Your video game hot take(s) thread

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That's subjective. Angela's face looks off. Unfinished, lacking in character, I don't know, but the original face looks better. Laura's face in the remake looks fine. James' face... eh.

Maria’s face looks creepier in the original. As in, she might as well be the Joker’s sister or something.

This is the issue with nostalgia. Technical scrutiny wasn’t relevant back then like now because it’s just what they had to work with. Now it’s like, it might as well be something completely original because even perfection will be under all kinds of microscopes and huff-puffing as not living up to *expectations*. Basically why all of the comparison discourse for remakes winds up as hot air babble to me.



I wouldn't mind either, but that's neither here or there. Remedy has got their own thing going on anyway. Konami came to Bloober, not the other way around.

FTR, Bloober intends to be faithful to the remake.






They all look good or great. Don't know what you're looking at.
Huh, didn’t realize that Team Silent was even in the picture as far as the remake design in concerned. Wonder what they would’ve done differently, and why they didn’t end up taking on the project in the first place. Guessing it’s just a handful of them lending consulting efforts since the full team disbanded for good.
 
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I wouldn't mind either, but that's neither here or there. Remedy has got their own thing going on anyway. Konami came to Bloober, not the other way around.

FTR, Bloober intends to be faithful to the remake.






They all look good or great. Don't know what you're looking at.
Huh, didn’t realize that Team Silent was even in the picture as far as the remake design in concerned. Wonder what they would’ve done differently, and why they didn’t end up taking on the project in the first place. Guessing it’s just a handful of them lending consulting efforts since the full team has been disbanded for good.
 
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Casual Shinji

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Maria’s face looks creepier in the original. As in, she might as well be the Joker’s sister or something.
Well, yeah. You're supposed to get the creeps from her the first time you meet her. It's the particular way the eyes look and move, and how the mouths animate that add to the weirdo factor in the game. There's a reason Silent Hill characters look the way they do compared to Resident Evil or Final Fantasy characters. Even Eileen in Silent Hill 4, who's supposed to be the pretty girl next door, looks eerie.

This is the issue with nostalgia. Technical scrutiny wasn’t relevant back then like now because it’s just what they had to work with. Now it’s like, it might as well be something completely original because even perfection will be under all kinds of microscopes and huff-puffing as not living up to *expectations*. Basically why all of the comparison discourse for remakes winds up as hot air babble to me.
Technical scrutiny most certainly was relevant back then. Comparatively bad graphics have been getting balked at for decades. And nobody back then was thinking 'Well, this is all they have to work with', they were thinking 'Holy shit, look at how real this looks now. Games can't get any better looking.' What wasn't revelant back then was the amount of time and effort needed to make realism look realistic the way it is now. Shit sticks out more now when it looks off due to how close we are to photorealism.

Also, Cole McGrath initially getting hair sent fans into a fervor. Studios changing a character's look and fans going balistic over it is as old as... well, not time itself, but old.
They all look good or great. Don't know what you're looking at.
Angela's face, which I don't really care for. There's a derpiness to it that might befit an NPC that hands you a quest, but not a prominent character in the story. James' face I'm not a fan of, but it feels finished at least. Angela's just, I don't know, something's wonky there. Eddie's face looks like it's veering a tad too far into the 'psycho fat guy' look, but again, it looks finished. Maria and Laura look fine.
 

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Eddie's face looks like it's veering a tad too far into the 'psycho fat guy' look, but again, it looks finished.
Mission accomplished. That is the clear intention when Eddie goes off the deep end.

Angela's face, which I don't really care for. There's a derpiness to it that might befit an NPC that hands you a quest, but not a prominent character in the story.
I never got much derp from her. Rough looking in the beginning, but they obviously polished her up.


James' face I'm not a fan of, but it feels finished at least...
James works fine for me either way.

Maria and Laura look fine.
Same. They look good.
 
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Well, yeah. You're supposed to get the creeps from her the first time you meet her. It's the particular way the eyes look and move, and how the mouths animate that add to the weirdo factor in the game. There's a reason Silent Hill characters look the way they do compared to Resident Evil or Final Fantasy characters. Even Eileen in Silent Hill 4, who's supposed to be the pretty girl next door, looks eerie.

Technical scrutiny most certainly was relevant back then. Comparatively bad graphics have been getting balked at for decades. And nobody back then was thinking 'Well, this is all they have to work with', they were thinking 'Holy shit, look at how real this looks now. Games can't get any better looking.' What wasn't revelant back then was the amount of time and effort needed to make realism look realistic the way it is now. Shit sticks out more now when it looks off due to how close we are to photorealism.

Also, Cole McGrath initially getting hair sent fans into a fervor. Studios changing a character's look and fans going balistic over it is as old as... well, not time itself, but old.
Angela's face, which I don't really care for. There's a derpiness to it that might befit an NPC that hands you a quest, but not a prominent character in the story. James' face I'm not a fan of, but it feels finished at least. Angela's just, I don't know, something's wonky there. Eddie's face looks like it's veering a tad too far into the 'psycho fat guy' look, but again, it looks finished. Maria and Laura look fine.
Point is, if they were able to pour more detail into facial modeling back then, would it look 1:1 like that, only more detailed? Probably not. People were always blown away with visuals back then even if they were pre rendered, but you’re correct about the reasoning too. It’d have been kinda paradoxical to be gushing back then about “teh realism!!” but in the next breath being, ”Although…” Which is what these *same game* comparisons conjure up to the utmost.

Speaking of realism it’s like if Crytek makes another sequel for Crysis, people (other than perhaps tech outlets like DF) will be far less critical of any graphical imperfections as they would for a remake of the original.
 
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Johnny Novgorod

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Maria in the cell has the air of Sharon Stone turning around the interrogation in Basic Instinct. The remake is choosing to present her as some kind of cool, collected mastermind. I much prefer the way OG handles the scene - she's affecting the meek physicality of Mary, but her tone cuts through the sham in a creepy, effective way. It's about taunting James, not dominating him.

I also prefer her eyes being overshadowed, because in the original game it's first time we (or James) can't get a good read on her.

7439bb8163e4afd49452c8e916c076a1.gif
 
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I'm close to 50h in Like a Dragon: Infinite Wealth and I honestly am not sure if its actually a good game or if they just successfully put all the things that belong in a good game into it.
 
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Casual Shinji

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Maria in the cell has the air of Sharon Stone turning around the interrogation in Basic Instinct. The remake is choosing to present her as some kind of cool, collected mastermind. I much prefer the way OG handles the scene - she's affecting the meek physicality of Mary, but her tone cuts through the sham in a creepy, effective way. It's about taunting James, not dominating him.

I also prefer her eyes being overshadowed, because in the original game it's first time we (or James) can't get a good read on her.

View attachment 11728
I wouldn't so much mind the cool, collected mastermind tone of voice if it wasn't the same exact dialoge. Maria in the original is (in that scene) a Mary puppet. She sounds and acts exactly like her, but we know she isn't, she's Maria, she's an extension of the town trying to be Mary. And the dialoge is written to reflect that. Remake Maria has the same exact dialoge, but there's this vindictive apathy to her voice now. Maybe this could work as a different spin on that scene to play with player expectations, but that's only if I'm willing to give Bloober the benefit of the doubt, which I'm not.
 
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Catfood220

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Ok, dont know how hot this take is, but I had a vague passing interest in Starwars: Outlaws.

After watching some gameplay footage, I've come to the conclusion that it looks like the most generic, open world, third person shooter with a Starwars sticker slapped on it's face that I've ever seen. Ubisoft, you've done it again.
 
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Casual Shinji

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Ok, dont know how hot this take is, but I had a vague passing interest in Starwars: Outlaws.

After watching some gameplay footage, I've come to the conclusion that it looks like the most generic, open world, third person shooter with a Starwars sticker slapped on it's face that I've ever seen. Ubisoft, you've done it again.
It would've been generic by virtue of being Star Wars. I'm at a point where I find it nearly impossible to believe that even Star Wars fans don't feel complete apathy at the prospect of new Star Wars movies, shows, or games. Never before and never again shall there be a more hollowed-out, corporate husk of an intellectual property.
 
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It would've been generic by virtue of being Star Wars. I'm at a point where I find it nearly impossible to believe that even Star Wars fans don't feel complete apathy at the prospect of new Star Wars movies, shows, or games. Never before and never again shall there be a more hollowed-out, corporate husk of an intellectual property.
There's interesting things to explore in Star Wars, just look at Kotor 2.

The problem is that most devs are cowards only looking for mass appeal (which is understandable given how much AAA games cost to make), and so are all of the show runners working for Disney, which is why they can't get away from generic Star Wars.
 
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Casual Shinji

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There's interesting things to explore in Star Wars, just look at Kotor 2.

The problem is that most devs are cowards only looking for mass appeal (which is understandable given how much AAA games cost to make), and so are all of the show runners working for Disney, which is why they can't get away from generic Star Wars.
Maybe that's just what Star Wars is though. I'm not saying that as an insult, maybe Star Wars is just a simple story about good guys versus bad guys, the rebels versus the Empire, light side vs. dark side. And maybe all it needed was those three movies.
 

Old_Hunter_77

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It would've been generic by virtue of being Star Wars. I'm at a point where I find it nearly impossible to believe that even Star Wars fans don't feel complete apathy at the prospect of new Star Wars movies, shows, or games. Never before and never again shall there be a more hollowed-out, corporate husk of an intellectual property.
I'm sorry but that's literally the coldest take.
Nobody comes to Star Wars or Ubisoft for novelty or challenging art. It's the video game equivalent of a Hershey bar.
And sometimes you just want a Hershey bar.
 
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I'm sorry but that's literally the coldest take.
Nobody comes to Star Wars or Ubisoft for novelty or challenging art. It's the video game equivalent of a Hershey bar.
And sometimes you just want a Hershey bar.
Whenever I see one of those old style Hershey bars from the 1800’s or maybe early 1900’s I get a couple. I swear they taste / are made better than the new ones.
 

Old_Hunter_77

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Whenever I see one of those old style Hershey bars from the 1800’s or maybe early 1900’s I get a couple. I swear they taste / are made better than the new ones.
Yes tbf Hershey bars are pretty garbage but for some reason it was the first thing that came to mind when I needed an example of something popular but not great that we all know isn't great.
 

Bob_McMillan

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It's really fucking annoying when games put out expansions that make the base game incredibly hard to get into. I had the same experience with Cyberpunk, and now I'm having it with Monster Hunter World. MHW is very much a "look shit up online" kinda game, but 80% of what you find online is only relevant to the Iceborne expansion.
 
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Another Hi-Fi Rush take: there are a few, mainly smaller, YouTube channels complaining about the game having too much platforming and not enough combat. Mainly Seraphim17 and Ghenry Perez, though the latter is way more vindictive about it, and former only sees it as a minor issue. After replaying the game several times, this is false and an exaggeration. The false part is me referring to Perez. The platforming and combat are almost dead even. While there is slightly more platforming than combat, but the ratio is almost 50/50. I do admit that the security tower platforming drags a bit, but it's not that big of a negative. I don't know what either was expecting (mainly Perez as he's way more bitchy and unprofessional about it), but while this game takes influence from Devil May Cry, DmC (2013), Bayonetta, and Viewtiful Joe, combat wise, HF is a big throwback to PS2 3D platformers like Ratchet and Clank as well.

The game has three different bonus modes to get around this, if all you care about is the core combat (though Perez has a major hate boner for any game directed by John Johanas), but I hate Rhythm Tower Mode and will never complete it. It's combining the worse aspects of DMC4 Bloody Palace Mode and even less breathing room. The other two arcade survival and rouge like modes respectively are much more fun. Complaining about the platforming in this game, or their being "too much of it" is the equivalent of crying about platforming in a Viewtiful Joe game. The platforming is fun and is a nice pace breaker. Besides, by the latter half of the game, you encounter much more combat sections than platforming sections. Especially on Track 9. Perez is literally crying over spilled milk.