In no particular order, simply because I don't really devote that much emotional time to which one hurt me more.
1. Prince of Persia: Warrior Within:
Hey, let's take everything that was endearing about our protagonist from the first game, rip it out, give him an edgy, angsty emo makeover, and replace the cool soundtrack with death metal shit. Oh! And lets put the villainess into a metal thong and introduce her ass first to the player, in a slowmotion closeup that takes up the entire screen. Yeah, no thanks, I'll just shut it off in the opening tutorial and never load it up again. Thankfully Two Thrones made up for the crap that was that game.
2. Homeworld 2:
I love Homeworld, and I absolutely adore Homeworld: Cataclysm. I was absolutely psyched for HW 2....and then I played it. And while it wasn't a bad game, it was just...not Homeworld. All the voice acting was bland and lifeless, even Karen Sjet, which saddened me, because one of the things I loved about her performance in the first game, was how she was still able to convey a sense of humanity in the mechanical voice. The voice in HW 2 did not. I've sense learned why, that it was a difference actress all together, as the woman who did Karen in HW 1 was 9 months pregnant at the time, and couldn't take the job. The game just felt, lifeless. The plot was dumb, the reason for it made no sense as to why finding this MacGuffin would save the day, and when they did, it still made no sense. As far as level of anticipation, to crash of disappointment, this was pretty high up there for me.
3. Force Unleashed 2:
I really enjoyed the first Force Unleashed game. I thought it was a pretty interesting story idea, the gameplay was really fun, and I thought the conclusion was really good. It wasn't the greatest game I played, but I had fun with it, and it's one of the few Star Wars games that made me actually feel like a Jedi powerhouse. And then the second one came out, and again, like HW 2, it just felt like it was going through the motions. The plot was non-existent, and they just went from map to map, without any connective tissue of story or plot to make it make sense. I played it, finished it, and then never looked at it again. It was just totally forgettable.
4. Thief (The reboot)
Terrible light/shadow physics, terrible restrictions when it came to traversing the world, being force to only jump when they let me jump, unable to climb whatever I want, or shoot rope arrows where I want. A dumb plot, a total gutting of the original lore, and turning it into nothing but a time long past. It just failed everywhere, and showed just how badly it didn't live up to the original Thief trilogy.
5. Tomb Raider (Reboot)
I'm not a Lara Croft fan. I think I played one of the original games back in the day, for like a few hours maybe. But I was really looking forward to this reboot. The trailers were awesome, showing me a dramatic story of a girl, growing into the legend of awesomeness that she was destined to be. Being put into a terrible situation and being forced to overcome it time and time again. Hell yeah! I'm all for that shit! Bring it on! ......oh, it's just a terribly written B Action Movie ripoff, with cliched dialogue, stupid character motivations, and a string of male characters who sacrifice themselves so that Lara can continue on? Yeah no thanks, screw that crap. Also, forcing me to watch certain people die, by taking away control from me so they can show me a cutscene where my character stands there, dumbfounded, and watches a bad guy kill a good guy. When not 3 seconds before the cutscene, I was in control, SAW the badguy, and was preparing to shoot him dead before he could hurt the guy. But no, the script says he must die, so Lara will stand there like a braindead moron, and just watch. This game frustrated me more than most in the past several years, and that's impressive, since I didn't have some kind of nostalgia armor for the series to be angered by, like with Thief. It was just a badly written game, with a lame story, and a lame cast of characters.
6. Max Payne 3
Another series I love, but holy shit Max is so fucking depressed in this game! I couldn't finish it, he was just so goddamn mopey and drunk! Every...damn....scene...he hammers home how he's useless, and those around him always die, and he should just die and save everyone the trouble. Oh my god shut up!!! You are NOT the Max I know and love from MP 1 and 2!! You had a happy ending at the end of MP 2!! It had loss to it, but it was a salvation kind of thing! You had closure for fucks sake! Why did they fuck it all up with this dimestore game adaptation of Denzel Washington's character from Man on Fire?! And let's be honest, the art style and animation took heavily from Man on Fire, it's obvious in every frame. And I can appreciate it, as I love that movie. But the movie didn't have Denzel drunk and useless the whole time. He grew out of it at the midway point, but Max doesn't. He just stays emo and drunk.
1. Prince of Persia: Warrior Within:
Hey, let's take everything that was endearing about our protagonist from the first game, rip it out, give him an edgy, angsty emo makeover, and replace the cool soundtrack with death metal shit. Oh! And lets put the villainess into a metal thong and introduce her ass first to the player, in a slowmotion closeup that takes up the entire screen. Yeah, no thanks, I'll just shut it off in the opening tutorial and never load it up again. Thankfully Two Thrones made up for the crap that was that game.
2. Homeworld 2:
I love Homeworld, and I absolutely adore Homeworld: Cataclysm. I was absolutely psyched for HW 2....and then I played it. And while it wasn't a bad game, it was just...not Homeworld. All the voice acting was bland and lifeless, even Karen Sjet, which saddened me, because one of the things I loved about her performance in the first game, was how she was still able to convey a sense of humanity in the mechanical voice. The voice in HW 2 did not. I've sense learned why, that it was a difference actress all together, as the woman who did Karen in HW 1 was 9 months pregnant at the time, and couldn't take the job. The game just felt, lifeless. The plot was dumb, the reason for it made no sense as to why finding this MacGuffin would save the day, and when they did, it still made no sense. As far as level of anticipation, to crash of disappointment, this was pretty high up there for me.
3. Force Unleashed 2:
I really enjoyed the first Force Unleashed game. I thought it was a pretty interesting story idea, the gameplay was really fun, and I thought the conclusion was really good. It wasn't the greatest game I played, but I had fun with it, and it's one of the few Star Wars games that made me actually feel like a Jedi powerhouse. And then the second one came out, and again, like HW 2, it just felt like it was going through the motions. The plot was non-existent, and they just went from map to map, without any connective tissue of story or plot to make it make sense. I played it, finished it, and then never looked at it again. It was just totally forgettable.
4. Thief (The reboot)
Terrible light/shadow physics, terrible restrictions when it came to traversing the world, being force to only jump when they let me jump, unable to climb whatever I want, or shoot rope arrows where I want. A dumb plot, a total gutting of the original lore, and turning it into nothing but a time long past. It just failed everywhere, and showed just how badly it didn't live up to the original Thief trilogy.
5. Tomb Raider (Reboot)
I'm not a Lara Croft fan. I think I played one of the original games back in the day, for like a few hours maybe. But I was really looking forward to this reboot. The trailers were awesome, showing me a dramatic story of a girl, growing into the legend of awesomeness that she was destined to be. Being put into a terrible situation and being forced to overcome it time and time again. Hell yeah! I'm all for that shit! Bring it on! ......oh, it's just a terribly written B Action Movie ripoff, with cliched dialogue, stupid character motivations, and a string of male characters who sacrifice themselves so that Lara can continue on? Yeah no thanks, screw that crap. Also, forcing me to watch certain people die, by taking away control from me so they can show me a cutscene where my character stands there, dumbfounded, and watches a bad guy kill a good guy. When not 3 seconds before the cutscene, I was in control, SAW the badguy, and was preparing to shoot him dead before he could hurt the guy. But no, the script says he must die, so Lara will stand there like a braindead moron, and just watch. This game frustrated me more than most in the past several years, and that's impressive, since I didn't have some kind of nostalgia armor for the series to be angered by, like with Thief. It was just a badly written game, with a lame story, and a lame cast of characters.
6. Max Payne 3
Another series I love, but holy shit Max is so fucking depressed in this game! I couldn't finish it, he was just so goddamn mopey and drunk! Every...damn....scene...he hammers home how he's useless, and those around him always die, and he should just die and save everyone the trouble. Oh my god shut up!!! You are NOT the Max I know and love from MP 1 and 2!! You had a happy ending at the end of MP 2!! It had loss to it, but it was a salvation kind of thing! You had closure for fucks sake! Why did they fuck it all up with this dimestore game adaptation of Denzel Washington's character from Man on Fire?! And let's be honest, the art style and animation took heavily from Man on Fire, it's obvious in every frame. And I can appreciate it, as I love that movie. But the movie didn't have Denzel drunk and useless the whole time. He grew out of it at the midway point, but Max doesn't. He just stays emo and drunk.