Your most hated RPG status effect

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Raika

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I have to go with Confusion. I don't want my strongest party member indiscriminately striking her allies. No, Paine! Stop it!
 

Versuvius

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EDIT:Insanity. Wizardry 8; Fighter goes insane. Permanently in berserk due to cursed(and awesome) sword. He one hits every other member of the party save the Ninja who is just brokenly fast. This went on for...a while.



Instant Death. I'm looking at you, Bodak.

A close second is freeze effects (Slow, reduce attacks per 'turn', slow weapon draw etc etc)

The third? Disease effects. I had some glorious issues with NWN on lower con chars getting their stats reduced to near 1 by fupping ghasts or other contagon bearing gribblies.
 

ShindoL Shill

Truely we are the Our Avatars XI
Jul 11, 2011
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any one that stops you controlling the character.
especially:
ForgottenPr0digy said:
confusion and sleep from any of the final fantasy games I've played.
that one. i hate building up one guy and then having them smash in my other characters.
especially if that character is effective against the enemy, and without him we will lose. i have rage-quitted many times because of that...
 

TheLastSamurai14

Last day of PubClub for me. :'-(
Mar 23, 2011
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GamingAwesome1 said:
Instant death. Fuck your luck based nonsense.
Luck? Come on. Everyone knows that the computer is a cheating bastard [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsACheatingBastard]. Oh, have fun wasting your entire day at TVTropes.

OT: Blind. Fuck that shit. I mean it doesn't affect magic, sure, but it's still a pain for the half (or more) of my party that uses physical attacks.

Even worse, I don't stock up on Eye Drops, so most of my MP is wasted on casting Esuna every round.
 

chrono16

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May 9, 2010
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Rainforce said:
instadeath and petrify.

although I experienced the battle with 6 NUs that can only either do one damage or reduce your HP to 1 to be far more annoying.
*still not over it*
Secret Room in The Dark Ages in Chrono Trigger. Just got through that part today actually. Small World.
 

Scarim Coral

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Either poison, confuse or curse.

Poison chips my health away and I tend to either refuse to pay for some antidotes (much spend money for something else) or I don't have it in my inventory.

I just hate that I deal unnecessary extra damage either to myself or toward me alley because of the curse effect.

I also hate curse that it immobilise me, preventing me from using my actual attack move.
 

Auron225

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Oct 26, 2009
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My current hatred tends to cycle around different ones. Right now its Stop. Who in their right mind thought it a good idea, in a section of a game where you only have 1 character available in your party, to give MOST of the enemies the ability to cast Stop, which never misses and they cast semi-regularly?

Do you'se have any idea how many times I had to restart the game!? 0.0

Death and Confusion are a real kick in the groin too.
 

Savagezion

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Silence.

The cure is always fucking hard to come by unlike poison's "antidote". Plus, the AI is usually smart enough to cast it on my mage person rendering them worthless - until I heal it! Stuff like confusion and sleep wear off after that particular battle usually. Silence always stays on you for the next battle, and the next one, until you cure that shit.

Zombie gets an honorable mention for the same reason but zombie don't render the person it is casted on completely worthless.

For both of those, the cure is hard/expensive to come by and sometimes, the 'cure' is a 'pheonix down'.
 

Voltano

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Some that come to mind:

King's Field II, Curse: Been awhile since I played this game, but I remember this and another debuff being the most hated debuff. These were commonly casted by nearly invisible ghosts in the game, and would reduce your attributes so that your level 5 character might as well be level 1.

King's Field II, Darkness: My second hated debuff. This darkens the screen so you can *barely* see what is going on. This is also casted by nearly invisible ghosts, but other monsters throw it around and it really makes the game tense.

Secret of Mana, Confusion: This literally reverses the controls from your controller so you had to think a different way to move your character around. Not so hard when you figure it out, but it could screw you up if in a tough battle.

Castlevania: Symphony of the Night, Poison: Similar to the 'curse' debuff in "King's Field II", but a lot of enemies had this at the beginning. Or maybe I'm thinking this one prevents you from attacking with either weapon. Not sure, but I do remember hating that debuff for some reason.

Etrian Odyssey, Charm: This should be familiar to others since it makes your characters attack each other. But combo this with the other *hated* debuff in that game...

Etraian Odyssey, Curse: The character with this debuff suffers damage for any damage they deliver to any other character. So if a charmed character hit my healer, that healer suffers damage but so does the charmed character! I've known bosses that would cast this and charm together on my elite group to wipe out my party in a turn or two. Oh how I hated this combo...
 

Jfswift

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I hate lasting status effects like poison that stay with you well after combat. They never do enough damage to be anything more than a nuisance.
 

Littaly

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Level Drain. I haven't seen it outside of D&D based games but goddammit do I hate it. It's freaking impossible to remove, applies way too easily, messes up your spellbook, is really freaking dangerous if you let it stack up even a little, and is generally pissy and ruins your day.
 

FilipJPhry

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Also, Jet addiction in Fallout 2. Seriously messes you up if you don't have a steady supply. It's incurable unless you find fucking Myron and have a science skill of over 100! Even after that, the after effects will still screw you over.
 

cricketgg7

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Nov 1, 2011
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It's kinda hard to chose which I hate, cause its kida circumstantial. Like, last night when I was fighting the last boss in Persona 4, and for some reason, when he used the Silence attack, it didn't affect anyone EXCEPT for my healer. And, of course, I went into battle with only 4 Cure Silence items.
Berserk/Rage is the worst when you fight something that reflects physical attacks, and that insta-kill move in Persona that can only be used on scared allies makes me hate Fear sooooo much...
 

veloper

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Jan 20, 2009
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Anything that puts your characters under (stupid) AI control.

Spells like confusion in D&D games are bad.

The absolute worst contender is the fear condition in NWN 1. The D&D manual puts the cause fear feat on alot of low CR undead sheets.
NWN then made the fear status 100x more debilitating, much worse even then the 3E Panicked condition, which still allows player run towards an exit and even fight (with a penalty) when cornered.
NWN characters run around aimlessly for ages and are constantly subjected to the same roll.
 

DaJoW

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Aug 17, 2010
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Mortal Strike. How am I supposed to keep people alive when they only recieve 50% healing?
 

xyrafhoan

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It depends on the game, but instant death/petrification is always irritating. Time to do a rundown!

Pokemon: Every status effect. God knows I'll inflict a status effect on an enemy and watch as it does nothing to hinder them, but I'll be screwed over every time. And don't bother curing it; you'll just be inflicted by the status effect again the next turn! In Black and White, I had a Whimsicott who had speed priority on stun spore and leech seed, though.

Shin Megami Tensei: Charm effects. Berserk can also be very, very bad depending on the enemy I'm facing. However, losing control of your main character is absolutely devastating. I have killed myself once via Berserk as the enemy had reflect phys. Boy was I pissed.

Baten Kaitos: Burning quickly racked up devastating damage to your characters as it ticked down in real time. Confusion made it impossible to line up combos, and you'd better believe the final boss could inflict every status effect in the game, with these two statuses being very common. And there was no on-demand cures, so you'd have to wait for curative items to appear in your deck. Thankfully the sequel turfed most of the status effects.

Final Fantasy: Zombie is the worst, but I actually find status effects in FF games pretty easy to cure. FF8 made status inflicting easy by junctioning statuses to weapons, too. Bind in the Tactics games is quite a hindrance but again, cures are pretty abundant.

Ragnarok Online: Stun. Stun stun stun. My wizard could do jack shit in most large scale battles because dancers and gypsies everywhere would leave her locked in stun status. 100 vit made you immune, but wizards can't afford to run that kind of stat build without destroying their capability to deal damage. Stun interrupts all of your movement, disables the damage-dealing ability of any spells you were in the progress of casting (so say you've got a storm gust still on-screen... now it deals no damage and stops dealing hits), and reduces your ability to dodge hits to being non-existent. The duration is short, but the effect makes you completely helpless.
 

Fiz_The_Toaster

books, Books, BOOKS
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If it's Pokemon then it's confusion, I hate that effect, and it's almost as bad as paralyze.

Everything else it's Death and poison, mainly Death since every time I try to use it on a boss it takes forever for it to hit, but when I'm hit with it I might as well give up and try again.

Curse and poison are annoying in Dark Souls though, especially in Blight Town, seriously fuck that place.
 

Lunar Templar

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Sep 20, 2009
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charm/confusion.

those always piss me off, the others, irratent at best, i've even used berserk to my advantage before.

cept instant death, but, :D i've ususally got stuff that stops that before i encounter it in heavy doses