Eleo said:
Dectilon said:
"A cult did it!" is a tired plot device in itself
"A cult did it" was the final revelation of the first game.
If it was that much of a turnoff then anyone who played the first game should have never picked this one up. Not complain that the game was going great until the halfway point, where they reiterate and expand on _what they already told you_.
Well hang on, now. The "it was a cult" line annoyed me at first, but by then the game was over and I didn't have to deal with them. Because plays of the first game always sent me to bed clutching my chest in terror, I knew I had to pick up the sequel. I don't like FPS games, but I love Condemned.
You've made some excellent points in your defense of the storyline, but even if I did know the backstory (kudos to you for 100% completing the game, btw) I'd still be annoyed over the stupid sonic scream attack- however well-explained it is.
Weird-looking enemies and nightmares not withstanding, that could easily be me treading fearfully about the subway, swinging a broken conduit at drug-crazed attackers.
Then the game gave me the power to kill with but a word. And because I can't do that in real life (alas
) I'm no longer as immersed as I was in the game.
I'm not sad that I played it- on the contrary, the game was fun, terrifying and memorable. But when too much sci-fi creeps into my horror... sigh.