Your most hated RPG status effect

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Blubberburg

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endtherapture said:
Poison, in the Baldur's Gate 1.

If you got poisoned and had no potion, you were fucked, duration lasted forever, you couldn't attack cos you kept getting staggered, if you rested or travelled you died, and it was pretty much a death spell.
yeah i played Baldurs gate 2, sometimes my preist would get poisoned by some insane poison and i couldnt cast the cure on himself because the damage broke the spell...

But generally andthing with 'random' in it gets me. Like frenzy type attacks where you 'randomly' attack targets, and end out slaying some citizens who didnt run away from a mad fight in the streets and your reputation goes from very good 50% off in stores to disliked, stores charge %10 more
 

Sarge034

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Burdening effects. Either lowering the allowable carry weight or increasing the weight of carried items.

What, you just spent 15 minutes trying to cram EVERY LAST bit of loot you could in your pack to get the best gold to weight ratio? You had to make some tough sacrifices did you?

> new active effect: -75 lbs. carrying capacity.<



You know what I'm talking about...
 

Kungfu_Teddybear

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It mostly depends on what I'm playing as. For example, if I'm playing a mage then I hate silence with a passion.

But Dark Souls' curse effects probably top everything.

[sub]God, this Beiber avatar is annoying me... why oh why did I push the button >.<[/sub]
 

Memoriae

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Not so much an effect, more a spell.

Roulette.

Anyone who has ever fought against Ahriman in any of the Tactics games... You know what I mean.

I call shenanigans on that being a random effect. I've never had one of the enemies killed by it, always my team, and always the fucking dualcasting, teleporting deathmachine that comes in, doublecasts Ultima, and just legs it out of there.

That person dead = ohshit, reload save.
 

Googenstien

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I hate it when mobs have a level, life, stat sap.. sucks so much to have to fight something that when/if it touches you causes you to lose levels or some stats. It made me fear undead in AD&D like nothing else.

Also it seems that games now have moved away from this type of effect.. or make it temporary so after the fight you cast a cure and you are set.
 

Shoggoth2588

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Aircross said:
Death Effects.

They never work on the enemy and they always work on you.
Insta-Death is always such a cock-smack. Even the level-specific ones are pains in the ass.

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In Pokemon, being confused and, paralyzed at the same time is extremely debilitating. Confusion itself is always a pain in the ass. I didn't realize before Leaf Green but if a sleeping Pokemon tries using snore or sleep talk it's still effected by confusion! What the fuck is that shit?! You can wake up kind of confused but sleeping and confused!?!
 

Combustion Kevin

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stuns and slows, mostly stuns.

I often play as a tactical sword-shield and heavy armour fighter, I can take a lot of punishment, but I need my reflexes and defensive moves in order to do it.
 

Piorn

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Those effects that taunt you with propability instead of constant debuffs. Earliest example I can think of is Confusion in Pokemon. The fact that humans have no inherit sense of propability makes the negative effect harder to accept than a constant malus. You always feel like you get hit by it too often, and the enemy just shrugs it off.
 

loc978

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It really depends on the game, but... if we were to take Final Fantasy as an example (the first one, on the NES), I'd say I hate paralyze effects the worst, especially at low levels. I've literally had a fight with a few puny undead germanic-named ghosts last for over an hour when I was just a few steps away from being able to rest and save.
 

Puddleknock

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BG2's charm was the bane of my time playing the game. Not fun to see Minsc turn around and start beating on his former party members. Have distant memories of having the lame it out and hide until it wore off, the first time I played it I had very little idea how to stop it or cure it so just one charm could wipe my party.

Oh also I hated stop in FF9, not that it was partially bad but I didn't know that if all party members were stopped then its a game over! Completely got me by surprise once and I've hated it ever since
 

Illithidae

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Iunno, it'd be a hard choice. Maybe Disables (Arm/Legs)? Charm? I think Charm would be pretty high up there, since it's pretty much worse than a Death effect - it's just, rather than your character dying, they switch to the other team. It's a death sentence if it's your strongest character that gets Charmed (Note: It usually is).
 

mikey7339

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Stone or paralyze. Why don't they just kill the party member instead of casting that on them, it's the exact same thing.
 

NurseDoomsday

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Charm. I recently finished .hack//infection and the only time I got a game over was when I ran into a mimic who proceeded to use charm on BlackRose (Hardest Hitting character in your party) who then walked up and 1-shot my healer and me before being killed by the mimics. I learned never to leave town without at least 20 status cure items.
 

hermes

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Death effect is rather awful in games like FF13, where its game over if it hits your main character.

Other than that, I hate Confusion. The one moment when all the preparation and grinding of my tank/warrior turns on me.
 

The Dutchess

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Slow. I can take being stunned or whatever but when my character is running at half-speed through a puddle of molasses my button-mashing reaches epic rage-inducing levels. Similarly (not very common in games) when they slow your skill recharges. Nothing worse than being pounded on as you button mash your attacks only to see them greyed out and reloading eeeever soo slooooowlllly ... (I think these are mostly from City of Heroes)
 

guyroxorz

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Paralysis or fear, fear really pisses me off as I always always ALWAYS get hit with it as i'm about to pull off something awesome and it screws up everything. Anything that paralyses me/stuns me pisses me off, god damn rogues.