Bioshock was made with casual gamers as a target audience? Did I miss the memo?ZippyDSMlee said:I have been(using auto save) as well as a few other things to make it harder but its annoying to do when the game was made with casual gamers as a target audience.
Perhaps they are so busy trying to selfishly compete for and harvest Adam that they don't communicate such things?LxDarko said:Now shouldn't every other character in Rapture with half a brain left, run away from him like the plague instead of you know running directly at him with a wrench in hand while he's holding a loaded shotgun?
Yes it looks like the memo slapped you in the face but you still missed it... :/Geoffrey42 said:Bioshock was made with casual gamers as a target audience? Did I miss the memo?ZippyDSMlee said:I have been(using auto save) as well as a few other things to make it harder but its annoying to do when the game was made with casual gamers as a target audience.
There's at least one, I think more than one, article I've read where the author discusses the difficulty of coming up with a death/failure mechanism which maintains challenge, without being overly punishing. What's the point of death, if you have quicksave ability? Why punish the player to repeat large sections of a game which they completed successfully, only to fail at the very end, right before the next checkpoint?
I think there are extremes, and maybe Bioshock is at one end of the extreme, while, say, Ninja Gaiden might be at the other. How this makes it targeted towards 'casual' gamers, I have no idea.
Well now that you are challenging me to play the game on the hardest difficulty while only being able to quicksave at the start of the area and wrench only... (breathes)... that does sound like a worthwhile challenge. But i'll still use all Plasmids, because the game wouldn't be as fun without themIan Dorsch said:Okay, how about wrench only?fonzythedog said:Because I don't want to...
Ahh, apparently the memo I missed was that console gamers = casual gamers. Maybe, JUST MAYBE, if we were talking about the Wii, with it's known broad aim, this might be relevant. But the 360? We must have very different definitions of "casual gamers". If, to you, casual and console are interchangeable, then it would be a great help to me if you would use console, instead of casual, and reserve casual for <a href=http://dictionary.reference.com/browse/casual>"irregular, occasional" gamers.fonzythedog said:Yes it looks like the memo slapped you in the face but you still missed it... :/
The game was designed primarily for the 360 user I believe. And no offence, but playing an FPS on a console is difficulty enough what with the retarded controls and such.
I think the respawn feature was definatly aimed at casual 360 users since it's bad enough that it is harder to aim and move than on a PC. And since i use the pc version and i've probably died more times than i can count on the fingers on some hick inbread family, the game would be punishingly hard for a casual console user...
Why would, if they weren't aiming it at casual gamers, they make the game for the 360 for which the majority of users are casual gamers?
Its pretty much Deus ex 2 all over again(or ark faltalis 2 turned mainstream game with tits dark messiah), however this game has more polish its still a kick in the balls for any long time FPS/PC gamer.fonzythedog said:Yes it looks like the memo slapped you in the face but you still missed it... :/Geoffrey42 said:Bioshock was made with casual gamers as a target audience? Did I miss the memo?ZippyDSMlee said:I have been(using auto save) as well as a few other things to make it harder but its annoying to do when the game was made with casual gamers as a target audience.
There's at least one, I think more than one, article I've read where the author discusses the difficulty of coming up with a death/failure mechanism which maintains challenge, without being overly punishing. What's the point of death, if you have quicksave ability? Why punish the player to repeat large sections of a game which they completed successfully, only to fail at the very end, right before the next checkpoint?
I think there are extremes, and maybe Bioshock is at one end of the extreme, while, say, Ninja Gaiden might be at the other. How this makes it targeted towards 'casual' gamers, I have no idea.
The game was designed primarily for the 360 user I believe. And no offence, but playing an FPS on a console is difficulty enough what with the retarded controls and such.
I think the respawn feature was definatly aimed at casual 360 users since it's bad enough that it is harder to aim and move than on a PC. And since i use the pc version and i've probably died more times than i can count on the fingers on some hick inbread family, the game would be punishingly hard for a casual console user...
Why would, if they weren't aiming it at casual gamers, they make the game for the 360 for which the majority of users are casual gamers?
I'm pretty sure it was his way of saying that the kick in the nuts was done well.Shiloa said:Also, was that 6.0 a point score from you for Bioshock?
randomguy said:I wish I could say this "review" was funny, or that it was even a "review". The game was originally going to be a successor to the System Shock Series, but later turned into a "spiritual successor". The game stole from both the original games. Why would that matter ? A revamp of a game like System Shock 2 , the most underrated FPS in history that maybe 5 people including myself in the Western Hemisphere even bought. The fact that people now know what it is and want to jump on its bandwagon to ***** or praise , they can all suck my hairy balls.
The fact that you state no real review of the use of the weapons that perform better than any other game out now that tries to use similar ones, but only stammer on the fact that you think it copies System Shock 2 , when it was originally supposed to be a successor of the game, shows that you are a jackass trying to push his opinion with propaganda tactics.
This "review" makes no sense and would be like anyone attacking Super Mario Bros 3 for being like Super Mario Bros 1 or Metroid 1 being like Metroid 2 or Castlevania 1 being like Castlevania 2. The whole thing was terrible and uninformative. I read a better review that knew that the game was a successor from an article in Stuff Magazine. That's just sad. Both the fact that I read it, and that this couldn't compete with it.
I can't really agree here. Deus Ex had a lot of customization, and you actually had to make choices for what you were going to be good at. Bioshock lets you be good at pretty much everything, with very little difficulty in changing that around.ZippyDSMlee said:Its pretty much Deus ex 2 all over again(or ark faltalis 2 turned mainstream game with tits dark messiah), however this game has more polish its still a kick in the balls for any long time FPS/PC gamer.
Let me put it you like this,they take your favorite simi smart and witty TV show and then for the next season they change the focus of the demographic and gut the show in order to sale it in a new market, this is what has happened to Doom,Dues ex and Bioshock, they focsed the product to run on a downgraded system or for more causal gameing this damages the games potential in many many ways.Lothar Hex said:Perhaps it's just me, but I don't understand why it seems the word "console" seems to be used in a derogatory way here. I'm primarily a console gamer, I currently own a 360, PS2 and DS but have owned others over the years, yet I also, occasionally, use my PC to play games (the most recent being Sam & Max Season One, TrackMania, and Half -Life 2 [which was when it first came out I didn't like that much]).
Now before I get drawn into a control debate, yes a mouse and keyboard combination is quicker, more accurate and more responsive than a control pad, I get it. However, I still prefer to use a control pad simply because I'm more used to it. I'm sure if I played more PC games I get used to it eventually but the reason I don't play PC that often is due to a couple of factors. Mainly because I can't be arsed spending £200 on just a video card to get a game to run perfectly, then having to fiddle with the settings. I lack the paitence and I would rather plonk my money down to get a cosole for a couple of hundred quid which simply entails me opening the disc tray, putting the disc in, closing the disc tray, and starting the game. I remember when I bought Half-Life 2, while a decent game (I wouldn't say it's the best thing since sliced sex, but I wouldn't say that of Bioshock either even though I think if I had to assign an arbitrary score to it, it'd be a 9/10.) was bloody annoying to install. Put disc in, wait for 15+ minutes to install, then spend an hour verifying it...*reads a book while waiting*.
I really forgot where I was going with this...oh yes. Why exactly is Bioshock being on console a bad thing? (I played it on my 360 and pretty much agree with all of Yahtzee's points, especially about the bloody lack of an inventory). Actually that's a good point, why does putting it on the console mean it won't have an inventory exactly? No offence but I fail to find the logic in that. Perhaps it's just I find it rather petulant and pointless to claim that if someone prefers to game on a console, they have to have their games dumbed down. Though if it's a developers fault for having that sought of thought, that developer needs a slap.