A bunch of silly nitpicky and mostly invalid crap is what all the haters including Yahtzee always complain about when it comes to Bioshock 2. Everybody looooved Bioshock 1 soooo much, but when they later make a direct sequel that not only has everything Bioshock 1 had, it has more, and B2 even addresses quite a few things that were wrong with the B1 as well, they hate on it for being everything they loved the previous game for. The most common complaint I hear is [really whinny unpleaseable fans] "the story of Rapture was over! This is just a lazy cash grab![/fans]" No, the real truth is you just have a complete lack of imagination, you can't think of a way for Rapture's story to be continued so you think that it can't happen, so when the folks a 2K manage to do exactly that, coming up with a great story that makes plenty of sense, you whine because you're jealous that they are more imaginative than you.Steve the Pocket said:It's been three years, and Yahtzee still has yet to adequately explain why he hated BioShock 2 so much. His actual review came down to a load of silly nitpicks of the sort he would normally reserve for games he likes and has to fill time complaining about anyway, and he hasn't said anything beyond "Grr sequels" since.
Maybe what the Vox claimed they were fighting for was right, but it's pretty clear long before Fitzroy went completely off the deep end that equality isn't what the Vox ever were fighting for, only to replace the Columbians' bigotry and oppression with their own, and it only becomes more obvious as time goes on that if the Vox were either going to genocide all the Columbians who weren't part of their movement or kill all who opposed them and enslave the rest. Even if the Vox WERE truly fighting for equality, their methods were anything but noble or moral, or even fit into I-did-what-I-had-to-do by any reasonable standard. Booker knew that people by their very nature want to control and leech off others, he knew that the Vox would barely be any better in the end than Comstock, and that's exactly what ends up happening.boradis said:I'm sorry, but the Vox were utterly, utterly in the right. And turning them into the enemies for the final acts of the game is amazingly unfair to the cause of oppressed peoples. Even after they shoehorned in the scene of Daisy trying to murder a kid it didn't undermine the cause of equal rights, it just showed that she was a psycho. So while I didn't mind it when Elizabeth killed her, my stomach was in knots for the rest of the game as I was forced to kill people who only wanted to be treated like people. Granted, my Irish grandfather whom I'm named after was a union organizer in the 20s so I'm a bit biased. But I would have disagreed with Dewitt in his comparison of Comstock and Fitzroy regardless.
In short, while there are bad people everywhere not all causes are morally equivalent, which is what it seemed like Levine was trying to say. Basically it pushed me out of the story.
My biggest problem with the ending is unlike the other 2 Bioshock games there's no multiple endings to it, that makes every one of those choices they threw at you at various points throughout the game COMPLETELY pointless, and it also means the game has basically 0 replay value.C117 said:The ending - Okay, the ending in itself is not what's bad. What is bad is the rushed feel of it, and the fact that you contribute squat to it. You and Elizabeth travel through a few different worlds, she explains the plot to you because the game hasn't done that already, a twist is revealed, some more world-jumping, another twist, and then it's over. All within 5 minutes. Okay, so I know Bioshock had a slightly rushed ending as well, but at least there the twist was presented to you and the plot was explained quite a while before the game was over. This gave the player time to absorb what had just occured, what it meant for them, and ponder just how they should act henceforth. In Bioshock Infinite, a majority of the plot is given to you in the last 10 minutes, before the game abruptly tells you to sod off. And you might have different ways of interpreting the ending, or explaining the plot, but the fact is that the whole existential world gobble-di-goo just comes right out of nowhere. It just feels like it could have been better handled, is all.
I've also never cared much for games which the ending has the player character erase the entire events of the game from ever happening, because it makes me feel like both the player character and I never actually accomplished anything.
Despite this, Infinite has managed to do 2 things that a video game only does once in a blue moon these days, 1, it made me sad at the end when the game was over, not because the ending was sad, but because the game itself was over, and 2, when I put it down, it made me desire to have a sequel RIGHT THE F&*K NOW!!! Very, very few games are good enough do that to me much anymore.