Zero Punctuation: Crysis 3

duchaked

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I had similar thoughts when I first saw the Crysis 3 release art and whatnot lol "what? so soon?" and "omg a bow and arrow...wait what else is new??"
 

JimB

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Good video, as usual.

Apropos of nothing, though, am I the only one who's thought that in his last few videos, Mr. Croshaw's accent has shown rather more Australian than usual? Like, in this video, when he says "session," it comes out "sission."
 

Airon

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Great review and a well written and delivered ending IMHO. This is especially enjoyable to me as that hasn't always been the case in your reviews.

And I wouldn't mind going for a juicy meat & potato pie from my favorite shop in my home town in Lancashire, from which I am over 1000 km away in Doner Kebap and superior pizza city Berlin.
 

triggrhappy94

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Hey, from what I've seen of MG Rising it's actually a really competent specticle-fighter.
As far as I can tell, you have to stop caring and just watch Riden do cool stuff though
 

Covarr

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triggrhappy94 said:
Hey, from what I've seen of MG Rising it's actually a really competent specticle-fighter.
As far as I can tell, you have to stop caring and just watch Riden do cool stuff though
Except it's hard as hell if you stop caring. It really, really, really looks like the button-mashey sort of game, but it actually takes a bit of skill, planning, and reflexes in your attacks; button mashing will just make you lose.

So basically, it's not like Dante's Inferno.

P.S. Thanks
 

Al-Bundy-da-G

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Astraleora said:
Can't wait until next weeks "Revengence" slaughter, with its made up words and stupid/vaguely racist 'Mexican' poncho disguises its ripe for a beating
That poncho and hat is actually a traditional mariachi outfit that's still used today. So no it's not racist, just stereotypical.

And revengeance is a word, just not used much in the last century.
 

leviadragon99

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Huh... yeah that bodysnatching means of getting Prophet back in the player-character role does seem pretty messed up...
 

Baron Tanks

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This confirms everything one would have suspected from a sequel to Crysis 2 that comes out so fast.

Oh well, the tease of MGR: Revengeance got my panties in a twist. Can't wait for Yahtzee to take that one apart!
 

Slash2x

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Lonewolfm16 said:
slash2x said:
I completely agree with all of the points he made, especially the note about being so damn lazy you can not cover up the poorly done expansion pack for full game price, you do not bother to CHANGE THE DAMN XBOX PICTURE!

Only point... Arrows do more damage. They are larger and often make a hole so big it is easy to bleed out quickly. The real issue is distance, and rate of fire... Something a cloak solves.
On the arrow issue, it depends on alot of things. Rifle rounds can leave big holes, and we have to take into effect hollow-point rounds. Bullets have alot more force, the question is if it is all transferred to the target, or if the round just rips through. Of course in the very early period of guns they replaced bows despite lower accuracy and long reload times mostly since it is much easier to train someone to use a gun than a long-bow.
See but if you start taking into account specialty ammo then we can start talking about items like this [http://vikingsword.com/rila/k05.jpg ] and then arrows are back on top for damage... I would rather get hit with a hollow point than number 11. I was talking more of an average bullet and an average arrow. Looking at sheer mass and diameter an arrow is just larger and heavier, and has more kinetic potential just from that. Rate of fire and distance is really where archers fell to the wayside.
 

NexusBlade

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It seems I'm one of the few who really liked Crysis 1. It had great graphics, but I really enjoyed the gameplay. I thought it was weird how the games never brought up the protagonist of the original game, Nomad, past the original, only to find out he dies in a comic. Seriously? Prophet was always characterized in the first game and Warhead as really suspicious, but now he's some big hero and all that stuff from the first game is thrown out. I will say that the way they bring Prophet back in this game feels as though they realized they screwed themselves in the second game and had to bring him back. They should have just kept Psycho as the main character, he was the only character that was likable in the whole series.
 

Something Amyss

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Dec 3, 2008
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No arrow to the knee jokes in the video? Thank God.

slash2x said:
Only point... Arrows do more damage. They are larger and often make a hole so big it is easy to bleed out quickly. The real issue is distance, and rate of fire... Something a cloak solves.
Arrows don't necessarily do more damage. A bigger hole doesn't necessarily mean more damage, and bullets have a lot of nifty little traits that further benefit a potential for bleed out, if you want to go strictly by that portion of the math.
 

Li Mu

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I did love the bow rant. I actually laughed out loud; quite the achievement considering I am a miserable bastard who never even smiles.
 

Lonewolfm16

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slash2x said:
Lonewolfm16 said:
slash2x said:
I completely agree with all of the points he made, especially the note about being so damn lazy you can not cover up the poorly done expansion pack for full game price, you do not bother to CHANGE THE DAMN XBOX PICTURE!

Only point... Arrows do more damage. They are larger and often make a hole so big it is easy to bleed out quickly. The real issue is distance, and rate of fire... Something a cloak solves.
On the arrow issue, it depends on alot of things. Rifle rounds can leave big holes, and we have to take into effect hollow-point rounds. Bullets have alot more force, the question is if it is all transferred to the target, or if the round just rips through. Of course in the very early period of guns they replaced bows despite lower accuracy and long reload times mostly since it is much easier to train someone to use a gun than a long-bow.
See but if you start taking into account specialty ammo then we can start talking about items like this [http://vikingsword.com/rila/k05.jpg ] and then arrows are back on top for damage... I would rather get hit with a hollow point than number 11. I was talking more of an average bullet and an average arrow. Looking at sheer mass and diameter an arrow is just larger and heavier, and has more kinetic potential just from that. Rate of fire and distance is really where archers fell to the wayside.
Lets assume a pretty hefty longbow and a .22 caliber bullet, thus giving the bow the greatest advantage. Now, ballistics mean that the actual damage is varied, as FMJ rounds tend to rip through things leaving a hole, but not really doing much else besides. This is just about force delivered. a .22 bullet weighs 30 grams, at a lower level if it is made of copper, and has a muzzle velocity of 1,750 feet per second when fired from a long rifle. So f=ma, so f=30x1750 or 42500. Now a brief Google search reveals that a war arrow weighs about 104 grams. The fastest report on average speed I can find is 140 feet per second. so 104x140=14460. A little more than a fourth of the bullets energy. And this is a pretty big arrow and one of the smallest, least forceful rounds. Arrows might leave big holes, but bullets have more force, and if all of that force is delivered to target (as hollow-point rounds are intended to do) the damage would be significantly greater.
 

Zulnam

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I have been waiting for this day all my life. The day I come out of the closet; for I too am a man who likes his porn to have a story.

I was waiting for a celebrity to admit it so i have someone to back up to. I was kind of hoping it'd be that guy who played House. Yahtzee'll do fine, i suppose.
 

Ryan Hughes

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Marik Bentusi said:
Ryan Hughes said:
I've honestly never understood what Yahtzee means when he calls something "overwritten." I tend to like stories, so that is kinda like a chocolate cake being over-chocolatey, or a basket of puppies being over-puppiety.
I assume it means there's too much story for the level of story & gameplay segregation in place. Hard segregation works in small bursts, but if you have a tall story you should try to weave it into the gameplay instead of switching back and forth in a dissonance that makes you feel disonnected during gameplay - which (hopefully) will still be most of your playtime.
True enough, but I suppose I just have a higher tolerance for that dissonance than Yahtzee does. Were the cutscenes in MGS4 way too long? Yes. Was the game still much better than the CoD or Battlefield "spunkgargleweewee"? Yes, absolutely, because at least there were likeable characters and the game doesn't come off as slightly racist.

Silent Hill 2 probably does have the best cutscene to gameplay movement I have ever seen. Especially surprising when the longest cutscene is like 7 or so minutes long. But the reason for this is mostly do to the good writing, which enhances the gameplay rather than detracts from it.

I suppose it is just something I disagree with Yahtzee on.
 

JEBWrench

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i11m4t1c said:
seems like yahtzee thinks that Crysis 2 came out last year rather than 2011.
I expected to be beaten to that point, but Christ, I didn't think it would take this long into the thread. :p

It's been almost exactly two years; it's a whole year more than "less than a year ago".