CORRODED SIN said:
Yes, but the things they have added to the the Bad Comapany games still borrow a lot from Modern Warfare. Those are two very general points too, especailly the second. It describes any online shooter from the past 6 years: Halo, Ghost Recon, CoD, Rainbow Six, etc. Or any game that has an unlock/ranking system- Battlefield 2 didn't invent them. I'm sure that game borrowed from previous shooters. I'm thinking of little details in the game and things they do.
So did Modern Warfare ... every shooter naturally borrows something from previous SHOOTERS ... it's what they add that matters not what they borrow ... and BattleField:BC2 adds a lot.
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Anticitizen_Two said:
I've found the kits in Bad Company 2 to be incredibly ineffective as a system. All of them are quite capable of killing people
lols, of course they are .. what do you expect in a SHOOTER .. every kit MUST enable you to kill enemies ... it would be stupid of a kit forces you to hide or do tasks while being unable to defend yourself or even attack if you need to.
Anticitizen_Two said:
which really detracts from them each having their own specific job. It starts to get a lot closer to simply choosing your primary weapon, which is exactly how the class system in MW2 works.
NO .. they are nothing alike ... you can't fix vehicles with a medic Kit and can't heal fallen allies or revive with an engineer Kit .. etc etc .. every freaking Kit has a distinct and very clear role that no other Kit can replace .. how does taht boil down to selecting your primary weapon !!!?
Anticitizen_Two said:
Also, the fact that you can pick up kits completely ruins the entire system for me.
Oh god .. you completely understood it the other way around .. it adds tons of tactical depth and adaptability that allows you to react to any situation on the fly .. in one situation for example .. i was with a squad-mate who had a Medic kit .. we got in a firefight ... i was an enigneer ... he got killed .. i survived and killed the last of the attackers .... ran over to my squad-mate medic kit .. picked it up .. revived him and switched back to my engineer kit to fact the tank that was approaching our position.
Anticitizen_Two said:
Health regenerates and you very rarely find yourself low on ammo (at least from my experience).
Health takes lots of time to regenerate in BC2 .. it doesn't regenerate instantly .. it does very slowly (play as a medic and watch you squad-mates health bars and you will see that .. i played as a medic a lot and this is a FACT.
As for ammo .. i ran out of ammo numerous times ... the longer you survive and the better you play you will notice that you will run out of ammo faster ... that's why ammo-packs are essential ... but someone who gets killed every five seconds won't notice that (not to mention won't be doing much good to his squad or team)
Anticitizen_Two said:
The core gameplay of the two games is incredibly similar: in both of them one man is able to rack up kill after kill after kill if they're skilled enough. That's not necessarily a bad thing, but there's not enough of a focus on the collective team to truthfully label BC2 as being that much more focused on the collective.
The core gameplay is NOTHING alike ... it isn't about racking kills at all in BC2 ... killing is only a means to achieve your objectives .. and you get rewarded with ranking points for every freaking action you do that supports your team (spotting enemies, completing objectives, healing, reviving, supplying ammo, fixing tanks with squad-mates in them, .... etc etc etc) and tons of other things that has nothing to do with racking up kills.
You simply have been playing BC the WRONG way .. go watch this excellent tips video and you will understand why BC2 is way better than MW2 will ever hope to be ----> http://www.youtube.com/watch?v=0p4fkH9qC4M
And this for an extra laugh ---> http://www.youtube.com/watch?v=QMZvqcZ1f0k&feature=related