Zero Punctuation: BioShock 2

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wooty

Vi Britannia
Aug 1, 2009
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hahaha, that review had me wetting myself in parts, especially at the end with the vending machine line.

Love the inclusion of the old "sploycer" gag, great work Mr Croshaw
 

Klepa

New member
Apr 17, 2009
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Some genuine RRAAAGEEE noticable there!
I was hoping he'd make a point about being a Big Daddy not really feeling much different, than being a normal human. I liked the game though, and disagree with some parts of the review, but it was a great laugh.
 

portal_cat

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Jun 25, 2009
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"You can all call me crazy, but for some reason I liked the second one more, maybe it was the hacking, who know......" Argon14


I guess then we're both crazy because I thought the same thing. What I thought was cool was the part where you could control a little sister.
 

Hybridwolf

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Aug 14, 2009
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Eh....screw you yahtzee, I liked it, still like it, and looking forward to number three. Only points I agree with is the bloody little sister guarding system, and the whole "I can still speak to you, and every little sister thing". Everything else was fine to me, so money well spent.
 

7ru7h

Avatar of The Laughing God
Jul 8, 2009
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MaxChaos said:
Wow, the BF:BC2 background is a bit much isn't it? Am I the only one seeing that?
(edit: damned sneaky quote button)

Yeah... I actually came to comment about that, especially since I had to reload the fucking page just so I could do anything else on the site.

OT - I sort of agree with you Yahtzee, the game was pretty much just cut and pasted from the first one, but the second one did have enough differences and improvements that I wasn't bored before I managed to finish the game, although I only really played through the game once this time, since I really didn't care about seeing the other endings like I did in the first one.

Also, as for the whole "prototype big daddy" and "telepathic girl" bits, they do somewhat explain that, since the PC was an improvement over normal big daddies that ultimately failed, and the girl's telepathic abilities with you was because she was bonded to you before.

And on a barely related note, ***SPOILER*** was I the only one with mixed feelings about the stretch where you play AS a little sister? It was new and sort of creative and fun, but pretty boring since it was just one fetch quest after another.
 

Stabby Joe

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Jul 30, 2008
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The common idea for a sequel was actually a prequel... that would have kept the gameplay, themes and characters more or less the same but with a different enough environment...

...not to mention how the whole ruckus kicked off in the first place.
 

TraumaHound

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Jan 11, 2009
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Why is no one around when you do a perfectly good spit-take?!

Munching on my cereal, listening to Yahtzee go on about how the sequel is so great...then flipping a 180 and getting real *cue milky-munched-cereal spit-take*. All in under a minute.

And no one was around to see it.

Now where'd that roll of paper towels get to?
 

Calibanbutcher

Elite Member
Nov 29, 2009
1,701
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Well I am going to handle this game the same way I handled Bioshock 1:
wait a year, grab it for 10 bucks and maybe later on decide if it was worth it.

BTW: How about a NEW SETTING dear developpers.
Now that the deep sea and space stations have been thoroughly abused in ego-shooters, why not something new?
For example a station deep in the earth's crust or even inside of an volcano/the earths core.
Not only would that be innovative, but also deliver a great excuse for not having any "Outside" passages because you would get crushed as flat as a pancake and grilled to perfection within microseconds upon gleefully stepping outside.
On another note, the moral choice system sucked.
How about having the option too eat mother theresa and save the baby's dog?
 

WaffleGod

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Oct 22, 2008
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Great review. Haven't picked up the game, but I probably will when it hits the bargain bin :).
 

7ru7h

Avatar of The Laughing God
Jul 8, 2009
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thekg said:
Yeah, they retconned Big Daddy plasmid use in, but it's not like that tears the whole system down. Etc etc, whine whine whine.
I wouldn't say the retconned the Big Daddy's ability to use plasmids, since the actual Big Daddies can't use plasmids. The whole reason you can is because you were an experiment. An experiment that ultimately proved to be not worth it due to the side effects, but an experiment none the less...
 

Fox242

El Zorro Cauto
Nov 9, 2009
867
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Some of you guys are right. They really do need to make a prequel to this game. Picture this: you're a guy who didn't indulge in gene splicing because of your religious views that you managed to hide from everyone. After watching the people transform into the hideous splicers and having to kill your newly transformed wife in order to save your young daughter, you then have to try and fight your out of the city and flee to the surface using only guns and other weapons. You can only use plasmids late in the game after you are at your wits end and can find no other way to save your daughter. However, just as you reach a bathysphere you are fatally wounded and your daughter is taken away to be turned into a Little Sister. But before you die, you manage to put a small cross necklace and a picture of your family in happier times into your daughter's pocket, which she holds onto. Your daughter then becomes one of the Little Sisters rescued by Jack a year later. She then hangs up the picture on the wall of her new home and gives the cross to her child to wear always.

I think it would be nice to see Rapture before and during the time it starts to fall apart. It would also be nice to have a protagonist that has some actual dialogue and some restraint. Let me know what you think of this idea.
 

Jay Cee

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Nov 27, 2008
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This really just returns me to the analytical standpoint of "should I judge a sequel on it's ability to transcribe new features into an established franchise, or by it's own merits".

Personally I really enjoyed Bioshock 2, although it's very existence seems a little arbitrary when you compare it to the conclusion of the last game.
 

neoswed

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Apr 15, 2009
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The thing that for the life of me i cant figure out is how you change away from your drill. I thought those things were attached to your hand or something. I then came to the conclusion that you have 3 arms, one for plasmids one for the drill and one for the weapons. Because the big daddy is so thick though he cant multitask with all 3 at the same time. The other was eating through the giant helmet, but he talked about that.
 

Fa771n9

The Almighty Wrath of Burritos
Oct 13, 2009
4
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I just finished Bioshock, and am still considering getting 2, but haven't got much time... I actually loved the big daddy part in bioshock!! Anyways, can't wait for Bioshock 3, those clown vending machines scared the s*** out of me sometimes! Love your reviews yahtzee, keep it up!