- Feb 7, 2011
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Same.This is what gamers want, by and large. They want a game that will give them 100s of hours of content, and that's the metric they judge them by. You see the hrs./$ evaluation everywhere and a AAA game that's under 20 hours would get raked over the coals. Ironically, most people also don't finish games.
Personally, I'd rather play a 10 hour game that's phenomenal than a 100 hour game that's pretty good with a lot of 'meh' bits.
I actually view a long game length as mostly a negative these days, especially for open world games and RPGs. Most of them just don't have worlds interesting enough to justify spending 80+ hours in them.
Something like Metaphor ReFantazio sounds cool, but I just can't bring myself to invest another 90 hours into yet another JRPG. I'd much rather play a tight 30 hour RPG instead.
A game having a lot of optional side content has also started to be very unappealing to me. I don't want extra content just for the purpose of extra content. If the content is good add it to the main game and pace the story accordingly. If it's not good or compelling enough to be in the main game then why is it even here fucking up the pacing?