Your most evil gaming atrocities

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SpectacularWebHead

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Jun 11, 2012
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Daystar Clarion said:
This one time.

I stole some guy's sweet roll.


[sub][sub]I don't like being evil in games...[/sub][/sub]
Wow, that makes the fact rorikstead now only has one little girl and a dog left living in it in my game look almost nice.
 

SpectacularWebHead

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Jun 11, 2012
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My argonian skyrim character is a psychopath.
He doesn't get in trouble with guards because he's killed them all.
He doesn't steal, he loots corpses and the houses of the dead.
He'd be a vampire if being a werewolf wasn't more graphic.
Essentially, If I'm not commiting some kind of atrocity in skyrim, I view it as a serious failing on my part.
 

Rossmallo

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In one Tekkit (modded Minecraft) server I'm in, If a peice of land isn't protected, it's completely open to greifing. Thing is, some people dont bother, thinking thier chests are safe with the auto-lock feature.

*holds up a Block Breaker device* I fuckin' beg to differ. My own (Very protected) chests have about eight stacks of diamonds and unspeakable amounts of Iron. Well. I say my own, but it's actually another, extremely expensive, 200 slot chest that I pinched off someone else while he wasn't looking.

I've killed noone and yet gained more than the mouth-breathing buttwhistlers who constantly PvP on that server.

Life is good.
 

samaugsch

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Oct 13, 2010
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Smeggs said:
Fallout 3: "Experimental MERV, how should I test this thing out?" *LATER, IN MEGATON...* "BLINDED BY THE LIGHT! *GASHOOM*" *LATER STILL, AT TENPENNY TOWER...*

Fallout: New Vegas: "Nice hat you got there, random Crimson Caravan merc woman..." *Sniper Headshot*

Skyrim: "The AAAAAAGE OF AGRESSION is just about-"
*Dual-Cast Fireball*
"Done."

Mass Effect 2: Shepard's Paragon Conscience says: Bro, you should hold Tali, she just lost her father.
I say: NOPE.



Mass Effect 3:
Tali: Shepard, you're with Liara again? Don't you still love me?
Me: NOPE.

*Throws herself over cliff*


And the absolute worst, most monstrous thing I've ever done in a video game?

You know that elevator in the airport massacre level of MW2, has innocent civilians in it and one of Makarov's goons blows it up?

I actually raced ahead of Makarov and his men at one point to be the first one to launch a grenade at the elevator.

I'm a prime example of desensitization to violence in games.
I'm afraid to ask what you would do in a zombie apocalypse. xD
 

samaugsch

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Oct 13, 2010
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In Bioshock 2, I spared Grace and the first 4 Little Sisters, but killed the last 8 and the remaining two choice characters. >:D
 

Steve Waltz

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May 16, 2012
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I got so frustrated at the lack of playability with Resident Evil: Operation Raccoon City that I crushed the disk after squeezing it so hard.
 

Shuguard

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Apr 19, 2012
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I remember playing one mission from the hitman series where there was a heaven and hell party going on. I just pulled out a machine gun and murdered everyone in both parties. The rave music went well with their screams.
Captcha: "face the music" NEVA!!!
 

LadyTiamat

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nuking megaton,
then again in that dark brotherhood quest in which you were stuck in the house I managed to kill only one person myself while i turned everyone else against each other by sowing doubts and hiding behind the racist nord.......and somehow i enjoyed pulling that feet off.
 

Headsprouter

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Nov 19, 2010
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In an evil playthrough of Fallout 3, I blew up Megaton, and the Brotherhood of steel's place. Worth it to get that magnum. But in the case of Megaton, not worth the caps or the room. I hardly ever play evil, anyway. I've only done either of those things once.

Steve Waltz said:
I got so frustrated at the lack of playability with Resident Evil: Operation Raccoon City that I crushed the disk after squeezing it so hard.
That seems a little....crazy.

FirstToStrike said:
Harvesting all of the Little Sisters in Bioshock.

I still feel really bad about it...
I'd feel worse about that depending on the game. In Bioshock 1, the little sister's look less likeable as a whole, so i'd find it easier that....in theory.

However, the harvest cinematic just puts me off it completely. AND the ending. In both it seems like you enjoy the killing, placing a heavy bias on your actions. Which is why I actually prefer Bioshock 2 as a game. It feels much more rewarding to play the game either way, as your actions are looked at as either benevolence and selflessness or a will to survive. Which leaves the evil ending open to interpretation. Were you being evil, or just making sacrifices to prevent greater suffering to the one you love?

EDIT: On the subject of Fallout, being evil is much more rewarding in Fallout 3 than in NV as a whole. I was annoyed with the option of being evil in NV, because it never strayed outside of your character being a douche. In Fallout 3 being evil usually was a result of a moral dilemma. Save lives and gain karma and a warm, fuzzy feeling, or be evil and get more material goods at the cost of lives and less warm, fuzzy feeling....or maybe you don't get the fuzzy feeling in the first place. In Fallout 3 you can gauge whether or not it's worth it to sacrifice some npcs, for example, or maybe for being evil you get a different award than if you were to be good, and you can decide which you prefer. In NV, the reward is always the same, no matter what side you pick. You're either a douche or you're not. And that's not the point. So in short, I never play evil in NV.
 

SuperSuperSuperGuy

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I have a tendency to steal valuable items from random people and then hoard them all for myself. I do this because I am the only one allowed to have good items! It all belongs to me! ME! If you do not relinquish your superior equipment, prepare to face my wrath!

Other than those, I think I stood in the same puddle as a civilian in inFamous and I punched that news reporter in the face in Mass Effect, but that's about it.
 

Chairman Miaow

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Nov 18, 2009
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Considering my hours played in DoW2 are nearly in the 300s, I would say the mass genocide I have committed which numbers in the millions.
 

Broderick

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May 25, 2010
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BlackEagle95 said:
I don't know if it counts as evil, bit there is a village in The Elder Scrolls IV: Oblivion that kidnaps a woman in order to sacrifice her to some kind of "God Monster". I stealthily sneak her out of there in the dead of a stormy night (it was insanely creepy, of the best experiences I had with the game).

I then decided to get my Ebony Claymore and put the whole town to the sword.
No one was spared save for the lone man who helped me.
Everyone else was put down without remorse.
Their leader was soul trapped and left in a chest in the back of my home, not even worthy to be used in a weapon.

Seed-Neeus in Chorrol gives you the quest.
Ah yes, the shadow over hackdirt quest. I did like that one, it was only later that I figured out it was a H.P Lovecraft reference.

At any rate though, I usually like to stay good in games. In fable 1, I made an "evil" character, killed random people, stole stuff, sacrificed them to the temple, took all of the "evil" quests etc. When it came time to kill my sister at the end of the game though...I couldn't do it. So after refusing to do so, when the expansion rolled around, my character went from 100% evil to 100% good in that one act for some reason.
 

Lunar Templar

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ArkhamJester said:
Lunar Templar said:
most evil thing? easy

I
Killed
GOD (ya know, the one in the bible)
then, lead Lucifer's army to burn Heaven.

:p amateurs
SMT Nocturne (true demon ending) I presume? Otherwise I don't know what game that would be from.
eeyup, was fucking awesome to.

cause i had no idea what ending i was gonna get, nor did i know clearing the labyrinth would effect my ending, it had a a thing i wanted and several demons that only spawned there, and, i wanted them for 100% compendium completion.

was fucking epic, and its still one of my all time favorite endings, cause, that shit just dose not happen often in RPGs. suck it skyrim :p
 

sanquin

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Jun 8, 2011
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For me it was GTA2. I never even bothered with the story. I just immediately started shooting people and such, full on massacre wherever I went.

Apart from that...probably oblivion. At some point I just got so strong that no npc's interested me any more with their lame ass quests, and no shops sold anything good for me any more. So I just started killing whomever I didn't like in every city.
 

Scrustle

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Apr 30, 2011
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When I was playing an evil character in Fable 1 I used to decimate the entire population of every single town in the game so I could buy their houses and rent them out. I was fucking swimming in it. The most amusing part was because my genocide was so absolute when new people moved in to the houses they treated me with kindness and didn't know how evil I was. Things didn't stay that way for long of course. They soon learnt to run from me. Sometimes I would get bored and do it all over again just for the fun of it. Infinite guards are great for XP as well.
 

Dark Harbinger

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Apr 8, 2011
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Replacing my brother's San Andreas custom music files with Justin Bieber.

That and pretty much most of the nastier options in the like of Kotor II, it puts even killing Mission to shame in the first game when you can psychologically break innocent people, crush lives like dry petals, sell people into slavery, torture, lie, corrupt and manipulate most people you come across during your journey. The dialogue and development of relationships throughout the game really do separate you from the 'puppy stomping psychopath' kind of evil staple, as I progressed through my dark playthrough, it really hit me at certain points that even I thought my character was a monster, that and being a walking harbinger of oncoming desolation is more than a bit unpleasant.

I would concur that Chris Avellone's work on games such as Kotor II and Fallout New Vegas are a fascinating web of complex moral dilemmas and consequences of actions, the latter game is indeed full of potential for your character to become an atrocity of human nature, though I find the Legion isn't necessarily the sole representation of said evil actions; and as many have pointed out in this thread, nothing quite like munching on a few humans.

Though it is at times fun to act up the psychopath for mindless evil, one of my fondest memories being when my character, having felt inspired by Vulpes' work at Nipton, decided to emulate his figure of inspiration by walking into Camp Mccarran, thoroughly tooled up of course. Whereupon he produced a light machine gun and began spitting hails of bullets at the surprised NCR troopers that were on duty, it being just before dawn meant the majority of the camp received a rude awakening, so with the bullets thundering out, mowing down a number of guards, the few that survived the attack attempted to retreat, hobbling on broken and crippled limbs. This being for my character the equivalent of spilling a barrel of blood into Shark-infested waters, prompting him to stow his ranged weaponry and pull out his trusty Super Sledge, and with it he gave chase, cornering his wounded targets one by one and bringing down the Super Sledge upon their skulls, beating and bashing until the corpses were left as bloodied chunks and pieces, whilst relishing the screams that came with the bludgeoning.

Once the task was done, he decided to leave a mark by gleefully dragging as many of the bodies and messy pieces of human flesh as he could back to the front gate, and arranging them into a pretty little display that resembled a simplistic smiley face, one that left a disturbingly childish effort at art, albeit marred and perhaps changed by the use of mutilated corpses. However, he was not completely heartless or conservative about his work, for he graciously left a single 9mm pistol with a box containing just one bullet, neatly placed in front of the organic piece, so that any remaining NCR comrade to return to camp and discover the work would be able to end their suffering, and contribute to the work.

Said character would later become the darling of the Legion for his artistic efforts, even if he was later suspected of having sliced up his own inspirer with a ripper and hiding the body parts in the Ultra-Luxe front fountain, presumably out of some misguided sense of jealousy.

I fear I may no longer be in control of him...