter's sprawling level design that encouraged multiple plays to learn all the different ways of assassinating your target. What we got was more or less these weird camera angle cutscenes, and then a big sword fight because I could never do it stealthily (which may be a failing on my part, but everyone else I know said the same thing). Coupled with the same three side quests and getting to all the viewpoints meant that for every hour or so I played I never really enjoyed it. I'll concede that Assassin's Creed II fixed many of my gripes, but it was a poor first part that really made me never warm up to the series enough to both keeping up with the yearly releases.

For those who have seen Yahtzee's review of Condemned 2: Bloodshot this may seem similar, but he and I have very similar tastes when it comes to gaming, and to be fair I played my copy before he did his review so for all I know he could have lifted this from my mind (or they're just common complaints). While the sequel definitely improved on the combat and the detective aspects of the game, it really did start to fall apart towards the middle (and even a little at the beginning as we're being told why the homeless have all gone psycho), but whatever, I was expecting an explanation at some point. While all the levels certainly did have their scary moments, the thrill really was gone by the time we're in the museum level using swords and axes. I mean it was a nice juxtaposition to the other levels in terms of design, a non decrepit modern building to explore, but the setting of each level was really what made it scary. The cabin level can kind of get a pass because that bear chase sequence was pretty pulse pounding, but when it gave way to just shooting enemies, I really felt let down. The final level was particularly confusing just given this massive structure on the outside of a massive metropolitan city that's kind of clumsily mentioned in one of the news reports to give it some context, but otherwise just feels really out of place. By that point it was hard to believe I was playing in the same setting as the creepy as fuck department store from the first one. Oh, also what the hell was up with the suicide doll robot things?

1) L.A. Noire

Besides Heavy Rain (which I didn't play long enough to form an opinion on before it was stolen), L.A. Noire is the only game in this console generation that I actually pre-ordered. I use to LOVE the Tex Murphy games as a kid and I'm pretty sure they served as the main inspiration for my aspirations of becoming a detective in real life. I wasn't expecting L.A. Noire to be an exact recreation of that game, but I also really wasn't expecting there to be as many action segments either. I mean yes, realistically police officers are more likely to get into a firefight with criminals than you or I, but when I got an achievement for killing my 100th enemy I was just... turned off. Even in the 1940's a cop with a body count in the triple digits would be pulled off duty and probably awaiting a civilian review board.

It wasn't just the action though, I found the crime scenes to be a little too easy, with the noise cues and vibration features helping too much. Interrogations started off being a little tricky, but I actually managed to ace the Leland Monroe interrogation by the end of the game. Then there was the Homicide desk where I was presented with two suspects who I knew were innocent, but still had to pick one of them. Some of the platforming also got a bit tedious, like on that decrepit old movie set, but at least there was that feature to skip some of those parts because they really added fuck all to the game.

Lastly, while the story was very true to the film noir genre, I really found it to be floundering towards the end. The introduction of the new character and the affair Cole had with that German singer both came out of nowhere and kind of got in the way of the narrative for me. I did like how whenever I thought I had the overarching mystery figured out there was something new thrown my way, but when I had a bunch of patrol officers out trying to kill me at the end of the game I was just done with everything and wanted it to be over.


So yeah, those are my 5 games, thanks for reading if you did. Sorry I don't get to talk about video games that much so I tend to get a little verbose.
 

Jfswift

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I don't have five. One game I was disappointed with was the new Armored Core. Now dont get me wrong, the gameplay, graphics and online connectivity were great and I love From software for dark and demons souls but omg is armored core hard. Maybe I just suck but I was struggling to get better at that game. Typical of From software is a quicky tutorial and then you're thrown in against live players but unlike other online shooting games like modern warfare you just get destroyed, over and over. I mean I dont want it hold my hand but it could have benefitted from a longer tutorial system.

Also I didn't care for the new Final Fantasies too much. I'm not sure what it was but I just couldn't get into them (although lightning was pretty badass). I think my biggest problem is I'm not good at the new battle system. Some games with timing base moves I can do perfectly but FF just eludes me.
 

Lopende Paddo

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The force unleashed 2 (...)
Soldier of fortune payback... (2008 in australia so it counts :p)
gta 4 for PC (ran like a turd under a rock under a mountain of turds...)
Supreme commander 2 (...)
Castlevania: Lords of Shadow (LOADINGSCREEN!...LOADINGSCREEN!...LOADINGSCREEN!...ETC.)
 

mohit9206

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Oct 13, 2012
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ok here' my 5 most disappointing games from 2008-2012.
1: batman arkham city- repetitive combat and dull story.
2: final fantasy 12: too much grinding and a boring story and uninteresting characters
3: crysis 2: very dull and lifeless story, repetitive gameplay with no variety
4: mirrors edge- very dull story and horrible combat
5: FEAR 3: booooring....
 

Laughing Man

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Oct 10, 2008
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Oooo so many

Spore - The pre launch videos showed a form of proper evolution where creating your creature and interaction in the enviroment resulted in geniune evolutionary development. The final game did away with this in a bid to quantify everything you did with your creature, add an leg that adds +1 movement, it dumbed it down beyond belief, oh and the whole last galaxy level was grind beyond grind

GT4 - This is purely a development time vs quality issue, the game was in development for 7 fucking years so how we ended up with a half finished pile of nonsense is beyond me. 1,000+ cars yet a good 75% were of such low quality you wouldn't touch them with a barge pole. From day one we had internet and connection issue and anyone who still plays today knows that the online still has major issues and whilst all this is going and non of it is being fixed we are still getting hit with useless addons that don;t improve the core mechanics, photo share, real world data telemetry the entire B Spec part of the game. It's a great game that had little real focus, too much rubbish attached and added on and took way too long to appear.

Duke Nukem 4 Ever - Rubbish, if GT4 took to long then Duke Nukem not only took too long but then took the total piss. GT4 has a solid game buried beneath a lot of rubbish Duke Nukem was just plain rubbish.

Skyrim - So much promise and yes a great game by it's own right but Oblivion managed to have a sense of epicness to the quests and missions Skyrims just felt way to short and lacked any sense of epicness. I think I know how all those Morrowind players felt when they looked back on Morrowind while playing Oblivion

My last choice is a toss up between a few different games Metero 2033, FF13, Bioshock and BF3. They all have various reasons for being massive dis -appointments most of them either not living up to the established franchise or not being Stalker (I am looking at you Metero) but my final choice goes to

Diablo 3 - This was my first and last look in to the ARPG market. I saw the game and wanted something different but Blizzard just ruined the whole experience. We start with the always on line aspect which introduced the fantastic concept of lag in a single player game, a game which often relied on twitch game play. They introduced a pay to win concept with the RWAH. In the end the game just comes down to grind and grind and got way boring way quick.
 

afroebob

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Oct 1, 2011
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Wow, there is a lot of pety bitching going on here. Guess thats par for the course though.

Anyhow, considering I rarely set expectatoins for games before I play them I am rarely disappointed. The best I can think of are

Duke Nukem Forever (for obvious reasons)
Diablo 3 (for less obvious reasons) Ya, the always online is bullshit but the game in itself was very boring to me. I never played a dungeon crawler before and I decided I would give this one a try and my God I was bored to tears after the 4th hour. I haven't played it in months and probably never will again, online or no online. The entire genre seems like its not meant for me, so this is pretty biased.
 

Baralak

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Dec 9, 2009
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Hmm, disappointments?

Final Fantasy XIII - not a bad game, just not really up to the Final Fantasy name. 13-2 fixed every problem I had, though, and I'm looking forward to Lightning Returns

Hyperdimension Neptunia - A game where you are the modern game consoles, in cute anime girl form, and you have to save the world of "GameIndustri"? Plus you can create your own combos, and summon retro video games like Altered Beast as attacks? Too bad the combat was so slow that I actually fell asleep playing it, and the dungeons were as boring as they come.

Marvel vs Capcom 3 - Small, but good cast, and a good fighting game, but the small roster (especially when compared with 2) and the lack of basic features, like letting me watch my friends fight when we're all in a room online, just killed it for me.

Star Wars: The Old Republic - This was supposed to be a great RPG. Not only that, but a sequel to the Knights of the Old Republic series, and online! What did I get? WoW with lightsabers. Literally. I hate WoW, and I wanted to get my money back for TOR, and I didn't even pay for it. A friend got an extra copy and gave it to me.

Venetica - Not a bad game, just a mediocre RPG, with one of the best premises I've ever seen: You are Death's daughter. How do you screw that up?! Well, they didn't. They just didn't do anything decent with it either. Instead of this grand, epic excuse for abilities, it's just... a bullet point on the back of the box.


Special mention: The Elder Scrolls IV: Oblivion. After loving (but having no clue how to properly play) Morrowind on my Xbox as a child, I got this. This game was just... blah. The combat was better than Morrowind, but, like Morrowind and the other games, the class system is just too restrictive, which kills some enjoyment. The enemies level up WAY too much, and random bandits should not run around with full daedric armor. Seriously, I've now played Elder Scrolls 2-5, and 4 is just the worst one, period. Thankfully, Skyrim is easily the best in the series, and easily my 2011 game of the year. The classless system was a godsend, and the combat was better, plus the dragons worked really well. I loved exploring, I love everything about Skyrim, and I can't wait to play Skywind when that mod drops.


The games I listed aren't bad , but they didn't live up to their hype or potential. They were, as the forum title wanted, disappointments.
 

Ice Car

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Jan 30, 2011
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denseWorm said:
that i can think of...
Civ V - hated the hexagons, hated the super-slick gameplay
Skyrim - just not as good as Morrowind or Oblivion...
GTA IV - just didn't have the same tight controls and feel of VC and SA
Crysis 2 - didn't push boundaries, regardless of the rest.
WoW - just continuously went down the shitter even further.
Oh no you said Skyrim
I'm probably going to get moderater'd for this
Prepare for inbox spam by Skyrim nerds

OT:
Most COD games. I got MW2, BLOPs and MW3. Hoped each would be at least a little better than the last but it just kept getting worse and worse. Went back a few games to WaW and MW1 and loved those despite the hackfest it is.
 

ShadowsofHope

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Nov 1, 2009
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1. Skyrim - Game was beautiful, story was okay (the little and as fragmented as there was), most of every npc in the game besides plot essential characters was a soulless automaton that had the same blank stare as the ones in Oblivion did. Killed immersion for me.

2. Diablo 3 - I actually liked the story-line, especially on my one and only Demon Hunter, but fuckin' hell.. that loot system. Atrocious, gearing up was/is a pain in the fuckin' ass.

3. Crysis 2 - Crysis didn't deserve such a shitty sequel, even if it's story was pretty generic (the physics engine and graphics more than made up for it, to me).

4. Fear 3 - People talking to me, yet my protagonist says absolutely nothing and makes vague facial expressions in every damned cutscene. If the protagonist actually had talked and seemed human (despite being born from a tragic psychic vampire girl), I might have enjoyed it better.

5. The force Unleashed 2 - Same as Crysis 2, made a somewhat dull protagonist even duller (and more stupidly hotheaded and simple minded) and a weak romance (better in the novel) sub-plot very weird considering the whole "only a clone of the original, the soul that made the original somewhat human and relatable gone within the Force" deal. Really made a mess of what was a relatively decent, self-contained story that was the first game. Only fun factor was the gameplay, and some of the quick time events.