Oh Yahtzee, I beg thee, you ask why people have to grind for unlocking items?
1) Raising playtime for the box cover
2) Arguably giving the player a sense of achievement and growth.[footnote]Tho the intelligent unlocking process that doesn't incorporate grind, especially not for every fucking character you create (concerning the Abilities, not weapons or clothes). Instead the reason why you're not given all the toys at once is because it's an implemented tutorial that makes sure you know how to play with the normal toys before giving you more and more complicated ones. In shooters with different classes this also means you need to learn your role and general strategy.[/footnote]
3) There are actually people that reaffirm their sense of whether they had fun with a game via their play length. Curious, isn't it?
It's really mind-boggling how much Brink tried to copy TF2 without understanding it, especially considering the stylization. The TF2's character stylization works well because it works together with the world stylization and the humor while Brink just stylizes the body a bit (most strongly the head, but those hardly count to the silhouette - hence TF2's easy-to-read-silhouettes haven't been strongly affected by hats... oh Dapper's Topper, you *****).
Brink took itself totally seriously. What's the point of cartoony proportions there?
Not to mention the frikkin color filter ruins your outfits color composition.
I consider myself really lucky since I played it at a friend's. Since TF2 is slowly going down the drain[footnote]Not just because of the artstyle. Community Contributions lead to Valve first picking a model and then thinking up (boring) stats, which are often +stat1 -stat2. Community Contributors orientate their models around already existing ones, which means variety both goes down (except in melee weapons - everything can be one) in style (harder to identify) and in concept. That means we won't get stuff like the Wrangler that's incomparable to any other item in use and looks. And those weapons are the most fun ones. Valve also doesn't have the heart to remove already added items, so QA suffers even more. They can't correct mistakes as easily as before. Tier 2 set items didn't have hats as a requirement anymore because Valve realized it had been a mistake, but Tier 1 still has hats as a requirement because some players payed dearly for the hat because of the bonus. Talk about digging your own grave.[/footnote] I had hoped for a clone with less Mannconomy-Update-induced shite. Brink had more customization, true, but at least it all fit somewhat well together, as opposed to... no, I can't take another shot. Anyway, I underestimated the power of silhouettes once more and I tip my hat to the original TF2 design team.
Because there's no way they're still working on it.