Lots of superfluous, pointless, drawn-out dialog and narration do not equate to "good writing". Not that all Bioware games suffer from that, of course, but not all Bioware games have "good writing".Ulquiorra4sama said:I thought that was just an accepted fact in the gaming world by now. You know, like "Final Fantasy games drag on for too long", "Call of Duty is racist", and "BioWare games have good writing".
I suppose after the hype around the stage demo for this, and back with the pre-rendered trailer for Dead Island we've moved to a point where playable demos soon are the only way to make gamers trust your product. So perhaps something good came out of all this after all.
That, and Call of Duty games weren't always inherently "racist". Their gradual homogenization into a simple, straight-forward, mass-marketed product turned them into that. It's the classic "us versus them" mentality that appeals to the games current demographic.
But anyway, that pointless debate aside (sorry, couldn't resist for some reason. something's wrong with me.), I hope, like you, that something good comes of this mess. I highly doubt it but perhaps gamers AND developers/publishers will both learn that customer loyalty is earned through good products and services, and not demanded as payment for goods rendered.
Insultingly awful game aside, I agree with you here. However...Bindal said:Sorry but here, I am peed off out of princible. If Yathzee reveals such a huge part of the plot (and pretty big twist in the canon), then yes, I expect a freaking spoiler warning. It doesn't matter how good or bad the game is - it is still wrong to do.
This I can't agree with.Hardly their game - they just did about 10% of it as the game when they got it was more or less finished. You can't blame them for that.
We most certainly CAN blame them for how awful this game is. They knew what they had. They were more than well aware of the state of the final product. Yet, they greenlit it's release, they charged full price, and they used a misleading ad campaign.
More over, they not only lied to us all about the quality of the thing (demo controversy anyone?), but they didn't even attempt to fix it. They simply did some legal finagling to retain the license (as did Sega, who are just as much to blame in this) and pawned the game off on another development team.
In short, we can, and should, blame Gearbox for this obnoxious tripe. It's their fault the game saw the light of day in it's current state. Just as it was their fault Duke Nukem Forever released in such an awful state.