Stephen Sossna said:
I think a lot of hyping this game comes from people who like to think of themselves as clever for understanding the plot twist, and the hate similarily comes from people who like to think of themselves as even more clever for pointing out obvious nitpicks.
*snip*
So the game had me frustrated at points, the difficulty curve isn't quite perfect, but overall it was just great fun playing it. Engaging story, interesting ideas, good combat. No game is ever perfect, but Infinite is about as good a game as you can ever expect. Everyone feeling disappointed needs to seriously adjust their expectations.
Hm, maybe it's about cleverness and plot twists, probably it is true for some, but i'd actually point out the second argument of yours, expectations and to that game design.
Because those are pretty much the actual topics why i'm saying i like the game "overall", but am nit-picking about it so much. The expectations on this one aren't coming out of nowhere! As of Mass Effect (and in special ME3) as a comparison: Mass Effect 3 wasn't "bad", not at all and if it would have stood there not being a sequel and so "hyped", noone would've probably raged about it to begin with, because of that horribly bad and generic designed ending, the developers hyped in advance themselves! But they did and they completely failed to deliver what they were telling us (a complex ending based on all the actions you would have done so far throughout the series), but made a generic "you want the blue, the green, or the red explosion?".
Now looking at Infinite, the problem isn't really the ending that much, partially because Levine promoted it differently and said in advance "it will be special, but i don't know how it will effect the players, if they'll like it or not" (or something like that). I have mixed feelings about the ending, pretty much because all this multidimension-stuff looks kind of messy to me to begin with, but they designed the ending rather well, as narration (even if it suuucks gameplay-wise, considering for about 20mins you have nothing to do but walk after Elisapeth, but whatever).
No, it actually is about ALL the rest of the game! The expectations obviously came from BioShock (and BS2 and for some even from the first titles of the Shock-series) and from what the developers already promoted.
And what is/was all this? Well BioShock already was an awesome game, coming from a studio which was pretty much unknown until then and had produced nothing by themselves so far (though they had allignment with a bigger studio, namely "2K Games"), which made it all the more exciting and i would say comparable to the success of so many indy games: They aren't perfect as well, but they are often made with love, much thought and since they are "fresh", you don't expect anything. So BioShock rocked, because it had great narrative, some of the most amazing characters and icons ever, and some polished shooter/superpower gameplay, though this was neither new, nor really good...
And then (while BS2 was thrown out somewhat "hasty", but i'll just avoid to further include it in this now), they have more experience, more money, more time and more support to produce another game to the series they call "Infinite"!
No wonder expectations had to boom to an immense hype, which the studio obviously used and even incited with trailers of amazingly complex gameplay-design and a deep character relation comparable to just a few titles in games.
And then what?
Most of the exciting stuff in the trailers is gone, the narrative is simply worse designed than those of the former Shock titles, with lots of holes and even some more created by some fan-service they probably saw the need to implement, less deep content, characters and relationships, gone from "here's a mighty, but shady political head figure, threatening/ trying to use a woman with complex powers (close to the later Elizabeth, but with the drawback of endangering her body whenever she would use them) and a man who is torn between using these powers to get out alive and protecting her" to "i'm a religious & racist zealot, everyone understands i'm evil! i'm a depressed, traumatized veteran, trying to 'wipe away some mysterious debt'; and i'm a naive girl who goes from frightened to happy to misstrusting to trusting within minutes, because that's what girls do" (though this is only pointing out the "badly" designed parts of those characters, while i still love many parts about them and think that Elizabeth is one of the best female characters created in gaming so far, though the bar isn't the highest anyways). And while fucking up all these points, which were so well created in the former BioShock, they still managed to keep most of the parts which were already bad and even made some worse! Combat simply is tideous and often unexciting, when you aren't near a skyline and have to pump legions of enemies and some bigger bullet sponges with whatever happens to be arround you, just to get to the next awesome plot point. And that gear! Oh that gear - i won't go on about it again...
This simply makes Infinite worse than BioShock and for what? For creating a more generic shooter, which could appeal to more people who probably haven't played the former Shock-titles and to make easy money that way (interestingly enough this was already pointed out by SystemShock fans about the creation of BioShock)! I was skeptical when Levine already stated, that they would try to be more "appealing", when the "controversy" about the cover-art arose, but i still hoped it would only be to better hook those who wouldn't have played the former titles, but still bring what those who had played them would be expecting.
And no, it doesn't and that's why i'm liking it, but still nit-picking so hard about it and constantly stating, that it doesn't deserve the "love" most critics give it, because they are rewarding bad/lazy design, compared to what they could/ should have provided!
Edit: And player/consumer unfriendly ways of marketing, but hey, what else is new?