You read the comments?!Oh. My. God.
Reading the comments on this tweet is equally exhausting, disturbing, and hilarious.
You're a better man than I am, Gunga Din.
You read the comments?!Oh. My. God.
Reading the comments on this tweet is equally exhausting, disturbing, and hilarious.
You pervs have Senran Kagura, what more do you want?!"The Gamers": "We don't understand why people keep calling us perverted manchildren."
Also "The Gamers": "Leave in our lesbian loli innuendo! It's the artist's intent!"
They're so predictable, none of them are worth my time.You read the comments?!
I think Rimworld used to have the sub-title "colony simulator" that was later changed to "story generator". Considering how much effort Tynan spent on making sure you couldn't make raids irrelevant with killboxes and mountains, the game really is a colony defense game.Rimworld is only a "story generator" if you consider events spit out by a random number generator with no logic or continuity that ends with your colony being inevitably being overwhelmed by endlessly escalating raids a "story."
I have never played FE nor do I want to, but I wanted to know the full context. Last time it was that gay-erasure potion which turned out to be misleading.I get the impression neither is quite a correct translation. I get the impression its one of those deals where the kid had a harmless crush and the MC is trying to console them, but neither panel translates it correctly. Literally watched an action movie last night where a little kid develops a crush on a lady, but its harmless and funny.
@Kyrian007, you're gonna love this... (the take is time stamped)But at the bottom end, I now have moved Skyward Sword up over Twilight Princess. TP just didn't introduce anything. It was just a better looking OoT with a worse fishing minigame. People complained a lot about changes in Skyward Sword... but at least it evolved. Plus, I still maintain that a lot of the issues were people who didn't have their Wiimotes set up properly and blamed the hardware. Because I never seemed to have all the control issues everyone else complained about. Plus SS had the most interesting attempt to fit into an overall "timeline." Hints at a futuristic high tech past that suffered some kind of apocalypse. And the complaints about Fe... I found her only AS annoying as Navi, and OoT is still my favorite of the series. I can't fault the game for Fe and not judge OoT down with it as well. Plus, Fe had the more interesting connection to the story.
Yeah, entertaining. And my opinion of their level of discourse after listening for a couple of seconds made it pretty gratifying to find out their opinions differ from mine after listening to the rest. Looking at the video before playing it I was wondering, who are these guys? After watching for a couple of minutes, I feel happy that the youtube algorithm apparently knows me well enough not to suggest videos from whoever these guys are. Skyward Sword, no... its not a 10 out of 10. But it came out in a pretty decent year for video game releases, and I don't think it is outside the realm of possibility that it deserves to be in the top 25 or so. Being bottom 2 of the main Zelda franchise, isn't really a huge burn considering a few of the titles are GOAT contenders on many lists.
Simmons (the white guy with the dark brunette hair), has made it known for a decade that he really doesn't like Skyward Sword. The other guys are between indifferent and don't care.Skyward Sword, no... its not a 10 out of 10. But it came out in a pretty decent year for video game releases, and I don't think it is outside the realm of possibility that it deserves to be in the top 25 or so. Being bottom 2 of the main Zelda franchise, isn't really a huge burn considering a few of the titles are GOAT contenders on many lists.
And they complain about the framrate? Yeah, there's another level of discourse indicator red flag
If you are referring to Max (he's off screen in this part of the video in a different part of his room; he's the one playing Kimberly), he knows what he's doing, and is not to be underestimated. Steve (black guy with the short afro) is of decent skill, but he has his moments of spamming. Kenny is the one with the dreadlocks. They're the YoVideoGames crew (Simmons runs the YouTube channel, but it's from Max's Twitch stream), but each guy has their own channel. Plus, this is the most recent beta from a few weeks ago. They can't constantly practice the game whenever they want until it comes out this summer. Plus, there are known high skilled players that spam stuff in fighting game tournaments and cups. Par for the course.Plus, they are just spamming throws and light attacks. Definitely not even as good as they are trying to pretend to be
Actually, a lot of people mock the idiots around puddle gate. You weren't the only one. Most people knew it was a nothing thing, it was just that others thought they weren't worth bringing up nor giving attention.Spiderman PS4 "puddle downgrade" outrage before it was released and ppl saw how it was a nothingburger: I was the only person to call out that bullshit then and I guess I have to be that only asshole one more time for this bullshit too!
The dialoge just hits that nerve for many people, I think. Whether this has to do with the writing or the delivery or both, I can't say, but it just produces a nails-on-chalkboard result. Other Square games are arguably written just as badly, but there's a dopey quality to the writing and the performances that can be endearing. Same with classic Resident Evil games. Forspoken isn't the first game to hit this very off note; Life is Strange was also pretty lambasted for its dialoge when it released. I think the difference between something like Forspoken and, say, Kingdom Hearts is that Forspoken seems to go for this very witty, snappy dialoge, but really isn't succeeding at it, making the dialoge not only bad but embarrassing each time it attempts to be witty and hip. Final Fantasy is like seeing a really bad drama, Forspoken is like seeing a really bad stand-up comedian; both are bad, but one can hit a lot more sour.*sigh*
The whole controversy around Forspoken dialogue is proper weird, overblown, and am suspicious of it being manufactured now more than ever after playing the full game. Am not here to say it's good, it is not. But when you compare it to all other games by Squeenix, including and especially their beloved titles, it's not any worse. I tolerate it cause usually there's some interesting gameplay, the worlds are interesting and stories can be intriguing... however their dialogue has never sounded believable. It's always bouncing between treating the player like a baby, being devoid of any emotional/motivational nuance, localised with voice acting that makes me palm my face at every attempted emotional beat at the stilted yet hammy cadences, and a massive tendency to repeat very basic and obvious feelings in case anyone happened to be licking their paws the last 2 times those were loudly telegraphed. I've never gone into a Sqeenix game expecting, or even hoping, for Telltale/Disco Elysium/TLoU quality speaks, not anywhere close. I go in for some dumb, yet sincere and visually engaging videogamey action.
Yet this game comes out and ppl suddenly act like they lost all memory and this is the worst Squeenix has been, or maybe poor dialogue is only acceptable when it's done by anime dolls instead of models resembling actual humans.
Playing it now, the intro set in New York was perhaps the worst of the game, as it attempts to portray a "gritty" origin story, but only "gritty" in that Disney kind of way where there's no sharp edges and everything might as well be a Sunday morning cartoon. The dialogue there ain't defendable (just like all them other Squeenix games) as it tries to portray certain real life situations we've seen done a million times better. But once you reach isaki land, I actually think the vocal delivery is a step above most other squeenix games, even if the sentences themselves can be hit or miss. So am very weirded out how and why this controversy managed to propagate so much. Is kinda reminding me of the Spiderman PS4 "puddle downgrade" outrage before it was released and ppl saw how it was a nothingburger: I was the only person to call out that bullshit then and I guess I have to be that only asshole one more time for this bullshit too!
Could be encouraged by tricks of psychology our brains tend to fall in to also: a whiles ago Derren Brown did this small test on a love audience to portray how suggestion can change our sensory perception, by passing around a tiny vial of liquid, asking people what they think they can smell. One said it was mint, and a few others after that said they smelt mint too. But in reality it was odourless, and people's minds just filled in the blanks with what little information they were extracting from their environment. This is like if there was a constant smell of mint all the time, but no-one noticed it until someone accused the nearest chubby person of smuggling polo sweets into the room.
It's like I said before in the Forspoken thread, but I noticed that a lot of AAA games are just either poorly imitating Dante, Nathan Drake, Deadpool, or MCU dialogue. They think that as long as the character is constantly talking and witty, then they have great a comedy gold but it has to be good or interesting. And the characters usually have to be endearing in some type of way or sympathetic.The dialoge just hits that nerve for many people, I think. Whether this has to do with the writing or the delivery or both, I can't say, but it just produces a nails-on-chalkboard result. Other Square games are arguably written just as badly, but there's a dopey quality to the writing and the performances that can be endearing. Same with classic Resident Evil games. Forspoken isn't the first game to hit this very off note; Life is Strange was also pretty lambasted for its dialoge when it released. I think the difference between something like Forspoken and, say, Kingdom Hearts is that Forspoken seems to go for this very witty, snappy dialoge, but really isn't succeeding at it, making the dialoge not only bad but embarrassing each time it attempts to be witty and hip. Final Fantasy is like seeing a really bad drama, Forspoken is like seeing a really bad stand-up comedian; both are bad, but one can hit a lot more sour.
It'll be interesting to see what happens when Final Fantasy 16 comes out.*sigh*
The whole controversy around Forspoken dialogue is proper weird, overblown, and am suspicious of it being manufactured now more than ever after playing the full game. Am not here to say it's good, it is not. But when you compare it to all other games by Squeenix, including and especially their beloved titles, it's not any worse. I tolerate it cause usually there's some interesting gameplay, the worlds are interesting and stories can be intriguing... however their dialogue has never sounded believable. It's always bouncing between treating the player like a baby, being devoid of any emotional/motivational nuance, localised with voice acting that makes me palm my face at every attempted emotional beat at the stilted yet hammy cadences, and a massive tendency to repeat very basic and obvious feelings in case anyone happened to be licking their paws the last 2 times those were loudly telegraphed. I've never gone into a Sqeenix game expecting, or even hoping, for Telltale/Disco Elysium/TLoU quality speaks, not anywhere close. I go in for some dumb, yet sincere and visually engaging videogamey action.
Yet this game comes out and ppl suddenly act like they lost all memory and this is the worst Squeenix has been, or maybe poor dialogue is only acceptable when it's done by anime dolls instead of models resembling actual humans.
Playing it now, the intro set in New York was perhaps the worst of the game, as it attempts to portray a "gritty" origin story, but only "gritty" in that Disney kind of way where there's no sharp edges and everything might as well be a Sunday morning cartoon. The dialogue there ain't defendable (just like all them other Squeenix games) as it tries to portray certain real life situations we've seen done a million times better. But once you reach isaki land, I actually think the vocal delivery is a step above most other squeenix games, even if the sentences themselves can be hit or miss. So am very weirded out how and why this controversy managed to propagate so much. Is kinda reminding me of the Spiderman PS4 "puddle downgrade" outrage before it was released and ppl saw how it was a nothingburger: I was the only person to call out that bullshit then and I guess I have to be that only asshole one more time for this bullshit too!
Could be encouraged by tricks of psychology our brains tend to fall in to also: a whiles ago Derren Brown did this small test on a love audience to portray how suggestion can change our sensory perception, by passing around a tiny vial of liquid, asking people what they think they can smell. One said it was mint, and a few others after that said they smelt mint too. But in reality it was odourless, and people's minds just filled in the blanks with what little information they were extracting from their environment. This is like if there was a constant smell of mint all the time, but no-one noticed it until someone accused the nearest chubby person of smuggling polo sweets into the room.
Yeah, it's a beta. There is a learning curve, that was a cheap shot (cheap, like spamming throw.) Still, I value the opinions of the journalists at the outlets they mentioned in regards to Skyward Sword more than I do some rando Twitch streamers and YouTube "influencers." Probably because I'm old.If you are referring to Max (he's off screen in this part of the video in a different part of his room; he's the one playing Kimberly), he knows what he's doing, and is not to be underestimated. Steve (black guy with the short afro) is of decent skill, but he has his moments of spamming. Kenny is the one with the dreadlocks. They're the YoVideoGames crew (Simmons runs the YouTube channel, but it's from Max's Twitch stream), but each guy has their own channel. Plus, this is the most recent beta from a few weeks ago. They can't constantly practice the game whenever they want until it comes out this summer. Plus, there are known high skilled players that spam stuff is fighting game tournaments and cups. Par for the course.
The dialogue will probably just be regular fine, and nothing special. It's just your typical dark medieval fantasy that's aping from Berserk. I am getting the game for MAD COMBOS.It'll be interesting to see what happens when Final Fantasy 16 comes out.
16 ffs!
That is a beloved franchise that is chock full of stilted horrible anime dialogue horribleness. I can guaranteed it will be as bad or worse than Forspoken. But if the game is halfway decent it will be beloved.
I'm not a Zelda fan, other than the Hyrule Warriors games, so I can't give you my opinion on the quality of each game. I've only played and beaten the original Zelda on GBA and that's it. Don't let their opinions fool you on Skyward Sword, they for the most part know their stuff. Though I'd be wary of Steve. He's a known contrarian, and he'll try to push his argument even with factual evidence right in front of his face, knowing he's wrong. My only problem with the crew when they go overboard on anime and tend to troll or sometimes make fun of the people in their chat for liking (modern) anime they don't (with Simmons and Steve being the worst about it). Whenever they start that conversation, I pretty much have to tune them out. I like plenty of anime from the 80s and 90s, but there was a lot of crap back in those decades as well. It isn't just a modern anime problem.Yeah, it's a beta. There is a learning curve, that was a cheap shot (cheap, like spamming throw.) Still, I value the opinions of the journalists at the outlets they mentioned in regards to Skyward Sword more than I do some rando Twitch streamers and YouTube "influencers." Probably because I'm old.
I just played the demo on PC to completion, took about an hour and a half. I'm kind of with you on all of this.*sigh*
The whole controversy around Forspoken dialogue is proper weird, overblown, and am suspicious of it being manufactured now more than ever after playing the full game. Am not here to say it's good, it is not. But when you compare it to all other games by Squeenix, including and especially their beloved titles, it's not any worse. I tolerate it cause usually there's some interesting gameplay, the worlds are interesting and stories can be intriguing... however their dialogue has never sounded believable. It's always bouncing between treating the player like a baby, being devoid of any emotional/motivational nuance, localised with voice acting that makes me palm my face at every attempted emotional beat at the stilted yet hammy cadences, and a massive tendency to repeat very basic and obvious feelings in case anyone happened to be licking their paws the last 2 times those were loudly telegraphed. I've never gone into a Sqeenix game expecting, or even hoping, for Telltale/Disco Elysium/TLoU quality speaks, not anywhere close. I go in for some dumb, yet sincere and visually engaging videogamey action.
Yet this game comes out and ppl suddenly act like they lost all memory and this is the worst Squeenix has been, or maybe poor dialogue is only acceptable when it's done by anime dolls instead of models resembling actual humans.
Playing it now, the intro set in New York was perhaps the worst of the game, as it attempts to portray a "gritty" origin story, but only "gritty" in that Disney kind of way where there's no sharp edges and everything might as well be a Sunday morning cartoon. The dialogue there ain't defendable (just like all them other Squeenix games) as it tries to portray certain real life situations we've seen done a million times better. But once you reach isaki land, I actually think the vocal delivery is a step above most other squeenix games, even if the sentences themselves can be hit or miss. So am very weirded out how and why this controversy managed to propagate so much. Is kinda reminding me of the Spiderman PS4 "puddle downgrade" outrage before it was released and ppl saw how it was a nothingburger: I was the only person to call out that bullshit then and I guess I have to be that only asshole one more time for this bullshit too!
Could be encouraged by tricks of psychology our brains tend to fall in to also: a whiles ago Derren Brown did this small test on a love audience to portray how suggestion can change our sensory perception, by passing around a tiny vial of liquid, asking people what they think they can smell. One said it was mint, and a few others after that said they smelt mint too. But in reality it was odourless, and people's minds just filled in the blanks with what little information they were extracting from their environment. This is like if there was a constant smell of mint all the time, but no-one noticed it until someone accused the nearest chubby person of smuggling polo sweets into the room.