You give them too much credit. Of all those examples, the only series that are truly theirs are Borderlands and Brothers in Arms. For Counter Strike they did some development (main developers were Valve and Ritual), and their involvement in HL and Halo was mainly porting jobs. Nice jobs, but hardly the pillars of videogames history you presume.GildaTheGriffin said:Really? No integrity? Gearbox is an asshole? Gearbox is like the uncle of the video game revolution. Half Life, Counter Strike, Borderlands, Borderlands 2, Halo CE, and Brothers In Arms.General Vengeance said:1. I hope this crushes Gearbox, they have no integrity.
2. I hope this ends people preordering games, it just encourages assholes like Gearbox to make cash grab games.
3. I hope Yahtzee starts to review good games, constantly reviewing bad games is cute and funny but its like shooting fish in a barrel.
Don't down talk a company that was involved in so much of the video game's history.
Here is the deal... everyone works hard on everything. Games are hard, and you can be sure the developers of any facebook game worked as hard (or harder) than the developer of some AAA game; so working hard is no real differentiation on the quality of something.GildaTheGriffin said:I would like to know, why the hell everyone bitches about this game? Not once in my both playthroughs did I ever have a glitch. The controls are fine, the weapons are fine, the AI needs a bit of a touch up (Works well enough), and the adventure on the planet was fun. You people just don't appreciate what people TRY to do for you. The game was to give a backstory of what happened after Aliens 2 and Gearbox worked hard on this. I bet some of you didn't even go through the first damn mission and came up with some 'review' just because a graphic mesh didn't pop in. You people are unbelievably stupid and arrogant. The whole gaming community is filled with petty little children and ignorant people.
The idea of something being excused of being bad because its hard is not a real excuse. If I cook a cake made of shit, I don't expect people to eat it because "I worked hard on it", not when there are a lot of other cakes around that are NOT made of shit, and not when I try to CHARGE people for my shit cake. And I won't be taken seriously if I start saying "this cake is not shit" or "its shit, but so tasty you barely notice it". Want to know why we ***** about this game? Because its not good, they know it, yet they expect us to act like it was god gift to us (or, at least, just as good as any other game).
Sorry, but companies don't make games "for you", they make them to sell them TO YOU. Pitchford made himself clear when he talked down, banned or threatened people that had complains with his games, that his idea of community is not based on sympathy, so he shouldn't expect sympathy from us. They don't work "on good intentions"; they don't sell games "on good intentions", so they shouldn't expect people to pay them "on good intentions". That kind of attitude can be understandable on an indie developer that makes a small game as a hobby on his free time and is trying to make a name for himself; but Gearbox is a big company, with a big budget, years of experience and dozens of people working full time for 6 years... So, no. What they "TRY to do" is not good enough, and it "works well enough" is not good enough.
I do feel bad for people that truly worked on the game and had no way of communicating to the outside world that it was shit and no real power to change it, so if Gearbox goes down the sink tomorrow (which it deserves), I will hope for two things: that the few talented people had little problem to find a new job, and that the people responsible for this overpriced shit cake sinks with it.