Movement in certain modern over-the-shoulder horror games. Please use the movement and speed system from either RE2/3Remake, RE4R, Evil Within 2, or Dead Space Remake and Dead Space 2. I say this, because there is no reason why a character moves too slow at such a young age, not wearing much equipment at the start (Jacob from Calisto Protocol), nor be winded so fast after running for only 7 seconds (Sebastian's default stamina in the Evil Within 1). Nor do I want Ethan's slow ass walking or running either. I get wanting to make sure the player is not overpowered and to make them scared, but there are limits. Isaac Clarke has on that suit and he moves faster than Jacob! Leon and Claire (RE2R) move faster than Jacob, and the formers are a rookie cop and civilian with small fire arms training respectively. Sebastian in both Evil Within games move faster than Jacob! And Sebastian is recovering from being drunk in Evil Within 2! Jill and Carlos moving faster than Jacob makes some sense, they're both trained soldiers, but you see what I mean.
Part of me is saying this, because I hope the newest Alone in the Dark (2023) Reboot and Alan Wake II do the right kind of movements. Give the characters weight; sure, but if they look healthily active and appear in good shape, don't have them moving slower than molasses. Alan Wake is in his early 40s now, and that new female FBI agent character appears to be in her late 30s. They should be able to move somewhat quickly. I'm not asking for 100 types of dodges, but some evasion moves similar to the last game would be nice. The last game did have a dedicated dodge button you have to time right, so I see it as no different here. It appears Alan Wake II is taking some influences from RE2R & RE4R. The more zoomed in camera, the walking slowly with the flash light trope, and going harder on the horror. This is nothing new, as the previous game did take some elements from OG RE4.