Daikatana - John Romero's B****
This week, Zero Punctuation reviews the epic failure that was Daikatana.
Watch Video
This week, Zero Punctuation reviews the epic failure that was Daikatana.
Watch Video
At least it's free, KOJIMA.thanatos388 said:You know P.T. is a free demo that is actually a playable game and not a pre rendered trailer right? But you probably knew that would be in the comments.
And while we're at it, let's ignore anyone with intellectual disabilities who might dislike the word "retarded" being thrown around.Loki_The_Good said:As someone with a few mental disabilities I found the whole "Retarded moments in retarded retards" joke absolutely.... hilarious.
Now let's all wait for someone with no disabilities to call you a horrible person on my behalf.
What? A review? Wouldn't it be better if he played through it? I'm sure the scariness would lead to some really scared reactions from Yahtzee.Scarim Coral said:Danm, I was really hoping this week was Five Night At Freddy's. I know it was out weeks ago but still given that it's the dry period of game release now.
I vividly remember photos of "Not Released Yet" signs on the betseller racks where Daikatana would soon sit. It may have been the power of preorders but seriously looked like counting the chickens before they hatch.BigTuk said:Psychonauts and Beyond Good and Evil were commercial failures The difference being that when they were initially released they didn't have the massive advert budget so they kinda slipped under the radar ... but both of those games have enjoyed somewhat of a revival thanks to steam and GoG.Barciad said:Never really heard of that game before. Forced me to do some digging and see which other great 'critical and/or commercial failures' might be unearthed before too long. Some I knew to be bad, lazy, or merely overambitious (ET, Duke Nukem Forever, Shenmue etc). What surprised me was to see Physconauts, Okami, and Beyond Good and Evil in that list as well. The former was actually no great shock. Part of its fame was that it sold very poorly initially.
However, the other two. I think a future episode could be done using either of those titles as an example of why 'high quality and great originality is no guarantee of success'.
Daikatana too. I actually made a point of trying it out...dear god it is a perfect case study for every video game designer... seriously. The mistakes start with the game and never stop. Playing through should be a course work exercise.
Hell, the name 'Superfly' alone is already strange if you ask me.Atmos Duality said:Well, I'll credit Romero one thing: He did give us "I can't leave without my buddy, Superfly.
A phrase so ridiculous and strangely, so conducive towards co-op gaming. (even if it's in a semi-sarcastic sort of way)