Zero Punctuation: Aliens: Colonial Marines

Recommended Videos

Erttheking

Member
Legacy
Oct 5, 2011
10,845
1
3
Country
United States
You now this thread really shows how angry the Escapist can be, with them lashing out against just about anyone, saying that they want companies to go under and how they hate people for buying a game in a certain manner. Oi.
 

Ham Blitz

New member
May 28, 2009
576
0
0
I haven't been far in the campaign, but there have been some interesting ones. The only one I have a clip of is this:
http://www.tubechop.com/watch/974878

It's not as big or hilarious as some of the other glitches I have heard of, but it is kind of funny still.
(Yeah, I didn't want to have to make people hunt it down through the whole video, so the tubechop has it and only it)
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
2,578
0
0
It's not a glitch per se, but a pretty severe narrative derp. At the game's onset, you're making your way through the umbilical and towards the Sulaco. One of your guys suddenly is afflicted with a Chest-Burster; nevermind how a Facehugger never even entered the picture!

"Uuuuh, Randy, we gotta use that animation! We gotta!
- But it makes no sense in the current build!
- WE GOTTA USE IT OR IT'S GAME OVER, MAN! GAME OVER!
- Okay, fine! Use it! Jeeze!
- Kthnxbai!" *gleefully proceeds ahead with the murder of an already moribund plot*
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
-Dragmire- said:
Now, I shouldn't really involve myself in this but...

I don't think any of the developers did the ad campaign. Sounds like the publisher side of things.

I do agree though, that blame should fall heaviest on the shoulders of the last people to work on the game before release. Having to go over layers of preexisting code must have been a ***** to deal with though, then again, they said it was done...
Oh, sure, the publisher was likely responsible for much of the ad-space ads. As in, adverts on the television, website banners, etc. I'm not forgetting that. That's why I said Sega is as much to blame as Gearbox.

However, Gearbox has been doing their own adverts and hyping. Some of it via Youtube, Twitter, etc. Some of it via the blog-o-sphere. Much of it, however, in the form of Randy Pitchford getting out in front of the gaming community and doing the PR shuffle by saying, "Oh man, this game is so sweet! We love Aliens and we're making sure this game is the best thing to hit the franchise ever! Trust me, I'm Randy Pitchford!"

Why anyone still trusts what that man says after the travesties and broken promises of Duke Nukem Forever, Aliens: Colonial Marines, and all the other nonsense he spews forth is beyond me...

[edit]
Don't misunderstand me, though. I have no beef with many of the people over at Gearbox. They have quite a few talented artists, designers, programmers, and engineers over there. Many of my issues are with the corporate side of things.
 

Bindal

New member
May 14, 2012
1,320
0
0
Vigormortis said:
Hardly their game - they just did about 10% of it as the game when they got it was more or less finished. You can't blame them for that.
...Just as it was their fault Duke Nukem Forever released in such an awful state.
Except I was talking about DNF?
 

RedDeadFred

Illusions, Michael!
May 13, 2009
4,891
0
0
mike1921 said:
RedDeadFred said:
mike1921 said:
RedDeadFred said:
General Vengeance said:
1. I hope this crushes Gearbox, they have no integrity.
The following is a massive amount of sarcasm:

Ya lets just make a whole bunch of people lose their jobs because of decisions made that are way above them! Who cares if they need the job to feed their families, their bosses lied to us!
Businesses should fall and rise with their products. Otherwise the consumer always gets fucked. If a business is untrustworthy and does shitty things like BLATENTLY FALSE ADVERTISEMENT in the form of a demo than it should cripple them.
While I agree that they should definitely lose money and maybe even get fined (wishful thinking probably) over their business practice, to condemn their entire company to death would be a major overreaction and just plain barbaric. And quite honestly, people wouldn't be getting screwed over if they didn't pre-order and actually took time to research the product they are buying. I mean, you can't honestly say that Gearbox has a track record worthy of pre-order trusting (Duke Nukem!?). When you pre-order, you are gambling your money and sometimes you lose. Is it fair? No, of course not but that doesn't mean people shouldn't realize the risk.
Losing money past a certain point is the death of the company.

I've said it before that you need to treat pre ordering as an investment and decide on risk vs reward, and that A:CM is incredibly high risk for the incredibly petty reward. I don't honestly see it as unfair either that there's a risk. You are , by preordering, deciding that you are convinced that the game is good enough for you to not wait for reviews to give them your money for whatever reward they're giving you.

Although in the case of Colonial Marines: Anyone who preordered the game should be god damn entitled to a full refund after that fucking demo faking false advertisement.
Well of course losing money past a certain point make a company go belly up but considering how well Borderlands 1 and 2 did, I don't think that's really a problem for them. I was just saying that there should be repercussions for this.

Anyway, I completely agree with everything you said. The false advertising is why I said it was unfair.
 

MortisLegio

New member
Nov 5, 2008
1,258
0
0
Sadly, I bought this damn game. Great review Yahtzee, it really needed a good thrashing.

Favorite glitch: Alien teleported into a closed off room, froze, and became immortal. It was just moving its head back and forth like it was looking for enemies.
 

hermes

New member
Mar 2, 2009
3,864
0
0
Bindal said:
hermes200 said:
Bindal said:
hermes200 said:
Bindal said:
Thank you for the MASSIVE Spoiler-warning in the middle of the review about Hicks. Oh, wait. THERE WAS NONE!
You are welcome.
Unless you actually paid for this thing, in which case... You had it coming.
Sorry but here, I am peed off out of princible. If Yathzee reveals such a huge part of the plot (and pretty big twist in the canon), then yes, I expect a freaking spoiler warning. It doesn't matter how good or bad the game is - it is still wrong to do.
You do realize this game is not part of the cannon, right? FOX distanciate themselves as far as they could of this turd (who can blame them?) even before it was revealed to be that bad. In fact, it is exactly the point Yatzhee makes: that by bringing back a character that was established to be dead in Alien 3, they reduced the story of A:CM to the level of fan fiction, where they can retell the cannon to include the characters they like...
Bindal said:
geier said:
One bad game ?
Have you allready forgotten THE DUKE ?
Hardly their game - they just did about 10% of it as the game when they got it was more or less finished. You can't blame them for that.
Which is exactly what they are doing to justify this game. Blame TimeGate and Sega about the status of the game...

Do you see a pattern there? Because it makes me doubt the excuses they give to Duke Nukem. It seems the blame game is the best game Pitchford knows how to play...
1 - No, it is canon. Deal with it. Was stated a billion times and was even a selling point.
2 - No, DNF was an entirely different. They were never even related to it until they decided to purchase what was done (a game about 90%) so it could finally get released after 14 years of waiting and it about to die.
1 - My fault then... I thought I read somewhere that Fox has decided to distance themselves from the game and only sold the rights for the IP. At the end of the day, I would expect them to consider this canon the same way Star Wars: Force Unleashed is canon (which is, until some movie directly contradicts it, at which point it stops being such). In any case, I would advice you to take "selling point" from gearbox with a grain of salt; the chances of being spoiled of such "experience" with a more gratitude spirit; and the Alien canon with less sacrosanct respect, since Fox, after 2 AvsP movies and this glorified fanon, obviously doesn't.

2 - No, just no. That is only an excuse from Pitchford to cop out some blame, which I will not accept. There were 9 months from the announcement (September 2010) to the release of the game (June 2011), with a delay in between. There are games that are completed in that time. Are you going to tell me that, in all that time, no one in Gearbox looked at the game and said "this is crap"? A game that has been in development for longer than MS has a gaming division was now "90% complete"? How about the CEO of the company threatening people that didn't like the game (http://www.gamefront.com/gearboxs-randy-pitchford-reviewers-who-dont-like-duke-nukem-forever-will-be-held-accountable/)? Or comparing it to Half Life 2 http://www.eurogamer.net/articles/2012-07-13-duke-nukem-forever-a-discussion-with-randy-pitchford ? Or interviews where he says all the work they did updating the game and its humor to the present (thank god, if the final product is any indication I don't want to think what was left on the cutting room floor)? Please note that most of those interviews were published around (or after) the game release, so ignorance is not a valid excuse. When shit hit the fan and the game quality was inexcusable under the 2K and Gearbox standards, he turned around and started pointing fingers at everyone but themselves (in stereotypical executive fashion): "the journalists don't get it", "the humor is not for everyone", "the other guys were the guys that REALLY developed", "we only bought it", "next time, we will get it right". And now, its all over again... I could almost predict his moves based on the timeline of DKF, but this time it took them 6 years, not 14.
 

HepatitisQ

New member
Feb 28, 2013
1
0
0
The glitch Yatzhee mentioned seemed to be something common [http://www.youtube.com/watch?v=ddEiIM-GKEk&feature=youtu.be] in Gearbox games.
 

Rblade

New member
Mar 1, 2010
497
0
0
he pretend not to like being characterised like a personal attack dog for shitty games. But this review was top form. It clearly brings out the best in him.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,331
0
0
I'm thinking that Weyland-Yutani based their business model on that of the Umbrella Corporation. ...or vice versa.
 

GildaTheGriffin

New member
Jul 4, 2012
80
0
0
I would like to know, why the hell everyone bitches about this game? Not once in my both playthroughs did I ever have a glitch. The controls are fine, the weapons are fine, the AI needs a bit of a touch up (Works well enough), and the adventure on the planet was fun. You people just don't appreciate what people TRY to do for you. The game was to give a backstory of what happened after Aliens 2 and Gearbox worked hard on this. I bet some of you didn't even go through the first damn mission and came up with some 'review' just because a graphic mesh didn't pop in. You people are unbelievably stupid and arrogant. The whole gaming community is filled with petty little children and ignorant people.

It's a game. Not everything is going to work out all the time just because you expect it to.
 

GildaTheGriffin

New member
Jul 4, 2012
80
0
0
General Vengeance said:
1. I hope this crushes Gearbox, they have no integrity.
2. I hope this ends people preordering games, it just encourages assholes like Gearbox to make cash grab games.
3. I hope Yahtzee starts to review good games, constantly reviewing bad games is cute and funny but its like shooting fish in a barrel.
Really? No integrity? Gearbox is an asshole? Gearbox is like the uncle of the video game revolution. Half Life, Counter Strike, Borderlands, Borderlands 2, Halo CE, and Brothers In Arms.

Don't down talk a company that was involved in so much of the video game's history.
 

hermes

New member
Mar 2, 2009
3,864
0
0
GildaTheGriffin said:
General Vengeance said:
1. I hope this crushes Gearbox, they have no integrity.
2. I hope this ends people preordering games, it just encourages assholes like Gearbox to make cash grab games.
3. I hope Yahtzee starts to review good games, constantly reviewing bad games is cute and funny but its like shooting fish in a barrel.
Really? No integrity? Gearbox is an asshole? Gearbox is like the uncle of the video game revolution. Half Life, Counter Strike, Borderlands, Borderlands 2, Halo CE, and Brothers In Arms.

Don't down talk a company that was involved in so much of the video game's history.
You give them too much credit. Of all those examples, the only series that are truly theirs are Borderlands and Brothers in Arms. For Counter Strike they did some development (main developers were Valve and Ritual), and their involvement in HL and Halo was mainly porting jobs. Nice jobs, but hardly the pillars of videogames history you presume.
GildaTheGriffin said:
I would like to know, why the hell everyone bitches about this game? Not once in my both playthroughs did I ever have a glitch. The controls are fine, the weapons are fine, the AI needs a bit of a touch up (Works well enough), and the adventure on the planet was fun. You people just don't appreciate what people TRY to do for you. The game was to give a backstory of what happened after Aliens 2 and Gearbox worked hard on this. I bet some of you didn't even go through the first damn mission and came up with some 'review' just because a graphic mesh didn't pop in. You people are unbelievably stupid and arrogant. The whole gaming community is filled with petty little children and ignorant people.
Here is the deal... everyone works hard on everything. Games are hard, and you can be sure the developers of any facebook game worked as hard (or harder) than the developer of some AAA game; so working hard is no real differentiation on the quality of something.

The idea of something being excused of being bad because its hard is not a real excuse. If I cook a cake made of shit, I don't expect people to eat it because "I worked hard on it", not when there are a lot of other cakes around that are NOT made of shit, and not when I try to CHARGE people for my shit cake. And I won't be taken seriously if I start saying "this cake is not shit" or "its shit, but so tasty you barely notice it". Want to know why we ***** about this game? Because its not good, they know it, yet they expect us to act like it was god gift to us (or, at least, just as good as any other game).

Sorry, but companies don't make games "for you", they make them to sell them TO YOU. Pitchford made himself clear when he talked down, banned or threatened people that had complains with his games, that his idea of community is not based on sympathy, so he shouldn't expect sympathy from us. They don't work "on good intentions"; they don't sell games "on good intentions", so they shouldn't expect people to pay them "on good intentions". That kind of attitude can be understandable on an indie developer that makes a small game as a hobby on his free time and is trying to make a name for himself; but Gearbox is a big company, with a big budget, years of experience and dozens of people working full time for 6 years... So, no. What they "TRY to do" is not good enough, and it "works well enough" is not good enough.

I do feel bad for people that truly worked on the game and had no way of communicating to the outside world that it was shit and no real power to change it, so if Gearbox goes down the sink tomorrow (which it deserves), I will hope for two things: that the few talented people had little problem to find a new job, and that the people responsible for this overpriced shit cake sinks with it.
 

GildaTheGriffin

New member
Jul 4, 2012
80
0
0
hermes200 said:
GildaTheGriffin said:
General Vengeance said:
1. I hope this crushes Gearbox, they have no integrity.
2. I hope this ends people preordering games, it just encourages assholes like Gearbox to make cash grab games.
3. I hope Yahtzee starts to review good games, constantly reviewing bad games is cute and funny but its like shooting fish in a barrel.
Really? No integrity? Gearbox is an asshole? Gearbox is like the uncle of the video game revolution. Half Life, Counter Strike, Borderlands, Borderlands 2, Halo CE, and Brothers In Arms.

Don't down talk a company that was involved in so much of the video game's history.
You give them too much credit. Of all those examples, the only series that are truly theirs are Borderlands and Brothers in Arms. For Counter Strike they did some development (main developers were Valve and Ritual), and their involvement in HL and Halo was mainly porting jobs. Nice jobs, but hardly the pillars of videogames history you presume.
GildaTheGriffin said:
I would like to know, why the hell everyone bitches about this game? Not once in my both playthroughs did I ever have a glitch. The controls are fine, the weapons are fine, the AI needs a bit of a touch up (Works well enough), and the adventure on the planet was fun. You people just don't appreciate what people TRY to do for you. The game was to give a backstory of what happened after Aliens 2 and Gearbox worked hard on this. I bet some of you didn't even go through the first damn mission and came up with some 'review' just because a graphic mesh didn't pop in. You people are unbelievably stupid and arrogant. The whole gaming community is filled with petty little children and ignorant people.
Here is the deal... everyone works hard on everything. Games are hard, and you can be sure the developers of any facebook game worked as hard (or harder) than the developer of some AAA game; so working hard is no real differentiation on the quality of something.

The idea of something being excused of being bad because its hard is not a real excuse. If I cook a cake made of shit, I don't expect people to eat it because "I worked hard on it", not when there are a lot of other cakes around that are NOT made of shit, and not when I try to CHARGE people for my shit cake. And I won't be taken seriously if I start saying "this cake is not shit" or "its shit, but so tasty you barely notice it". Want to know why we ***** about this game? Because its not good, they know it, yet they expect us to act like it was god gift to us (or, at least, just as good as any other game).

Sorry, but companies don't make games "for you", they make them to sell them TO YOU. Pitchford made himself clear when he talked down, banned or threatened people that had complains with his games, that his idea of community is not based on sympathy, so he shouldn't expect sympathy from us. They don't work "on good intentions"; they don't sell games "on good intentions", so they shouldn't expect people to pay them "on good intentions". That kind of attitude can be understandable on an indie developer that makes a small game as a hobby on his free time and is trying to make a name for himself; but Gearbox is a big company, with a big budget, years of experience and dozens of people working full time for 6 years... So, no. What they "TRY to do" is not good enough, and it "works well enough" is not good enough.

I do feel bad for people that truly worked on the game and had no way of communicating to the outside world that it was shit and no real power to change it, so if Gearbox goes down the sink tomorrow (which it deserves), I will hope for two things: that the few talented people had little problem to find a new job, and that the people responsible for this overpriced shit cake sinks with it.
1. Facebook games are not under the pressure like a 'real' company is. Companies have hundreds or even thousands of workers in over several locations around the world with several positions of bosses/managers that rely on the cooperation of there workers to do their jobs the way they see fit. Games like Aliens CM have publishers, who market and fund the games. Games like Farmville don't. So they have to fit in a budget and make sure its to fit the platforms with the hardware and software it has. You are trying to compare two different types of games and thinking it makes sense to you. But I do my research, I look at how things are made and woven together from both a publisher's view and a developer's view.

2. Trying is the best thing you can do. Employees at Bungie stated when Halo CE was in development, they were not sure of their abilities to make a triple A title so they just followed their ideas and hoped that game sold well. Valve employees did the same thing during Half-Life's development, because they were designing a game that was of nothing the world had seen before in that time period, so they just tried their best and followed through. Nobody really knows how people react to it, so they TRY. So please, show some respect for all those game developers who do their hardest to please you with something they hope makes you happy and gets them their paychecks. If they didn't make you happy, then at least pat them on the back and tell them they did the best they could with the software, the money, and the talent they had to work with.
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
Bindal said:
Vigormortis said:
Hardly their game - they just did about 10% of it as the game when they got it was more or less finished. You can't blame them for that.
...Just as it was their fault Duke Nukem Forever released in such an awful state.
Except I was talking about DNF?
So you're saying Duke Nukem Forever being released as such an awful mess wasn't their fault because, after purchasing the rights to the game, they only bothered to put "10%" of the work into the final product?

Do you not realize how utterly ridiculous that sounds? If they saw how bad the game was when they bought the rights to it (which they assuredly realized) but never bothered to even try to fix it, how is it NOT their fault the game released as such a piece of shit? They knew what they had. They released it anyway. It's riddled with their logos. Randy Pitchford still makes a point of bragging about the game and saying it's dramatically better than it is.

Then, to add insult to injury, they (especially Randy Pitchford) lied to us about what it was. And, had the audacity to charge sixty dollars for it.

Still failing to see how the awfulness of DNF and A:CM weren't Gearbox's fault.