In no order:
- Alice: Madness Returns: I don't hate it, but it could have been so much better than it was. I partially blame EA's rushing the title for this, since originally the game was going to be far more interesting and had a lot more elements planned, but they were all removed. And the supposed murder mystery plot could be worked out within the first hour of gameplay, so there was no twists at all that I didn't see coming. I also paid a lot of money for it, which now makes me feel extremely cheated. I feel a little sick every time I look at it now.
- GTA IV: it took everything I loved about the series and removed it completely. Not only is half the game a bloody tutorial, but its so utterly bleak and pessimistic that I actually feel like every kind of stereotypical mass-murderer-waiting-to-happen gamer trope that gets thrown on this series by ill-informed media.
- Tomb Raider: Underworld: for almost the exact same reasons as Madness Returns. It promised so much, and most of this contect was removed in the final product without so much as a word. I still kind of like it, but it was nowhere near what I expected for Lara's first proper game on the new generation.
- Dead Island: way to take such an intriguing concept and then conform to every bad gameplay practice ever. All of the emotion was sucked out, and instead I was faced with a generic zombie-shooter.
- Dragon Age II: I haven't played it, but I was intending to after hearing how great the series was. Then, apparently, this game was released and ruined everything. I know its hard to call it without having actually played it, but it certainly ruined much hope I had to discover a new and exciting franchise, with the amount of backlash it received. I'm cautiously waiting for DA3 now. I mostly put it here because I can't think of another game.
- Alice: Madness Returns: I don't hate it, but it could have been so much better than it was. I partially blame EA's rushing the title for this, since originally the game was going to be far more interesting and had a lot more elements planned, but they were all removed. And the supposed murder mystery plot could be worked out within the first hour of gameplay, so there was no twists at all that I didn't see coming. I also paid a lot of money for it, which now makes me feel extremely cheated. I feel a little sick every time I look at it now.
- GTA IV: it took everything I loved about the series and removed it completely. Not only is half the game a bloody tutorial, but its so utterly bleak and pessimistic that I actually feel like every kind of stereotypical mass-murderer-waiting-to-happen gamer trope that gets thrown on this series by ill-informed media.
- Tomb Raider: Underworld: for almost the exact same reasons as Madness Returns. It promised so much, and most of this contect was removed in the final product without so much as a word. I still kind of like it, but it was nowhere near what I expected for Lara's first proper game on the new generation.
- Dead Island: way to take such an intriguing concept and then conform to every bad gameplay practice ever. All of the emotion was sucked out, and instead I was faced with a generic zombie-shooter.
- Dragon Age II: I haven't played it, but I was intending to after hearing how great the series was. Then, apparently, this game was released and ruined everything. I know its hard to call it without having actually played it, but it certainly ruined much hope I had to discover a new and exciting franchise, with the amount of backlash it received. I'm cautiously waiting for DA3 now. I mostly put it here because I can't think of another game.