I totally agree with this review. The game seemed way too easy, I played it the first time on Medium, and I died maybe 3 times. I started playing it on hard, got smashed about 40 times in the beginning, but once you hit the hump, you can play the game on cruise control.
Dumbing down an inventory system can be seen as a good thing for casual gamers, but for people who are in the niche market of real FPS/RPG, this game is a real let down. It's like the developers spent most of their resources making the feel of the game superb, the sound is amazing, graphics are astonishing and the introduction sequence puts you in the world of Rapture. But once you start pushing through, the gameplay begins to feel like every other FPS, and you feel robbed of the experience. The developers spent more time trying to work out a combat system and from the hype they were giving it, kept dumbing it down for easy consumption. You don't need to access which weapons you need to carry, because you can carry everyone of them. Ammo is not a problem in this game, which you know - as a "survivalism" style of game, just destroys how the game feels.
The combat system is also flawed. I remember reading somewhere that you could play the game how you wanted to play, a mix of magic, err plasmids and weapons, pure plasmids or pure weapons. But the weapons totally outweigh the plasmids. There's too many weapons, you can carry at once, as opposed to plasmids. Plasmids only have 9 "reloads", while with the weapons you can have a small arsenal for a country and never be worried to run out. Plasmids feel gimmicky, truly I feel that there are only 3 that are useful, and weapons wise, I feel it wasn't balanced, I played more than 90% with shotgun because it was so darn powerful. Because your gun doesn't degrade or break, and modifications are permanent and free, the experience of trying to survive and make decisions is robbed from you.
The storyline was quite meh, I'm not going to spoil anything here. I kinda saw the first twist and lost interest after that. It's a hard thing to write a story for a game, but I never honestly felt threatened by the antagonists at any point in time, everything felt too scripted, levels too linear, a really over-useful quest arrow and not enough puzzles you needed to figure out (except pipedream hacking).
BUT- Bioshock is a good, no, GREAT game. Worth buying. Especially if you have never played System Shock 2 or Deus Ex. But if you have experience in real FPS/RPG's then you may want to lower your bar just a little, and play it through on HARD the first time (it's still easy). Most likely it will get game of the year, and maybe we as gamers are getting older and more experienced, we're still waiting for the true successor of System Shock 2.
Dumbing down an inventory system can be seen as a good thing for casual gamers, but for people who are in the niche market of real FPS/RPG, this game is a real let down. It's like the developers spent most of their resources making the feel of the game superb, the sound is amazing, graphics are astonishing and the introduction sequence puts you in the world of Rapture. But once you start pushing through, the gameplay begins to feel like every other FPS, and you feel robbed of the experience. The developers spent more time trying to work out a combat system and from the hype they were giving it, kept dumbing it down for easy consumption. You don't need to access which weapons you need to carry, because you can carry everyone of them. Ammo is not a problem in this game, which you know - as a "survivalism" style of game, just destroys how the game feels.
The combat system is also flawed. I remember reading somewhere that you could play the game how you wanted to play, a mix of magic, err plasmids and weapons, pure plasmids or pure weapons. But the weapons totally outweigh the plasmids. There's too many weapons, you can carry at once, as opposed to plasmids. Plasmids only have 9 "reloads", while with the weapons you can have a small arsenal for a country and never be worried to run out. Plasmids feel gimmicky, truly I feel that there are only 3 that are useful, and weapons wise, I feel it wasn't balanced, I played more than 90% with shotgun because it was so darn powerful. Because your gun doesn't degrade or break, and modifications are permanent and free, the experience of trying to survive and make decisions is robbed from you.
The storyline was quite meh, I'm not going to spoil anything here. I kinda saw the first twist and lost interest after that. It's a hard thing to write a story for a game, but I never honestly felt threatened by the antagonists at any point in time, everything felt too scripted, levels too linear, a really over-useful quest arrow and not enough puzzles you needed to figure out (except pipedream hacking).
BUT- Bioshock is a good, no, GREAT game. Worth buying. Especially if you have never played System Shock 2 or Deus Ex. But if you have experience in real FPS/RPG's then you may want to lower your bar just a little, and play it through on HARD the first time (it's still easy). Most likely it will get game of the year, and maybe we as gamers are getting older and more experienced, we're still waiting for the true successor of System Shock 2.