It doesn't. This claim is false. You do not have to even hit enemies with the sword for them to take damage and die. Perfect test everyone can do to see this is go to any area that has those imp looking things floating around with the balloons as they have a predefined and fixed movement. Stand just out of swords reach of any point where they stop and change direction, wait for them to get there, then swing the sword. Not even the swoosh graphic that the sword makes will touch them, but they still die none the less.Daemascus said:The overlong sword is also too short? How the hell does that work?
Honestly, I wish this claim was true. That would atleast give some sense of purpose to the meaningless and completely riskless fights that do nothing but slow down game flow. The game is already boring enough without such padding.
Come on Ben, there was no reason to resort to lying and making up a non existant issue just to get pissy over. It's a Wii game for f's sake, that fact alone gives it more then enough valid gripes to make half a dozen videos over. I know you like to exaggerate any issues a game has for the sake of AVGN style dramatic effect, but there wasn't even the slightest grain of truth to exaggerate behind this. Poor show, Ben. "Journalistic Integrity", google it.