Brood Lords are the reincarnation of SC1s Guardian, which, like the Brood Lord, was a anti-ground flyer with a retardedly long range (Greater than a seiged tank from memory) Brood Lords are quite tame in comparison.chieften said:As a terran player, I am surprised there has been little mention of the brood lords. if zerg can mass a couple of those, it takes a full army to take em down. They can just keep constantly spawning broodlings.
RW takes no gas, but each Roach takes 25 gas.Azure Sky said:Nor do any player from what I have seen have trouble going factory at the same speed.Flying-Emu said:The roach's comparable unit for the Terran is the Marauder. Any decent Zerg player is going to have no trouble getting to the Roach Warren, since lings STILL go out as fast or faster than any opposing tier 1 unit.
It is still a 4 step process if I'm not wrong. (Z: Spawning Pool > Roach Warren > Units. T: Barracks > Factory > Units. Both requiring gas.)
And unless I am incorrect, although a factory requires gas, Helions do not, as opposed to the reverse for Roaches. (Or does the Roach Warren require gas as well?)
Lings are still inferior to any opposing tier 1 unit. =3
...chieften said:As a terran player, I am surprised there has been little mention of the brood lords. if zerg can mass a couple of those, it takes a full army to take em down. They can just keep constantly spawning broodlings.
I really don't use Immortals as often as I should...Flying-Emu said:I agree that lings are inferior to any T1 unit. Best way to make the general populace like them would be to somehow make them a hard counter to Immortals.
Since Immortals are irritating and make me cry.
they determine the maximum number of units you can have on the field.open trap said:I have never played star craft but i have seen comentaries and i was wondering, what do supply depos and over lords do.
So they raise the unit cap i see. What is the Protoss version of that.Altorin said:they determine the maximum number of units you can have on the field.open trap said:I have never played star craft but i have seen comentaries and i was wondering, what do supply depos and over lords do.
Pylonsopen trap said:So they raise the unit cap i see. What is the Protoss version of that.Altorin said:they determine the maximum number of units you can have on the field.open trap said:I have never played star craft but i have seen comentaries and i was wondering, what do supply depos and over lords do.
Please refer to thisConfusedCrib said:Idra won the king of the beta tournament as Zerg, the Koreans play Zerg like crazy, in fact they often think zerg is imbalanced. Point is, Zerg requires a lot of practice and APM to be good at, sorry nobody has that...
DarkDain said:Yeah im on the forum right now, been keeping up with the war. Basically the debate is as uphill as ZvT is in the game itself. Terrans call it QQ and say its fine (cuz sc1 was totally balanced when it was first released riiiight?) Someone made a wonderful post though composing all the best logical arguments and gameplay issues from all over the forum, remarks from many professional starcraft players and even a neat korean poll showing the mass zerg exodus into terran. Only a couple terrans have attempted the 'QQ more l2p the pros are nubs' defense in that thread. the war continues u.u
Sorry to hear that even the stats on Korean server for Zerg have also dropped, the so-called "Koreans playing Zerg" more is an outdated statistic. And if you haven't heard, some of the zerg pros are switching races, this can tell you that SOMETHING is wrong with the current balance of the races.ConfusedCrib said:Idra won the king of the beta tournament as Zerg, the Koreans play Zerg like crazy, in fact they often think zerg is imbalanced. Point is, Zerg requires a lot of practice and APM to be good at, sorry nobody has that...
There will always be people who dominate with the most underpowered weapon/race/class/whatever.Yosharian said:I've been watching some vids of Argos play Zerg and he seems to manage just fine, sounds like QQ to me
I do believe that Zerg have the most expensive opening building in the game Terran and Protoss have their Barracks/Gateway at 150 minerals, Zerg have their Spawning pool at a whopping 250 minerals (Yes, I am counting the cost of the drone)LightOfDarkness said:There will always be people who dominate with the most underpowered weapon/race/class/whatever.Yosharian said:I've been watching some vids of Argos play Zerg and he seems to manage just fine, sounds like QQ to me
I think that zerg just needs cheaper (and better/more) upgrades. So that in the beginning they good, and after that they can still hold their own.
Problem with having the Spawning Pool anything below the 200 minerals cost is that you will have the exact same problem as you did in Brood War, with 6-pool and 8-pool being a lot more viable.Azure Sky said:I do believe that Zerg have the most expensive opening building in the game Terran and Protoss have their Barracks/Gateway at 150 minerals, Zerg have their Spawning pool at a whopping 250 minerals (Yes, I am counting the cost of the drone)LightOfDarkness said:There will always be people who dominate with the most underpowered weapon/race/class/whatever.Yosharian said:I've been watching some vids of Argos play Zerg and he seems to manage just fine, sounds like QQ to me
I think that zerg just needs cheaper (and better/more) upgrades. So that in the beginning they good, and after that they can still hold their own.
Not counting the fact that most all people will already have shelled out for a Overlord/Supply depo/Pylon, or at least be building it at the same time.
Well, then keep the spawning pool at 200 minerals, but make the upgrades cheaper.TerranReaper said:Problem with having the Spawning Pool anything below the 200 minerals cost is that you will have the exact same problem as you did in Brood War, with 6-pool and 8-pool being a lot more viable.Azure Sky said:I do believe that Zerg have the most expensive opening building in the game Terran and Protoss have their Barracks/Gateway at 150 minerals, Zerg have their Spawning pool at a whopping 250 minerals (Yes, I am counting the cost of the drone)LightOfDarkness said:There will always be people who dominate with the most underpowered weapon/race/class/whatever.Yosharian said:I've been watching some vids of Argos play Zerg and he seems to manage just fine, sounds like QQ to me
I think that zerg just needs cheaper (and better/more) upgrades. So that in the beginning they good, and after that they can still hold their own.
Not counting the fact that most all people will already have shelled out for a Overlord/Supply depo/Pylon, or at least be building it at the same time.
Have you SEEN the cost of some of my Protoss upgrades?LightOfDarkness said:Well, then keep the spawning pool at 200 minerals, but make the upgrades cheaper.TerranReaper said:Problem with having the Spawning Pool anything below the 200 minerals cost is that you will have the exact same problem as you did in Brood War, with 6-pool and 8-pool being a lot more viable.Azure Sky said:I do believe that Zerg have the most expensive opening building in the game Terran and Protoss have their Barracks/Gateway at 150 minerals, Zerg have their Spawning pool at a whopping 250 minerals (Yes, I am counting the cost of the drone)LightOfDarkness said:There will always be people who dominate with the most underpowered weapon/race/class/whatever.Yosharian said:I've been watching some vids of Argos play Zerg and he seems to manage just fine, sounds like QQ to me
I think that zerg just needs cheaper (and better/more) upgrades. So that in the beginning they good, and after that they can still hold their own.
Not counting the fact that most all people will already have shelled out for a Overlord/Supply depo/Pylon, or at least be building it at the same time.
DAMN THE ABUSERS OF CHEAP STUFF.