Yeah, I don't care at this point. Figure it out yourself. I already explained it enough times already.
You need to work on your clarity.Yeah, I don't care at this point. Figure it out yourself. I already explained it enough times already.
And you actually need to read and pay attention what you posted beforehand. I was already pretty clear to begin with. You made the same mistake made me with the others. That's on you.You need to work on your clarity.
When you said " Still doesn't change the fact that you have older and lower budget games that have better ai than it or the entire franchise." I literally said Halo and Unreal. Both older and had less of a budget. You are clear like mud.And you actually need to read and pay attention what you posted beforehand. I was already pretty clear to begin with. You made the same mistake made me with the others. That's on you.
No way, I've seen silly rag dolling in a bunch of other games. Elder Scrolls does it, for one. Maybe Ezekial can help me come up with another 49 examples.Well, only Fromsoft really does this to this extent. But then I don't know what goes into making an enemy go from alive to dead developement wise. Maybe Fromsoft leaves certain parameters on when an enemy drops that causes the ragdolling, or maybe they put too much effort into it in Demon's Souls and Dark Souls and now it's become part of their calling card so they have to put in every game now.
FromSoftware got rid of ragdoll collisions after death in DS2 and people hated it, so they brought it back in all future games. In fact, people hated not being able to ragdoll dead bodies so much that there are mods for DS2 that put it back in.Well, only Fromsoft really does this to this extent. But then I don't know what goes into making an enemy go from alive to dead developement wise. Maybe Fromsoft leaves certain parameters on when an enemy drops that causes the ragdolling, or maybe they put too much effort into it in Demon's Souls and Dark Souls and now it's become part of their calling card so they have to put in every game now.
Are you serious? No way.FromSoftware got rid of ragdoll collisions after death in DS2 and people hated it, so they brought it back in all future games. In fact, people hated not being able to ragdoll dead bodies so much that there are mods for DS2 that put it back in.
ER in particular has enemies fighting each other like the soldiers and misbegotten, or ways for the player to get enemies fighting certain field bosses to help whittle their health down. Outside of some bosses these games have previously/typically left it pretty much at, “anything that doesn’t talk to you wants to kill you”, since combat and looting are a huge part of the main gameplay loop. The rest outside of mostly obtuse quest design has more in common with survival horror than any traditional RPG aspects.If it's intended that they throw themselves off of ledges I'd put question marks behind that design.
Souls enemies aren't any less smart than other game enemies, they just lack a lot of the window dressing those enemies have. In a Souls game enemies are either attacking you or they're pretty much standing still doing absolutely nothing. As opposed to other games where there's maybe more of a sense interacting with the environment or eachother, whether it's enemies talking to eachother or their passive animations showing more personality.
Even when dead and sticking to you like shopping bags highlights the very rudimentary design behind Souls enemies.
Other games rag-doll, Fromsoft games plastic-bag.No way, I've seen silly rag dolling in a bunch of other games. Elder Scrolls does it, for one. Maybe Ezekial can help me come up with another 49 examples.
They're hollow so when they die they deflate.Other games rag-doll, Fromsoft games plastic-bag.
With other games the rag-dolling typically stops once they're dead on the ground, but Fromsoft just keeps it going, making even previously imposing elite enemies stick to your heels like toilet paper. Wonder what the in-universe lore behind that is?
I always just ignore whatever's going on and make choices for myself. Forget about polygon. They either start crap or make a big deal out of nothing, i'm majority of the time. As for the usual riff raff, I usually tell them the screw off if they have a problem with my game of year choices or anybody else's own game of year choices. They ain't shit and are just a bunch of bitches.In response to this article describing this year has not having a big obvious GOTY contender:
Game of the Year 2024 contenders aren’t clear yet — at all - Polygon
Well I have railed against the idea of smug pushy consensus favorites and critical darlings so my hot take is that I enjoy this kind of year more than the ones dominated by the YOU HAVE TO PLAY THIS years.
FF7:rebirth, Like a Dragon, Animal Well, Lorelei.. all very different games that have hit their respective audiences hard. I love that for them. And I love that my personal favorite game of the year so far is basically a glorified flash game and will most likely be an indy critical darling but the kind I personally like. It just makes everything feel less pressure and intense.
I know y'all are gonna say "well I just play what I want and like what I want" sure we all do, that's not the point. We do also consume games media and coverage and I just think it's all a lot more pleasant without the mob mentality pressure that makes it feel like you're a bad person if you don't get clubbed to death a million times by Elden Ring's camera bosses or are pressured to reload saves all the time in Baldur's Gate 3 or whatever.
I would even consider all this a good industry-wide trend if it wasn't paired with, like, firing everybody.
This year doesn't have a big obvious GOTY contender because there just weren't that many big games released this year. The games industry blew its load last year. I'm still playing all of the games from last year and haven't even bought a single new game this year other than Helldiver's 2.In response to this article describing this year has not having a big obvious GOTY contender:
Game of the Year 2024 contenders aren’t clear yet — at all - Polygon
Well I have railed against the idea of smug pushy consensus favorites and critical darlings so my hot take is that I enjoy this kind of year more than the ones dominated by the YOU HAVE TO PLAY THIS years.
FF7:rebirth, Like a Dragon, Animal Well, Lorelei.. all very different games that have hit their respective audiences hard. I love that for them. And I love that my personal favorite game of the year so far is basically a glorified flash game and will most likely be an indy critical darling but the kind I personally like. It just makes everything feel less pressure and intense.
I know y'all are gonna say "well I just play what I want and like what I want" sure we all do, that's not the point. We do also consume games media and coverage and I just think it's all a lot more pleasant without the mob mentality pressure that makes it feel like you're a bad person if you don't get clubbed to death a million times by Elden Ring's camera bosses or are pressured to reload saves all the time in Baldur's Gate 3 or whatever.
I would even consider all this a good industry-wide trend if it wasn't paired with, like, firing everybody.
I've been catching up on my Steam games and just finished my GORE run of Gungrave GORE. The only new games that I am picking up this year are Shadow of the Ninja Reborn, and The Marvel vs. Capcom Collection.On the other hand I can't think of anything that came out this year that I feel the need to play immediately and that would push aside in my backlog anything that came out last year.
Nope and double nope.Devil May Cry 5 isn't very good. Itsuno is a has-been.
It's called get used to them. The game gives you ample time, and you can go into training room any time to get used to them.Character changed as soon as you begin to appreciate the one you're playing. Lousy structure.
Not "boring realism", but I do miss the gothic to some extent. I do admit the game has a problem with ruined city and demonic tree anal womb. It does get boring, but I am not going to cry 24/7 about it. Here's hoping you can go back into the underworld next game.Gothic metal fantasy style of old games replaced with boring realism. Subway in 5 just looks like a subway. Too many flesh corridors.
It's called getting good and learning the character properly, Also, you can take as many, as little, or no one weapons at all when playing as Dante. Especially on NG+. There's even an achievement for doing a mission as Royal Guard only Dante with no weapon equipped at all.Dante is a mechanical mess of iteration upon iteration built on top of each other. Very mechanical in the brain. Have to remember where your weapons are in the cycle of three and takes longer.
Bullshit. It does take a little bit of DmC 2013 (Nero being the most notable) aspect of design, but all the characters look and play more stylish than ever.(Character design lacks style too.
People got tired of camera angles, and both DMC3 and DMC4 have plenty of shitty camera angles. Don't even get me started when the Tower activates and rotates in DMC3. Also, you can zoom camera out in the options menu. The camera only zooms in close (not even zoomed in over-the-shoulder style) when not in combat. Otherwise, the camera goes out pretty far, no different from past games.Replacing all the fixed cams with this zoomed-in spastic orbital cam made it harder to see what was going on. DMC3 knew how to balance the two cams, and even its orbital cam wasn't so bad.
Story is not pointless at all, and plenty of people remember the story greatly. That's just you being grumpy and not getting whatever you imagined in your head. These characters and story analysis in the playlist says otherwise.Pointless story. Barely remember what happened. All felt so inconsequential as they sparred at the end.