False.
You have to outmacro a Terran or Toss player to win. Whether that means rushing early or doing tactical strikes on their supply line until you simply out-resource him, that is how you win. The Zerg aren't these weak, cowardly players that people seem to think they are: If anything, they require a remarkable amount of skill over an opposing player.
PoisonUnagi said:
6-ling rushes are the cheapest strategy in the game, if you can even call them a strategy.
It's like starting a game of Tag with THRETWONEGOYOUREIT!!! and instantly tagging the person next to it. Sure, you win, but it's just pathetic and takes no skill whatsoever.
l2 micro your workers.
I have never been dropped by a 6-ling rush. EVER. As the Terran, you wall with depots. As the Protoss, you wall with Gateways and Pylons. As the Zerg, you fight the bastards off with your drones (there's a reason that Drones do more damage than SCVs and Probes). Here's the thing about early Zerg rushes: If they fail, and they did something BESIDES a 13+ pool, their economy is so far behind yours that you can literally wipe the floor with them by minute 10. Learn to play before discussing the strengths and weaknesses of a race. And no skill? I disagree. I think it takes no skill to BEAT an early rush, provided you have elementary micro and macro abilities. And if you don't have those, well, you should go back to C&C and leave SC2 to the big boys.
Azure Sky said:
Not to mention that Lings are the most inferior combat unit in the game now.
A Marine squad is quite capable of besting a group of lings twice in number.
Zealots even more so, being able to best them 3 if not 4-5 to 1.
Only if you don't know what you're doing.
Speedlings and proper microing can take down a fair-sized force with proper microing. But you assume something incorrect: Zerglings are NOT the Zerg's bread-and-butter unit, like people seem to think they are. That goes to Roaches. And Roaches are probably the best infantry in the game. Zerglings are scouts and tactical strikers, meant to follow the main force and hit the supply line while the big ones draw fire. I've used four mutas as a distraction against 30 marines as a chance to sneak speedlots (with the attack speed upgrade) into an enemy's supply line. I was able to decimate EVERY SCV before he even knew what was happening. Sure, I lost the mutas, and the ZErglings, but I was able to punish his economy so much that he was unable to build up fast enough to stop my Nydus Worm full of Hydras.
I find your zealot comment funny, since 3 zerglings take down one zealot with little to no trouble.